akntouchgesturefw/src/akntouchgesturefwutils.cpp
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Touch gesture framework utility functions.
       
    15 *
       
    16 */
       
    17 
       
    18 #include <akntouchgesturefwevents.h>
       
    19 
       
    20 #include "akntouchgesturefwutils.h"
       
    21 #include "akntouchgesturefwdefs.h"
       
    22 
       
    23 using namespace AknTouchGestureFw;
       
    24 
       
    25 _LIT(KAknTouchPointerEventDown, "[GFW] IN P%d DOWN (%d, %d) %S");
       
    26 _LIT(KAknTouchPointerEventDrag, "[GFW] IN P%d DRAG (%d, %d) %S");
       
    27 _LIT(KAknTouchPointerEventUp, "[GFW] IN P%d UP (%d, %d) %S");
       
    28 _LIT(KAknTouchPointerEventHw, "HW");
       
    29 _LIT(KAknTouchPointerEventSimulated, "SM");
       
    30 _LIT(KAknTouchGestureGeneric, "[GFW] OUT S:%d G:%x T:%x %%:%d");
       
    31 _LIT(KAknTouchGesturePointer,
       
    32         "[GFW] ... %d: SP:(%d,%d) CP:(%d,%d) PP:(%d,%d) S:(%d,%d)");
       
    33 
       
    34 // ======== MEMBER FUNCTIONS ========
       
    35 
       
    36 // ---------------------------------------------------------------------------
       
    37 // TPointerEventData::TPointerEventData
       
    38 // ---------------------------------------------------------------------------
       
    39 //
       
    40 AknTouchGestureFw::TPointerEventData::TPointerEventData(
       
    41         TPointerEvent& aPointerEvent,
       
    42         TInt aPointerNumber,
       
    43         const TTime& aTimeStamp,
       
    44         TBool aSimulated,
       
    45         TBool aTargetedToControl )
       
    46     : iPointerEvent( aPointerEvent ),
       
    47       iPointerNumber( aPointerNumber ),
       
    48       iTimeStamp( aTimeStamp ),
       
    49       iSimulated( aSimulated ),
       
    50       iTargetedToControl( aTargetedToControl )
       
    51     {
       
    52     }
       
    53 
       
    54 
       
    55 // ---------------------------------------------------------------------------
       
    56 // TPointEntry::TPointEntry
       
    57 // ---------------------------------------------------------------------------
       
    58 //
       
    59 TPointEntry::TPointEntry( const TPoint& aPos, const TTime& aTime )
       
    60     :  iPos( aPos ), iTime( aTime )
       
    61     {
       
    62     }
       
    63 
       
    64 
       
    65 // ---------------------------------------------------------------------------
       
    66 // TPointEntry::TPointEntry
       
    67 // ---------------------------------------------------------------------------
       
    68 //
       
    69 TPointEntry::TPointEntry()
       
    70     : iPos( TPoint() ), iTime( TTime() )
       
    71     {
       
    72     }
       
    73 
       
    74 
       
    75 // ---------------------------------------------------------------------------
       
    76 // TVector::TVector
       
    77 // ---------------------------------------------------------------------------
       
    78 //
       
    79 TVector::TVector( const TPoint& aFrom, const TPoint& aTo )
       
    80     : iX( aTo.iX - aFrom.iX ),
       
    81     iY( aTo.iY - aFrom.iY )
       
    82     {
       
    83     }
       
    84 
       
    85 
       
    86 // ---------------------------------------------------------------------------
       
    87 // TVector::TVector
       
    88 // ---------------------------------------------------------------------------
       
    89 //
       
    90 TVector::TVector( TReal aDeltaX, TReal aDeltaY )
       
    91     : iX( aDeltaX ), iY( aDeltaY )
       
    92     {
       
    93     }
       
    94 
       
    95 
       
    96 // ---------------------------------------------------------------------------
       
    97 // TVector::TVector
       
    98 // ---------------------------------------------------------------------------
       
    99 //
       
   100 TVector::TVector()
       
   101     : iX( 0 ), iY( 0 )
       
   102     {
       
   103     }
       
   104 
       
   105 
       
   106 // ---------------------------------------------------------------------------
       
