lafagnosticuifoundation/bmpanimation/tef/Tanctl.cpp
author Pat Downey <patd@symbian.org>
Wed, 01 Sep 2010 12:16:19 +0100
branchRCL_3
changeset 56 d48ab3b357f1
parent 55 aecbbf00d063
permissions -rw-r--r--
Revert incorrect RCL_3 drop: Revision: 201033 Kit: 201035
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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 @file
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 @test
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 @internalComponent - Internal Symbian test code 
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*/
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#include <barsread.h>
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#include <eikenv.h>
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#include <eikappui.h>
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#include <eikapp.h>
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#include <fbs.h>
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#include <bmpancli.h>
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#include "Tanctl.h"
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void CAnimateFramesCtl::Panic(TEikAnimationPanic aPanic)
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	{
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	_LIT(KPanicCat,"TBMPANIM-Animation");
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	User::Panic(KPanicCat, aPanic);
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	}
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CAnimateFramesCtl* CAnimateFramesCtl::NewL()
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	{ // static
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	CAnimateFramesCtl* self=new(ELeave) CAnimateFramesCtl();
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	CleanupStack::PushL(self);
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	self->BaseConstructL();
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	CleanupStack::Pop();
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	return self;
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	}
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CAnimateFramesCtl::CAnimateFramesCtl() :
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	iAnimDll(iEikonEnv->WsSession()),
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	iFlags(EWaitForRedrawing)
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	{
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	}
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CAnimateFramesCtl::~CAnimateFramesCtl()
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	{
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	delete iAnimation;
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	delete iBitmapAnimData;
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	delete iStartAnimationIdler;
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	iAnimDll.Close();
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	}
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//
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//
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void CAnimateFramesCtl::BaseConstructL()
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	{
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	iBitmapAnimData = CBitmapAnimClientData::NewL();
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	iAnimation = new (ELeave) RBitmapAnim(iAnimDll);
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	_LIT(DllName, "BMPANSRV.DLL");
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	User::LeaveIfError(iAnimDll.Load(DllName));
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	}
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// Creates a resource reader from the animation aResourceId
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void CAnimateFramesCtl::StaticConstructL(TInt aResourceId)
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    {
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    TResourceReader reader;
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    iCoeEnv->CreateResourceReaderLC(reader,aResourceId);
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    ConstructFromResourceL(reader);
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	CleanupStack::PopAndDestroy();
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    }
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//
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// 
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void CAnimateFramesCtl::ConstructFromResourceL(TResourceReader& aReader)
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	{
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	iBitmapAnimData->SetFrameInterval(aReader.ReadInt16());
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	iBitmapAnimData->SetPlayMode((CBitmapAnimClientData::TPlayMode)aReader.ReadInt16());
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	iBitmapAnimData->SetFlash(aReader.ReadInt8());
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	TFileName ptr(aReader.ReadTPtrC());	// filename
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    if (!ptr.Length())
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		ptr = KTBmpAnimMBMFilePath;//vm iEikonEnv->EikAppUi()->Application()->BitmapStoreName();
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// Start reading the data frames
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    TInt listFrameLink=aReader.ReadInt32();
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	if (listFrameLink)
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		{
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		TResourceReader framesReader;
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		iCoeEnv->CreateResourceReaderLC(framesReader, listFrameLink);
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		const TInt count=framesReader.ReadInt16();
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		CBitmapFrameData* frameData = NULL;
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		for (TInt ii=0;ii<count;++ii)
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			{
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			//read the frame data from resource	
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			frameData = ReadFrameDataFromResourceL(framesReader, ptr);
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			CleanupStack::PushL(frameData);
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			iBitmapAnimData->AppendFrameL(frameData);
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			CleanupStack::Pop(); // frameData
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			}
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		CleanupStack::PopAndDestroy();
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		}
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    TInt backgroundLink=aReader.ReadInt32();
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	if (backgroundLink > 0)
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		{
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		TResourceReader backgroundReader;
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		iCoeEnv->CreateResourceReaderLC(backgroundReader, backgroundLink);
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		//read the frame data from resource
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		CBitmapFrameData* backgroundData = ReadFrameDataFromResourceL(backgroundReader, ptr);
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		CleanupStack::PushL(backgroundData);
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		iBitmapAnimData->SetBackgroundFrame(backgroundData);
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		CleanupStack::Pop(); // backgroundData
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		CleanupStack::PopAndDestroy(); // backgroundReader
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		}
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	}
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   121
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//
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//
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CBitmapFrameData* CAnimateFramesCtl::ReadFrameDataFromResourceL(TResourceReader& aFramesReader, const TDesC& aFileName)
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	{
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	CBitmapFrameData* frameData = CBitmapFrameData::NewL();
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	CleanupStack::PushL(frameData);
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	frameData->SetInterval(aFramesReader.ReadInt16());
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	TPoint position;
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	position.iX = aFramesReader.ReadInt16();
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	position.iY = aFramesReader.ReadInt16();
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	frameData->SetPosition(position);
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	const TInt bmpId = aFramesReader.ReadInt16();
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	const TInt maskId = aFramesReader.ReadInt16();
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	if (bmpId >= 0)
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		{
56
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        // Create a bitmap with no error dialog - the 3rd argument of CEikonEnv::CreateBitmapL is to decide whether
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        // or not to show a error dialog on failure. With this option, it leaves with KErrExtendedWkithText if the creation of 
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        // bitmap fails. For this test we do not need this error dialog and we expect the raw error code (i.e. KErrNoMemory).
