ode/inc/array.h
author hgs
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/*************************************************************************
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 *                                                                       *
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 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
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 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
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 *                                                                       *
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 * This library is free software; you can redistribute it and/or         *
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 * modify it under the terms of EITHER:                                  *
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 *   (1) The GNU Lesser General Public License as published by the Free  *
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 *       Software Foundation; either version 2.1 of the License, or (at  *
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 *       your option) any later version. The text of the GNU Lesser      *
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 *       General Public License is included with this library in the     *
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 *       file LICENSE.TXT.                                               *
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 *   (2) The BSD-style license that is included with this library in     *
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 *       the file LICENSE-BSD.TXT.                                       *
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 *                                                                       *
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 * This library is distributed in the hope that it will be useful,       *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
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 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
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 *                                                                       *
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 *************************************************************************/
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/* this comes from the `reuse' library. copy any changes back to the source.
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 *
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 * Variable sized array template. The array is always stored in a contiguous
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 * chunk. The array can be resized. A size increase will cause more memory
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 * to be allocated, and may result in relocation of the array memory.
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 * A size decrease has no effect on the memory allocation.
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 *
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 * Array elements with constructors or destructors are not supported!
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 * But if you must have such elements, here's what to know/do:
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 *   - Bitwise copy is used when copying whole arrays.
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 *   - When copying individual items (via push(), insert() etc) the `='
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 *     (equals) operator is used. Thus you should define this operator to do
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 *     a bitwise copy. You should probably also define the copy constructor.
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 */
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#ifndef _ODE_ARRAY_H_
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#define _ODE_ARRAY_H_
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#include <ode/config.h>
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// this base class has no constructors or destructor, for your convenience.
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class dArrayBase {
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protected:
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  int _size;		// number of elements in `data'
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  int _anum;		// allocated number of elements in `data'
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  void *_data;		// array data
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  void _freeAll (int sizeofT);
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  void _setSize (int newsize, int sizeofT);
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  // set the array size to `newsize', allocating more memory if necessary.
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  // if newsize>_anum and is a power of two then this is guaranteed to
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  // set _size and _anum to newsize.
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public:
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  // not: dArrayBase () { _size=0; _anum=0; _data=0; }
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  int size() const { return _size; }
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  int allocatedSize() const { return _anum; }
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  void * operator new (size_t size);
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  void operator delete (void *ptr, size_t size);
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  void constructor() { _size=0; _anum=0; _data=0; }
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  // if this structure is allocated with malloc() instead of new, you can
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  // call this to set it up.
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  void constructLocalArray (int __anum);
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  // this helper function allows non-reallocating arrays to be constructed
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  // on the stack (or in the heap if necessary). this is something of a
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  // kludge and should be used with extreme care. this function acts like
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  // a constructor - it is called on uninitialized memory that will hold the
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  // Array structure and the data. __anum is the number of elements that
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  // are allocated. the memory MUST be allocated with size:
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  //   sizeof(ArrayBase) + __anum*sizeof(T)
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  // arrays allocated this way will never try to reallocate or free the
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  // memory - that's your job.
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};
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template <class T> class dArray : public dArrayBase {
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public:
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  void equals (const dArray<T> &x) {
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    setSize (x.size());
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    memcpy (_data,x._data,x._size * sizeof(T));
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  }
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  dArray () { constructor(); }
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  dArray (const dArray<T> &x) { constructor(); equals (x); }
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  ~dArray () { _freeAll(sizeof(T)); }
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  void setSize (int newsize) { _setSize (newsize,sizeof(T)); }
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  T *data() const { return (T*) _data; }
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  T & operator[] (int i) const { return ((T*)_data)[i]; }
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  void operator = (const dArray<T> &x) { equals (x); }
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  void push (const T item) {
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    if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
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    memcpy (&(((T*)_data)[_size-1]), &item, sizeof(T));
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  }
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  void swap (dArray<T> &x) {
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    int tmp1;
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    void *tmp2;
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    tmp1=_size; _size=x._size; x._size=tmp1;
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    tmp1=_anum; _anum=x._anum; x._anum=tmp1;
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    tmp2=_data; _data=x._data; x._data=tmp2;
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  }
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  // insert the item at the position `i'. if i<0 then add the item to the
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  // start, if i >= size then add the item to the end of the array.
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  void insert (int i, const T item) {
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    if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
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    if (i >= (_size-1)) i = _size-1;	// add to end
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    else {
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      if (i < 0) i=0;			// add to start
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      int n = _size-1-i;
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      if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T));
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    }
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    ((T*)_data)[i] = item;
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  }
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  void remove (int i) {
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    if (i >= 0 && i < _size) {	// passing this test guarantees size>0
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      int n = _size-1-i;
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      if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T));
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      _size--;
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    }
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  }
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};
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#endif