   107 // TVector::Angle
       
   108 // ---------------------------------------------------------------------------
       
   109 //
       
   110 TInt TVector::Angle() const
       
   111     {
       
   112     TReal angle = 0;
       
   113     TReal length = Length();
       
   114     if ( Abs( length ) > KEpsilon )
       
   115         {
       
   116         Math::ACos( angle, iX / length );
       
   117         if ( iY < 0 )
       
   118             {
       
   119             angle = 2 * KPi - angle;
       
   120             }
       
   121         }
       
   122 
       
   123     return Degrees( angle );
       
   124     }
       
   125 
       
   126 
       
   127 // ---------------------------------------------------------------------------
       
   128 // TVector::Length
       
   129 // ---------------------------------------------------------------------------
       
   130 //
       
   131 TReal TVector::Length() const
       
   132     {
       
   133     TReal length = 0;
       
   134     Math::Sqrt( length, iX * iX + iY * iY );
       
   135     return length;
       
   136     }
       
   137 
       
   138 
       
   139 // ---------------------------------------------------------------------------
       
   140 // static TVector::Degrees
       
   141 // ---------------------------------------------------------------------------
       
   142 //
       
   143 TInt TVector::Degrees( TReal aRadians )
       
   144     {
       
   145     return aRadians * 180 / KPi;
       
   146     }
       
   147 
       
   148 
       
   149 // ---------------------------------------------------------------------------
       
   150 // TThresholdArea::TThresholdArea
       
   151 // ---------------------------------------------------------------------------
       
   152 //
       
   153 TThresholdArea::TThresholdArea()
       
   154     : iInitialPosition(), iActive( EFalse )
       
   155     {
       
   156     Reset();
       
   157     }
       
   158 
       
   159 
       
   160 // ---------------------------------------------------------------------------
       
   161 // TThresholdArea::Reset
       
   162 // ---------------------------------------------------------------------------
       
   163 //
       
   164 void TThresholdArea::Reset()
       
   165     {
       
   166     iInitialPosition = TPoint();
       
   167     iActive = EFalse;
       
   168     }
       
   169 
       
   170 
       
   171 // ---------------------------------------------------------------------------
       
   172 // TThresholdArea::IsActive
       
   173 // ---------------------------------------------------------------------------
       
   174 //
       
   175 TBool TThresholdArea::IsActive() const
       
   176     {
       
   177     return iActive;
       
   178     }
       
   179 
       
   180 
       
   181 // ---------------------------------------------------------------------------
       
   182 // TThresholdArea::InitialPosition
       
   183 // ---------------------------------------------------------------------------
       
   184 //
       
   185 TPoint TThresholdArea::InitialPosition() const
       
   186     {
       
   187     TPoint position;
       
   188     if ( iActive )
       
   189         {
       
   190         position = iInitialPosition;
       
   191         }
       
   192     return position;
       
   193     }
       
   194 
       
   195 
       
   196 // ---------------------------------------------------------------------------
       
   197 // TThresholdArea::Start
       
   198 // ---------------------------------------------------------------------------
       
   199 //
       
   200 void TThresholdArea::Start( const TPoint& aInitialPosition )
       
   201     {
       
   202     iInitialPosition = aInitialPosition;
       
   203     iActive = ETrue;
       
   204     }
       
   205 
       
   206 
       
   207 // ---------------------------------------------------------------------------
       
   208 // TThresholdArea::Check
       
   209 // ---------------------------------------------------------------------------
       
   210 //
       
   211 TBool TThresholdArea::Check( const TPoint& aNewPosition, TInt aMargin ) const
       
   212     {
       
   213     TBool crossed = EFalse;
       
   214     if ( iActive )
       
   215         {
       
   216         TInt deltaX = aNewPosition.iX - iInitialPosition.iX;
       
   217         TInt deltaY = aNewPosition.iY - iInitialPosition.iY;
       
   218         deltaX = Abs( deltaX );
       
   219         deltaY = Abs( deltaY );
       
   220         crossed = deltaX > aMargin || deltaY > aMargin;
       
   221         }
       
   222     return crossed;
       
   223     }
       
   224 
       
   225 
       
   226 // ---------------------------------------------------------------------------
       
   227 // Dumps pointer event data to the debug output.
       
