author | William Roberts <williamr@symbian.org> |
Wed, 10 Nov 2010 12:08:34 +0000 | |
branch | RCL_3 |
changeset 76 | 5c9f0ba5102a |
parent 0 | 2f259fa3e83a |
permissions | -rw-r--r-- |
0
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/************************************************************************* |
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* * |
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* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * |
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* All rights reserved. Email: russ@q12.org Web: www.q12.org * |
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* * |
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* This library is free software; you can redistribute it and/or * |
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* modify it under the terms of EITHER: * |
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* (1) The GNU Lesser General Public License as published by the Free * |
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* Software Foundation; either version 2.1 of the License, or (at * |
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* your option) any later version. The text of the GNU Lesser * |
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* General Public License is included with this library in the * |
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* file LICENSE.TXT. * |
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* (2) The BSD-style license that is included with this library in * |
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* the file LICENSE-BSD.TXT. * |
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* * |
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* This library is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
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* * |
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*************************************************************************/ |
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/* |
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standard ODE geometry primitives: public API and pairwise collision functions. |
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the rule is that only the low level primitive collision functions should set |
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dContactGeom::g1 and dContactGeom::g2. |
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*/ |
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#include <ode/common.h> |
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#include <ode/collision.h> |
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#include <ode/matrix.h> |
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#include <ode/rotation.h> |
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#include <ode/odemath.h> |
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#include "collision_kernel.h" |
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#include "collision_std.h" |
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#include "collision_util.h" |
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//**************************************************************************** |
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// capped cylinder public API |
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dxCapsule::dxCapsule (dSpaceID space, dReal _radius, dReal _length) : |
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dxGeom (space,1) |
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{ |
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type = dCapsuleClass; |
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radius = _radius; |
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lz = _length; |
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} |
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void dxCapsule::computeAABB() |
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{ |
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const dMatrix3& R = final_posr->R; |
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const dVector3& pos = final_posr->pos; |
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dReal xrange = dMUL(dFabs(dMUL(R[2],lz)),REAL(0.5)) + radius; |
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dReal yrange = dMUL(dFabs(dMUL(R[6],lz)),REAL(0.5)) + radius; |
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dReal zrange = dMUL(dFabs(dMUL(R[10],lz)),REAL(0.5)) + radius; |
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aabb[0] = pos[0] - xrange; |
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aabb[1] = pos[0] + xrange; |
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aabb[2] = pos[1] - yrange; |
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aabb[3] = pos[1] + yrange; |
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aabb[4] = pos[2] - zrange; |
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aabb[5] = pos[2] + zrange; |
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} |
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EXPORT_C dGeomID dCreateCapsule (dSpaceID space, dReal radius, dReal length) |
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{ |
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return new dxCapsule (space,radius,length); |
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} |
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EXPORT_C void dGeomCapsuleSetParams (dGeomID g, dReal radius, dReal length) |
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{ |
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dxCapsule *c = (dxCapsule*) g; |
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c->radius = radius; |
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c->lz = length; |
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dGeomMoved (g); |
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} |
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EXPORT_C void dGeomCapsuleGetParams (dGeomID g, dReal *radius, dReal *length) |
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{ |
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dxCapsule *c = (dxCapsule*) g; |
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*radius = c->radius; |
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*length = c->lz; |
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} |
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EXPORT_C dReal dGeomCapsulePointDepth (dGeomID g, dReal x, dReal y, dReal z) |
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{ |
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g->recomputePosr(); |
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dxCapsule *c = (dxCapsule*) g; |
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const dReal* R = g->final_posr->R; |
