commonuis/CommonUi/src/DocGameHandler.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 14 Sep 2010 21:48:24 +0300
branchRCL_3
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parent 0 2f259fa3e83a
child 67 5f6e7f84c9d1
permissions -rw-r--r--
Revision: 201033 Kit: 201035
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/*
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* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:  Implementation of game data handler.
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*
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*/
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// INCLUDE FILES
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#include <s32mem.h>
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#include <s32file.h>
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#include "DocGameHandler.h"
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#include "pathinfo.h"
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// EXTERNAL DATA STRUCTURES
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// EXTERNAL FUNCTION PROTOTYPES  
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// CONSTANTS
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// MACROS
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// LOCAL CONSTANTS AND MACROS
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// MODULE DATA STRUCTURES
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// LOCAL FUNCTION PROTOTYPES
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// ==================== LOCAL FUNCTIONS ====================
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// ================= MEMBER FUNCTIONS =======================
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// C++ default constructor can NOT contain any code, that
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// might leave.
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//
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CDocGameHandler::CDocGameHandler(
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    const TDataType& aDataType,
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    const TUid& aUid,
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    CDocumentHandler* aDocDispatcher,
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    TDocServiceMode aServiceMode ): 
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        CDocDefaultHandler( aDataType, aUid, 
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                            aDocDispatcher, aServiceMode )
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    {
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    }
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// EPOC default constructor can leave.
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void CDocGameHandler::ConstructL()
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    {
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    BaseConstructL();
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    iGameId = KGameEngineUID;
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    }
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// Two-phased constructor.
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CDocGameHandler* CDocGameHandler::NewL(    
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    const TDataType& aDataType,
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    const TUid& aUid,
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    CDocumentHandler* aDocDispatcher,
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    TDocServiceMode aServiceMode )
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    {
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    CDocGameHandler* self = new (ELeave) CDocGameHandler( aDataType, 
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                                           aUid, aDocDispatcher, 
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                                           aServiceMode );
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    CleanupStack::PushL( self );
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    self->ConstructL();
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    CleanupStack::Pop();
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    return self;
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    }
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// Destructor
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CDocGameHandler::~CDocGameHandler()
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    {
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    } 
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void CDocGameHandler::ParseGameInfoFromFileL( const TDesC& aFilename )
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    {
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    RFile file;
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    User::LeaveIfError( file.Open( iFs, aFilename, EFileRead ) );
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    RFileReadStream reader( file );    
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    iGameId = reader.ReadInt32L();
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    reader.ReadInt8L();             // Data Type
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    reader.ReadInt32L();            // Data Length
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    TInt size = reader.ReadInt8L();// Size of Name String
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    if ( size > 0 )
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        {
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        reader.ReadL( iDestFile, size );// Name String
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        }
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    reader.Close();
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    file.Close();
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    }
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// TODO: Does this method work, how to test this?    
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void CDocGameHandler::ParseGameInfoFromFileL( const RFile& aFile )
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    {
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    RFileReadStream reader( const_cast<RFile&>(aFile) );    
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    iGameId = reader.ReadInt32L();
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    reader.ReadInt8L();             // Data Type
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    reader.ReadInt32L();            // Data Length
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    TInt size = reader.ReadInt8L();// Size of Name String
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    if ( size > 0 )
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        {
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        reader.ReadL( iDestFile, size );// Name String
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        }
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    reader.Close();
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    }    
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   120
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   121
void CDocGameHandler::ParseGameInfoFromBufL( const TDesC8& aBuffer )
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    {   
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    RDesReadStream reader( aBuffer );
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    iGameId = reader.ReadInt32L();  // GameId
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    reader.ReadInt8L();             // Data Type
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    reader.ReadInt32L();            // Data Length
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    TInt size = reader.ReadInt8L(); // Size of Name String
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    if ( size > 0 )
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        {
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        reader.ReadL( iDestFile, size );// Name String
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        }
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    reader.Close();  
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    }
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   134
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   135
//
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// Changes iUid to "real". Changes iDataType to "real" value.
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//
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   138
TInt CDocGameHandler::CheckGameDataTypeL( TInt32 aGameId )
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    {
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    TInt error = KErrNone;
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   141
    if ( aGameId > KMaxGameEngineDataID )
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        {
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        TBuf8<256> completedType = iDataType.Des8();                
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   144
        completedType.Append( _L("-") );
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   145
        completedType.AppendNumFixedWidth( aGameId, EHex, 8 );      
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   146
        iDataType = TDataType( completedType );
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   147
        }
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   148
    error = iApaLs->AppForDataType( iDataType, iUid );
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   149
    if ( error != KErrNone )
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        {
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   151
        User::Leave( error );
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   152
        }
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   153
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   154
    if ( iUid.iUid == 0)
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   155
        {
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        iUid.iUid = KGameEngineUID;
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   157
        }
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   158
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   159
    PopulateAppInfo();
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   160
    if ( iAppInfo.iFullName.Length() == 0 )
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   161
        {
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   162
        User::Leave( KMimeNotSupported );
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   163
        }
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   164
    return error;
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   165
    }
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   166
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   167
  