   228 // ---------------------------------------------------------------------------
       
   229 //
       
   230 void AknTouchGestureFwUtils::DumpPointerEvent( const TPointerEvent& aEvent,
       
   231                                                TBool aSimulated )
       
   232     {
       
   233     TInt pointerNumber = 0;
       
   234 
       
   235     if ( aEvent.IsAdvancedPointerEvent() )
       
   236         {
       
   237         pointerNumber = aEvent.AdvancedPointerEvent()->PointerNumber();
       
   238         }
       
   239 
       
   240     const TDesC* source;
       
   241     if ( aSimulated )
       
   242         {
       
   243         source = &KAknTouchPointerEventSimulated;
       
   244         }
       
   245     else
       
   246         {
       
   247         source = &KAknTouchPointerEventHw;
       
   248         }
       
   249 
       
   250     switch ( aEvent.iType )
       
   251         {
       
   252     case TPointerEvent::EButton1Down:
       
   253         RDebug::Print(KAknTouchPointerEventDown, pointerNumber,
       
   254                 aEvent.iPosition.iX, aEvent.iPosition.iY, source);
       
   255         break;
       
   256 
       
   257     case TPointerEvent::EDrag:
       
   258         RDebug::Print(KAknTouchPointerEventDrag, pointerNumber,
       
   259                 aEvent.iPosition.iX, aEvent.iPosition.iY, source);
       
   260         break;
       
   261 
       
   262     case TPointerEvent::EButton1Up:
       
   263         RDebug::Print(KAknTouchPointerEventUp, pointerNumber,
       
   264                 aEvent.iPosition.iX, aEvent.iPosition.iY, source);
       
   265         break;
       
   266 
       
   267     default:
       
   268         break;
       
   269         }
       
   270     }
       
   271 
       
   272 
       
   273 // ---------------------------------------------------------------------------
       
   274 // Dumps gesture event data to the debug output.
       
   275 // ---------------------------------------------------------------------------
       
   276 //
       
   277 void AknTouchGestureFwUtils::DumpGestureEvent(
       
   278     MAknTouchGestureFwEvent& aEvent )
       
   279     {
       
   280     TInt movement( 0 );
       
   281     TPoint startPos;
       
   282     TPoint currentPos;
       
   283     TPoint previousPos;
       
   284     TPoint speed;
       
   285     TAknTouchGestureFwState state( EAknTouchGestureFwOn );
       
   286 
       
   287     switch ( aEvent.Group() )
       
   288         {
       
   289     case EAknTouchGestureFwGroupTap:
       
   290         {
       
   291         MAknTouchGestureFwTapEvent* tap =
       
   292             static_cast<MAknTouchGestureFwTapEvent*>( &aEvent );
       
   293         startPos = tap->Position();
       
   294         }
       
   295         break;
       
   296             
       
   297     case EAknTouchGestureFwGroupFlick:
       
   298         {
       
   299         MAknTouchGestureFwFlickEvent* flick =
       
   300             static_cast<MAknTouchGestureFwFlickEvent*>( &aEvent );
       
   301         startPos = flick->Position();
       
   302         speed = flick->Speed();
       
   303         }
       
   304         break;
       
   305             
       
   306     case EAknTouchGestureFwGroupDrag:
       
   307         {
       
   308         MAknTouchGestureFwDragEvent* drag =
       
   309             static_cast<MAknTouchGestureFwDragEvent*>( &aEvent );
       
   310         startPos = drag->StartPosition();
       
   311         currentPos = drag->CurrentPosition();
       
   312         previousPos = drag->PreviousPosition();
       
   313         state = drag->State();
       
   314         }
       
   315         break;
       
   316             
       
   317     case EAknTouchGestureFwGroupPinch:
       
   318         {
       
   319         MAknTouchGestureFwPinchEvent* pinch =
       
   320             static_cast<MAknTouchGestureFwPinchEvent*>( &aEvent );
       
   321         movement = pinch->Movement();
       
   322         state = pinch->State();
       
   323         }
       
   324         break;
       
   325 
       
   326     default:
       
   327         break;
       
   328         }
       
   329 
       
   330     RDebug::Print( KAknTouchGestureGeneric,
       
   331             state, aEvent.Group(),
       
   332             aEvent.Type(), movement );
       