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const dReal* pos = g->final_posr->pos; |
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dVector3 a; |
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|
102 |
a[0] = x - pos[0]; |
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|
103 |
a[1] = y - pos[1]; |
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|
104 |
a[2] = z - pos[2]; |
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|
105 |
dReal beta = dDOT14(a,R+2); |
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|
106 |
dReal lz2 = dMUL(c->lz,REAL(0.5)); |
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|
107 |
if (beta < -lz2) beta = -lz2; |
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|
108 |
else if (beta > lz2) beta = lz2; |
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109 |
a[0] = c->final_posr->pos[0] + dMUL(beta,R[0*4+2]); |
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|
110 |
a[1] = c->final_posr->pos[1] + dMUL(beta,R[1*4+2]); |
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|
111 |
a[2] = c->final_posr->pos[2] + dMUL(beta,R[2*4+2]); |
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|
112 |
return c->radius - |
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|
113 |
dSqrt (dMUL((x-a[0]),(x-a[0])) + dMUL((y-a[1]),(y-a[1])) + dMUL((z-a[2]),(z-a[2]))); |
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114 |
} |
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115 |
|
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116 |
|
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117 |
|
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118 |
int dCollideCapsuleSphere (dxGeom *o1, dxGeom *o2, int /*flags*/, |
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119 |
dContactGeom *contact, int /*skip*/) |
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120 |
{ |
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121 |
dxCapsule *ccyl = (dxCapsule*) o1; |
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122 |
dxSphere *sphere = (dxSphere*) o2; |
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123 |
|
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124 |
contact->g1 = o1; |
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125 |
contact->g2 = o2; |
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126 |
|
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127 |
// find the point on the cylinder axis that is closest to the sphere |
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128 |
dReal alpha = |
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|
129 |
dMUL(o1->final_posr->R[2],(o2->final_posr->pos[0] - o1->final_posr->pos[0])) + |
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130 |
dMUL(o1->final_posr->R[6],(o2->final_posr->pos[1] - o1->final_posr->pos[1])) + |
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131 |
dMUL(o1->final_posr->R[10],(o2->final_posr->pos[2] - o1->final_posr->pos[2])); |
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132 |
dReal lz2 = dMUL(ccyl->lz,REAL(0.5)); |
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133 |
if (alpha > lz2) alpha = lz2; |
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|
134 |
if (alpha < -lz2) alpha = -lz2; |
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|
135 |
|
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136 |
// collide the spheres |
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137 |
dVector3 p; |
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|
138 |
p[0] = o1->final_posr->pos[0] + dMUL(alpha,o1->final_posr->R[2]); |
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|
139 |
p[1] = o1->final_posr->pos[1] + dMUL(alpha,o1->final_posr->R[6]); |
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|
140 |
p[2] = o1->final_posr->pos[2] + dMUL(alpha,o1->final_posr->R[10]); |
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|
141 |
return dCollideSpheres (p,ccyl->radius,o2->final_posr->pos,sphere->radius,contact); |
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|
142 |
} |
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|
143 |
|
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|
144 |
|
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145 |
int dCollideCapsuleBox (dxGeom *o1, dxGeom *o2, int /*flags*/, |
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146 |
dContactGeom *contact, int /*skip*/) |
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147 |
{ |
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148 |
dxCapsule *cyl = (dxCapsule*) o1; |
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149 |
dxBox *box = (dxBox*) o2; |
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|
150 |
|
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|
151 |
contact->g1 = o1; |
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152 |
contact->g2 = o2; |
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|
153 |
|
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154 |
// get p1,p2 = cylinder axis endpoints, get radius |
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|
155 |
dVector3 p1,p2; |
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|
156 |
dReal clen = dMUL(cyl->lz,REAL(0.5)); |
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|
157 |
p1[0] = o1->final_posr->pos[0] + dMUL(clen,o1->final_posr->R[2]); |
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|
158 |
p1[1] = o1->final_posr->pos[1] + dMUL(clen,o1->final_posr->R[6]); |
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|
159 |
p1[2] = o1->final_posr->pos[2] + dMUL(clen,o1->final_posr->R[10]); |
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|
160 |
p2[0] = o1->final_posr->pos[0] - dMUL(clen,o1->final_posr->R[2]); |
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|
161 |
p2[1] = o1->final_posr->pos[1] - dMUL(clen,o1->final_posr->R[6]); |
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|
162 |
p2[2] = o1->final_posr->pos[2] - dMUL(clen,o1->final_posr->R[10]); |
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|
163 |
dReal radius = cyl->radius; |
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|
164 |
|
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|
165 |
// copy out box center, rotation matrix, and side array |
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|
166 |
dReal *c = o2->final_posr->pos; |
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|
167 |
dReal *R = o2->final_posr->R; |
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|
168 |
const dReal *side = box->side; |
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|
169 |
|
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|
170 |
// get the closest point between the cylinder axis and the box |
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|
171 |
dVector3 pl,pb; |
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|
172 |
dClosestLineBoxPoints (p1,p2,c,R,side,pl,pb); |