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		CFbsBitmap* bitmap = iEikonEnv->CreateBitmapL(aFileName, bmpId, EFalse);
0
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		frameData->SetBitmap(bitmap);
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		if (maskId >= 0)
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			{
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			CFbsBitmap* mask = iEikonEnv->CreateBitmapL(aFileName, maskId, EFalse);
0
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			frameData->SetMask(mask);
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			}
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		}
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	CleanupStack::Pop();
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	return frameData;
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	}
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//
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//
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void CAnimateFramesCtl::CancelAnimationL()
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	{
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	__ASSERT_ALWAYS(iAnimation, Panic(EEikPanicAnimationNoRAnimation));
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	if (IsInitialisationComnpleted())
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		iAnimation->StopL();
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	}
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//
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//
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void CAnimateFramesCtl::CompleteAnimationInitialisationL()
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	{
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	__ASSERT_ALWAYS(iAnimation, Panic(EEikPanicAnimationNoRAnimation));
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	__ASSERT_ALWAYS(SetAnimationWindowL(), Panic(EEikPanicAnimationNoWindow));
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	iAnimation->SetBitmapAnimDataL(*iBitmapAnimData);
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	iAnimation->SetPositionL(iPosition);
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	iFlags |= EInitialisationCompleted;
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	}
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//
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//
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TSize CAnimateFramesCtl::MinimumSize()
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	{
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	return iBitmapAnimData->Size();
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	}
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//
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//
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void CAnimateFramesCtl::PositionChanged()
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	{
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	if ( (iAnimation) && IsInitialisationComnpleted() )
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		iAnimation->SetPositionL(iPosition);
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	}
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//
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//
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TBool CAnimateFramesCtl::SetAnimationWindowL()
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	{
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	RWindow* window = &Window();
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	if (window)
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		{	
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		iAnimation->ConstructL(*window);
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		return ETrue;
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		}
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	return EFalse;
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	}
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void CAnimateFramesCtl::SetAnimationCtlWindowL(CCoeControl* aParent)
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	{
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	if (aParent)
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		SetContainerWindowL(*aParent);
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	else
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		CreateWindowL();
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	}
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//
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void CAnimateFramesCtl::SetFrameIndexL(TInt aIndex)
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	{
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	if (IsInitialisationComnpleted())
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		iAnimation->DisplayFrameL(aIndex);
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	}
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//
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void CAnimateFramesCtl::SetFrameIntervalL(TInt aInterval)
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	{
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	if (IsInitialisationComnpleted())
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		iAnimation->SetFrameIntervalL(aInterval);
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	}
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//
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//
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void CAnimateFramesCtl::SizeChanged()
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	{
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	if ( (iAnimation) && IsInitialisationComnpleted() )
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		iAnimation->SetPositionL(iPosition);
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	}
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//
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//
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void CAnimateFramesCtl::StartAnimationL()
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	{
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	if (iFlags&EWaitForRedrawing)
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		{
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		CreateAndStartIdlerL();
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		iFlags &= ~EWaitForRedrawing;
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		}
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	else
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		{
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		if (!IsInitialisationComnpleted())
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			CompleteAnimationInitialisationL();
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		iAnimation->StartL();
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		}
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	}
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void CAnimateFramesCtl::SetBitmapAnimationDataL()
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	{
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	}
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void CAnimateFramesCtl::CreateAndStartIdlerL()
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	{
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	if (!iStartAnimationIdler)
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		iStartAnimationIdler = CBitmapAnimIdler::NewL();
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	iStartAnimationIdler->Cancel();
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	iStartAnimationIdler->Start(TCallBack(StartAnimationCallBackL,this));
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	}
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TInt CAnimateFramesCtl::StartAnimationCallBackL(TAny* aThis)
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	{ // static
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	CAnimateFramesCtl* self=(CAnimateFramesCtl*)aThis;
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	self->StartAnimationL();
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	return(EFalse); // single shot callback
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	}
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// Idle class
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CBitmapAnimIdler* CBitmapAnimIdler::NewL()
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	{
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	CBitmapAnimIdler* self=new(ELeave) CBitmapAnimIdler;
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	CActiveScheduler::Add(self);
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	return(self);
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	}
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