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   168
void CDocGameHandler::PopulateAppInfo()
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   169
    {    
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   170
    CDocDefaultHandler::PopulateAppInfo( iUid );    
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   171
    }
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   172
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   173
// ---------------------------------------------------------
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   174
// CDocDefaultHandler::GetDataDirL( 
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   175
//    const TDataType& aDataType, 
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   176
//    const TUid& aUid, 
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   177
//    TDes& aPath 
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   178
//    TDes& aDataSize)
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   179
// Get the data directory for the mime type
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   180
// ---------------------------------------------------------
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   181
//        
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   182
TInt CDocGameHandler::GetDataDirL( 
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   183
    const TDataType& aDataType, 
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   184
    const TUid& aUid, 
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   185
    TDes& aPath,
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   186
    TInt aDataSize)
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   187
    {    
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   188
    if ( iUid.iUid != 0 )
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   189
        {
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   190
        if (CDocDefaultHandler::GetDataDirL( aDataType, aUid, aPath, aDataSize ) == KErrCancel)
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   191
            {
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   192
            return KErrCancel;
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   193
            }
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   194
        }
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   195
  
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   196
    if ( iSavedAsTemp )
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   197
        User::Leave( KMimeNotSupported );
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   198
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   199
    if ( iUid.iUid != KGameEngineUID )
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   200
        {
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   201
        aPath.Insert( 0,  PathInfo::GamesPath() );
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   202
        }
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parents:
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   203
    TParsePtr parse( aPath );
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   204
    if ( parse.NamePresent() )                  // There is no '\' in the end.
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   205
        {
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   206
        aPath.Append( _L( "\\" ) );              // Append it. We need it!
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parents:
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   207
        }
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parents:
diff changeset
   208
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   209
    return SetAndReturnStatus( KErrNone );
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   210
    }
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parents:
diff changeset
   211
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   212
TInt CDocGameHandler::CopyOrMoveL( const TUint aAttr )
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   213
    {
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   214
    ParseGameInfoFromFileL( iSourceFile );
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parents:
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   215
    User::LeaveIfError( CheckGameDataTypeL( iGameId ) );
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parents:
diff changeset
   216
    TInt error = CDocDefaultHandler::CopyOrMoveL( aAttr );
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parents:
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   217
    if ( iUid.iUid == KGameEngineUID )
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parents:
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   218
        {
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   219
        NotifyGameEngine( iUid );
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parents:
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   220
        }
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parents:
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   221
    HandleServerAppExit(0);
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   222
    return SetAndReturnStatus( error );
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parents:
diff changeset
   223
    }
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parents:
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   224
    
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   225
TInt CDocGameHandler::CopyHandleL( const RFile& aSourceFile, const TUint aAttr  )
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parents:
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   226
    {
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parents:
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   227
    ParseGameInfoFromFileL( aSourceFile );
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parents:
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    User::LeaveIfError( CheckGameDataTypeL( iGameId ) );
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    TInt error = CDocDefaultHandler::CopyHandleL( aSourceFile, aAttr );
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    if ( iUid.iUid == KGameEngineUID )
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        {
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        NotifyGameEngine( iUid );
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        }
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    HandleServerAppExit(0);
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    return SetAndReturnStatus( error );
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    }    
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TBool CDocGameHandler::IsViewerOperation( TDocOperation /*aOperation*/ )
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    {
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    return EFalse;
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    }
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TInt CDocGameHandler::NotifyGameEngine( const TUid& /*aUid*/ )
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    {
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    // TODO: Is there needed some notify?
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    return 0;
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    }
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//  End of File