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|
173 |
|
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|
174 |
// generate contact point |
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|
175 |
return dCollideSpheres (pl,radius,pb,0,contact); |
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|
176 |
} |
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|
177 |
|
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|
178 |
|
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|
179 |
int dCollideCapsuleCapsule (dxGeom *o1, dxGeom *o2, |
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|
180 |
int flags, dContactGeom *contact, int skip) |
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|
181 |
{ |
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|
182 |
int i; |
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|
183 |
const dReal tolerance = REAL(2e-5); |
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|
184 |
|
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|
185 |
dxCapsule *cyl1 = (dxCapsule*) o1; |
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|
186 |
dxCapsule *cyl2 = (dxCapsule*) o2; |
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|
187 |
|
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|
188 |
contact->g1 = o1; |
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Revision: 201003
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|
189 |
contact->g2 = o2; |
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|
190 |
|
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Revision: 201003
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|
191 |
// copy out some variables, for convenience |
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Revision: 201003
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|
192 |
dReal lz1 = dMUL(cyl1->lz,REAL(0.5)); |
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Revision: 201003
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|
193 |
dReal lz2 = dMUL(cyl2->lz,REAL(0.5)); |
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|
194 |
dReal *pos1 = o1->final_posr->pos; |
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|
195 |
dReal *pos2 = o2->final_posr->pos; |
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Revision: 201003
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|
196 |
dReal axis1[3],axis2[3]; |
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Revision: 201003
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diff
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|
197 |
axis1[0] = o1->final_posr->R[2]; |
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|
198 |
axis1[1] = o1->final_posr->R[6]; |
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|
199 |
axis1[2] = o1->final_posr->R[10]; |
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|
200 |
axis2[0] = o2->final_posr->R[2]; |
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|
201 |
axis2[1] = o2->final_posr->R[6]; |
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|
202 |
axis2[2] = o2->final_posr->R[10]; |
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|
203 |
|
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|
204 |
// if the cylinder axes are close to parallel, we'll try to detect up to |
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|
205 |
// two contact points along the body of the cylinder. if we can't find any |
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|
206 |
// points then we'll fall back to the closest-points algorithm. note that |
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|
207 |
// we are not treating this special case for reasons of degeneracy, but |
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|
208 |
// because we want two contact points in some situations. the closet-points |
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|
209 |
// algorithm is robust in all casts, but it can return only one contact. |
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|
210 |
|
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|
211 |
dVector3 sphere1,sphere2; |
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|
212 |
dReal a1a2 = dDOT (axis1,axis2); |
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|
213 |
dReal det = REAL(1.0)-dMUL(a1a2,a1a2); |
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|
214 |
if (det < tolerance) { |
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|
215 |
// the cylinder axes (almost) parallel, so we will generate up to two |
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|
216 |
// contacts. alpha1 and alpha2 (line position parameters) are related by: |
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|
217 |
// alpha2 = alpha1 + (pos1-pos2)'*axis1 (if axis1==axis2) |
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|
218 |
// or alpha2 = -(alpha1 + (pos1-pos2)'*axis1) (if axis1==-axis2) |
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|
219 |
// first compute where the two cylinders overlap in alpha1 space: |
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|
220 |
if (a1a2 < 0) { |
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|
221 |
axis2[0] = -axis2[0]; |
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|
222 |
axis2[1] = -axis2[1]; |
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|
223 |
axis2[2] = -axis2[2]; |
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|
224 |
} |
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|
225 |
dReal q[3]; |
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|
226 |
for (i=0; i<3; i++) q[i] = pos1[i]-pos2[i]; |
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|
227 |
dReal k = dDOT (axis1,q); |
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|
228 |
dReal a1lo = -lz1; |
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|
229 |
dReal a1hi = lz1; |
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|
230 |
dReal a2lo = -lz2 - k; |
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|
231 |
dReal a2hi = lz2 - k; |
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|
232 |
dReal lo = (a1lo > a2lo) ? a1lo : a2lo; |
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|
233 |
dReal hi = (a1hi < a2hi) ? a1hi : a2hi; |
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|
234 |
if (lo <= hi) { |
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Revision: 201003
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|
235 |
int num_contacts = flags & NUMC_MASK; |
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|
236 |
if (num_contacts >= 2 && lo < hi) { |
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Revision: 201003
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|
237 |
// generate up to two contacts. if one of those contacts is |
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Revision: 201003
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|
238 |
