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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef HGVHELPER_H_
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#define HGVHELPER_H_
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// INCLUDES
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#include <e32base.h>
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#include <e32std.h>
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#include <gdi.h>
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#include <VG/openvg.h>
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// FORWARD DECLARATIONS
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class CFbsBitmap;
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class CHgVgEGL;
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class CGulIcon;
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#define RGBA(r, g, b, a) ((VGuint) (((r) << 24) | ((g) << 16) | ((b) << 8) | (a)))
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/**
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* Helper classes and methods for CHgVg* classes.
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*/
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namespace HgVgHelper
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{
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/**--------------------------------------------------------------
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* Vertex and Matrix manipulations helper classes
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--------------------------------------------------------------*/
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// Forward declarations
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class TMatrix;
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class TVertex;
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/**
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* 3D Vertex class
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*/
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class TVertex
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{
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public:
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// model coordinates
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VGfloat iX, iY, iZ;
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// transformed mode-view-coordinates
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VGfloat iTx, iTy, iTz;
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// projected screen coordinates
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VGfloat iScreenX;
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VGfloat iScreenY;
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/**
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* Projects model-view-coordinates to screen space coordinates.
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*
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* @param aScreenWidth width of the rendering window
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* @param aScreenHeight height of the rendering window
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* @param aFov field of view to use
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*/
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void ProjectPoint(VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov);
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/**
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* Transform model coordinates by matrix given and sets
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* result to tranformed model-view-coordinates.
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*
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* @param aMatrix model-view-transformation matrix.
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*/
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void TransformPoint(const TMatrix& aMatrix);
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};
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/**
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* 4x4 Matrix class
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*/
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class TMatrix
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{
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public:
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// matrix data
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VGfloat iM[4][4];
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// Construction and destruction.
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TMatrix();
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TMatrix(const TMatrix& rhs);
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~TMatrix();
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// Operators
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TMatrix& operator=(const TMatrix& rhs);
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/**
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* Makes this matrix identity matrix.
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*/
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void Identity();
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/**
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* Multiplies this matrix by rhs matrix.
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*
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* @param rhs Right hand side matrix.
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*/
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void Multiply(const TMatrix& rhs);
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/**
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* Sets this matrix to rotation matrix around X-axis.
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*
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* @param aAngle angle in radians.
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*/
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void RotationX(VGfloat aAngle);
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/**
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* Sets this matrix to rotation matrix around Y-axis.
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*
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* @param aAngle angle in radians.
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*/
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void RotationY(VGfloat aAngle);
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/**
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* Sets this matrix to rotation matrix around Z-axis.
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*
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* @param aAngle angle in radians.
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*/
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void RotationZ(VGfloat aAngle);
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/**
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* Sets this matrix to scale matrix.
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*
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* @param aSx scaling on X-axis
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* @param aSy scaling on Y-axis
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* @param aSz scaling on Z-axis
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*/
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void Scale(VGfloat aSx, VGfloat aSy, VGfloat aSz);
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/**
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* Sets this matrix to translation matrix.
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*
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* @param aTx translation on X-axis.
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* @param aTy translation on Y-axis.
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* @param aTz translation on Z-axis.
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*/
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void Translation(VGfloat aTx, VGfloat aTy, VGfloat aTz);
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};
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/**--------------------------------------------------------------
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* IMAGE HANDLING ROUTINES
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--------------------------------------------------------------*/
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/**
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* Creates VGImage from CGuiIcon.
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* May leave for example if runs out of video memory.
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*
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* @param aIcon valid CGuiIcon-object.
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* @return VGImage-object.
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*/
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VGImage CreateVgImageFromIconL( const CGulIcon& aIcon );
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/**--------------------------------------------------------------
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* Misc. Helpers.
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--------------------------------------------------------------*/
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/**
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* Clamps value between lower and upper limits.
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*
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* @param aValue value.
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* @param aUpper upper limit.
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* @param aLower lower limit.
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* @return clamped value.
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*/
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VGfloat Clamp(VGfloat aValue, VGfloat aUpper, VGfloat aLower);
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/**
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* Linearly interpolates value between start and end.
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*
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* @param aStart starting value.
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* @param aEnd ending value.
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* @param aT t value between 0.0f - 1.0f.
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*/
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VGfloat Lerp(VGfloat aStart, VGfloat aEnd, VGfloat aT);
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/**
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* Gets values absolute.
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*
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* @param aValue value.
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* @return absolute of the value.
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*/
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VGfloat Abs(VGfloat aValue);
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/**
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* Calculates bounding rect from points.
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*
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* @param aRect destination rect-object, rectangle in symbian screen coordinates.
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* @param aPoints source points in vg coordinates (x, y, x, y...).
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* @param aNumPoints number of points in aPoints.
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*/
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void CalculateBoundingRect(TRect& aRect, VGfloat* aPoints, TInt aNumPoints,
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const TRect& aWindowRect);
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/**
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* Draws vg image to current vg surface.
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* NOTE: Assumes that the image is in vg coordinates.
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*
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* @param aImage image to draw.
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* @param aPos position where to draw (in symbian screen coordinates).
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* @param aWindowRect drawing windows rectangle.
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*/
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void DrawImage(VGImage aImage, const TPoint& aPos, const TRect& aWindowRect, TBool aCentered = EFalse,
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TBool iLanscape = EFalse);
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/**
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* Draws vg image to current vg surface multiplying its colors by a color.
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* NOTE: Assumes that the image is in vg coordinates.
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*
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* @param aImage image to draw.
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* @param aColor color which is multiplied with image colors.
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* @param aPos position where the image is drawn (in sumbian screen coordinates)
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* @param aWindowRect drawing windows renctangle.
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*/
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void DrawImageColorized(VGImage aImage, const TRgb& aColor,
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const TPoint& aPos, const TRect& aWindowRect, TBool aCentered = EFalse,
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TBool iLanscape = EFalse);
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/**
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* Wrapper for creating paths.
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*
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* @param aNumSegment
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* @param aSegments
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* @param aPoints
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*/
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VGPath CreatePath(VGuint aNumSegments, const VGubyte* aSegments, const VGfloat* aPoints);
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/**
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* Wrapper for creating single color paints.
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*
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* @param aColor
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*/
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VGPaint CreateColorPaint(const TRgb& aColor);
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/**
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* Wrapper for creating single color paints.
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*
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* @param aColor
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*/
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VGPaint CreateColorPaint(const VGfloat* aColor);
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}
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#endif /* HGVGHELPER */
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