// not made, fall back on the one-contact strategy. |
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Revision: 201003
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|
239 |
for (i=0; i<3; i++) sphere1[i] = pos1[i] + dMUL(lo,axis1[i]); |
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Revision: 201003
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|
240 |
for (i=0; i<3; i++) sphere2[i] = pos2[i] + dMUL((lo+k),axis2[i]); |
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Revision: 201003
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|
241 |
int n1 = dCollideSpheres (sphere1,cyl1->radius, |
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|
242 |
sphere2,cyl2->radius,contact); |
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Revision: 201003
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|
243 |
if (n1) { |
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Revision: 201003
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|
244 |
for (i=0; i<3; i++) sphere1[i] = pos1[i] + dMUL(hi,axis1[i]); |
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|
245 |
for (i=0; i<3; i++) sphere2[i] = pos2[i] + dMUL((hi+k),axis2[i]); |
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Revision: 201003
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|
246 |
dContactGeom *c2 = CONTACT(contact,skip); |
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Revision: 201003
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|
247 |
int n2 = dCollideSpheres (sphere1,cyl1->radius, |
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|
248 |
sphere2,cyl2->radius, c2); |
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Revision: 201003
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|
249 |
if (n2) { |
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Revision: 201003
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|
250 |
c2->g1 = o1; |
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|
251 |
c2->g2 = o2; |
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|
252 |
return 2; |
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|
253 |
} |
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|
254 |
} |
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|
255 |
} |
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|
256 |
|
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Revision: 201003
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|
257 |
// just one contact to generate, so put it in the middle of |
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Revision: 201003
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|
258 |
// the range |
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Revision: 201003
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|
259 |
dReal alpha1 = dMUL((lo + hi),REAL(0.5)); |
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Revision: 201003
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|
260 |
dReal alpha2 = alpha1 + k; |
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Revision: 201003
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|
261 |
for (i=0; i<3; i++) sphere1[i] = pos1[i] + dMUL(alpha1,axis1[i]); |
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Revision: 201003
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parents:
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|
262 |
for (i=0; i<3; i++) sphere2[i] = pos2[i] + dMUL(alpha2,axis2[i]); |
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Revision: 201003
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parents:
diff
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|
263 |
return dCollideSpheres (sphere1,cyl1->radius, |
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Revision: 201003
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parents:
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|
264 |
sphere2,cyl2->radius,contact); |
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Revision: 201003
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parents:
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|
265 |
} |
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Revision: 201003
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|
266 |
} |
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|
267 |
|
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Revision: 201003
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parents:
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|
268 |
// use the closest point algorithm |
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Revision: 201003
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parents:
diff
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|
269 |
dVector3 a1,a2,b1,b2; |
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Revision: 201003
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|
270 |
a1[0] = o1->final_posr->pos[0] + dMUL(axis1[0],lz1); |
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|
271 |
a1[1] = o1->final_posr->pos[1] + dMUL(axis1[1],lz1); |
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|
272 |
a1[2] = o1->final_posr->pos[2] + dMUL(axis1[2],lz1); |
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|
273 |
a2[0] = o1->final_posr->pos[0] - dMUL(axis1[0],lz1); |
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|
274 |
a2[1] = o1->final_posr->pos[1] - dMUL(axis1[1],lz1); |
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Revision: 201003
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|
275 |
a2[2] = o1->final_posr->pos[2] - dMUL(axis1[2],lz1); |
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Revision: 201003
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|
276 |
b1[0] = o2->final_posr->pos[0] + dMUL(axis2[0],lz2); |
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Revision: 201003
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|
277 |
b1[1] = o2->final_posr->pos[1] + dMUL(axis2[1],lz2); |
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Revision: 201003
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|
278 |
b1[2] = o2->final_posr->pos[2] + dMUL(axis2[2],lz2); |
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Revision: 201003
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|
279 |
b2[0] = o2->final_posr->pos[0] - dMUL(axis2[0],lz2); |
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Revision: 201003
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|
280 |
b2[1] = o2->final_posr->pos[1] - dMUL(axis2[1],lz2); |
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Revision: 201003
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|
281 |
b2[2] = o2->final_posr->pos[2] - dMUL(axis2[2],lz2); |
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Revision: 201003
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|
282 |
|
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Revision: 201003
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diff
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|
283 |
dClosestLineSegmentPoints (a1,a2,b1,b2,sphere1,sphere2); |
2f259fa3e83a
Revision: 201003
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diff
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|
284 |
return dCollideSpheres (sphere1,cyl1->radius,sphere2,cyl2->radius,contact); |
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Revision: 201003
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parents:
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|
285 |
} |
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Revision: 201003
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parents:
diff
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|
286 |
|
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Revision: 201003
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parents:
diff
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|
287 |
|
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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diff
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|
288 |
int dCollideCapsulePlane (dxGeom *o1, dxGeom *o2, int flags, |
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diff
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|
289 |
dContactGeom *contact, int skip) |
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Revision: 201003
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|
290 |
{ |
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Revision: 201003
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parents:
diff
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|
291 |
dxCapsule *ccyl = (dxCapsule*) o1; |
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dxPlane *plane = (dxPlane*) o2; |
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293 |
|
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// collide the deepest capping sphere with the plane |
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dReal sign = (dDOT14 (plane->p,o1->final_posr->R+2) > 0) ? REAL(-1.0) : REAL(1.0); |
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dVector3 p; |
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p[0] = o1->final_posr->pos[0] + dMUL(o1->final_posr->R[2],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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p[1] = o1->final_posr->pos[1] + dMUL(o1->final_posr->R[6],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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p[2] = o1->final_posr->pos[2] + dMUL(o1->final_posr->R[10],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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|
300 |
|
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dReal k = dDOT (p,plane->p); |
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dReal depth = plane->p[3] - k + ccyl->radius; |
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if (depth < 0) return 0; |
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contact->normal[0] = plane->p[0]; |
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contact->normal[1] = plane->p[1]; |
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contact->normal[2] = plane->p[2]; |
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contact->pos[0] = p[0] - dMUL(plane->p[0],ccyl->radius); |
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contact->pos[1] = p[1] - dMUL(plane->p[1],ccyl->radius); |
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contact->pos[2] = p[2] - dMUL(plane->p[2],ccyl->radius); |
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contact->depth = depth; |
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|
311 |
|
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int ncontacts = 1; |
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if ((flags & NUMC_MASK) >= 2) { |
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// collide the other capping sphere with the plane |
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p[0] = o1->final_posr->pos[0] - dMUL(o1->final_posr->R[2],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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p[1] = o1->final_posr->pos[1] - dMUL(o1->final_posr->R[6],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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p[2] = o1->final_posr->pos[2] - dMUL(o1->final_posr->R[10],dMUL(ccyl->lz,dMUL(REAL(0.5),sign))); |
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|
318 |
|
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k = dDOT (p,plane->p); |
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depth = plane->p[3] - k + ccyl->radius; |
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Revision: 201003
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if (depth >= 0) { |
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Revision: 201003
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dContactGeom *c2 = CONTACT(contact,skip); |
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Revision: 201003
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c2->normal[0] = plane->p[0]; |
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c2->normal[1] = plane->p[1]; |
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c2->normal[2] = plane->p[2]; |
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c2->pos[0] = p[0] - dMUL(plane->p[0],ccyl->radius); |
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327 |
c2->pos[1] = p[1] - dMUL(plane->p[1],ccyl->radius); |
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328 |
c2->pos[2] = p[2] - dMUL(plane->p[2],ccyl->radius); |
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parents:
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c2->depth = depth; |
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Revision: 201003
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ncontacts = 2; |
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331 |
} |
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332 |
} |
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|
333 |
|
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Revision: 201003
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for (int i=0; i < ncontacts; i++) { |
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Revision: 201003
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CONTACT(contact,i*skip)->g1 = o1; |
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336 |
CONTACT(contact,i*skip)->g2 = o2; |
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|
337 |
} |
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return ncontacts; |
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339 |
} |
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Revision: 201003
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parents:
diff
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|
340 |