   333     RDebug::Print(KAknTouchGesturePointer, 0,
       
   334             startPos.iX, startPos.iY, currentPos.iX, currentPos.iY,
       
   335             previousPos.iX, previousPos.iY, speed.iX, speed.iY );
       
   336     }
       
   337 
       
   338 
       
   339 // ---------------------------------------------------------------------------
       
   340 // TDirectionTracer::TDirectionTracer
       
   341 // ---------------------------------------------------------------------------
       
   342 //
       
   343 TDirectionTracer::TDirectionTracer()
       
   344     : iDirection( EDirectionNeutral ), iDirectionChanged( EFalse ), 
       
   345       iChangeDirection( EDirectionNeutral ), iChangeCounter( 0 )
       
   346     {    
       
   347     }
       
   348 
       
   349 // ---------------------------------------------------------------------------
       
   350 // TDirectionTracer::Reset
       
   351 // ---------------------------------------------------------------------------
       
   352 //
       
   353 void TDirectionTracer::Reset()
       
   354     {
       
   355     iDirection = EDirectionNeutral;
       
   356     iDirectionChanged = EFalse;
       
   357     iChangeDirection = EDirectionNeutral;
       
   358     iChangeCounter = 0;
       
   359     }
       
   360 
       
   361 // ---------------------------------------------------------------------------
       
   362 // TDirectionTracer::Update
       
   363 // ---------------------------------------------------------------------------
       
   364 //
       
   365 void TDirectionTracer::Update( TInt aDelta, TInt aSensitivity )
       
   366     {
       
   367     iDirectionChanged = EFalse;
       
   368 
       
   369     if ( !aDelta )
       
   370         {
       
   371         return; // no change, cannot determine direction
       
   372         }
       
   373     
       
   374     if ( iDirection == EDirectionNeutral )
       
   375         {
       
   376         TDirection direction = EDirectionNeutral;
       
   377         if ( aDelta > 0 )
       
   378             {
       
   379             direction = EDirectionPositive;
       
   380             }
       
   381         else
       
   382             {
       
   383             direction = EDirectionNegative;
       
   384             }
       
   385         
       
   386         if ( direction == iChangeDirection )
       
   387             {
       
   388             iChangeCounter++;
       
   389             
       
   390             if ( iChangeCounter >= aSensitivity )
       
   391                 {
       
   392                 iDirection = iChangeDirection;
       
   393                 iDirectionChanged = ETrue;
       
   394                 iChangeCounter = 0;
       
   395                 }
       
   396             }
       
   397         else
       
   398             {
       
   399             iChangeDirection = direction;
       
   400             iChangeCounter = 0;
       
   401             iChangeCounter++;
       
   402             }
       
   403         }
       
   404     else if ( iDirection == EDirectionPositive )
       
   405         {
       
   406         // Subsequent direction changes require a couple of movement
       
   407         // to same direction
       
   408         
       
   409         if ( CheckDirectionChange( -aDelta, aSensitivity, iChangeCounter ) )
       
   410             {
       
   411             iDirection = EDirectionNegative;
       
   412             iDirectionChanged = ETrue;                            
       
   413             }
       
   414         }
       
   415     else // iDirection == EDirectionNegative
       
   416         {
       
   417         // Subsequent direction changes require a couple of movement
       
   418         // to same direction
       
   419 
       
   420         if ( CheckDirectionChange( aDelta, aSensitivity, iChangeCounter ) )
       
   421             {
       
   422             iDirection = EDirectionPositive;
       
   423             iDirectionChanged = ETrue;
       
   424             }
       
   425         }
       
   426     }
       
   427 
       
   428 
       
   429 // ---------------------------------------------------------------------------
       
   430 // TDirectionTracer::IsDirectionChanged
       
   431 // ---------------------------------------------------------------------------
       
   432 //
       
   433 TBool TDirectionTracer::IsDirectionChanged() const
       
   434     {
       
   435     return iDirectionChanged;
       
   436     }
       
   437 
       
   438 
       
   439 // ---------------------------------------------------------------------------
       
   440 // TDirectionTracer::Direction
       
   441 // ---------------------------------------------------------------------------
       
   442 //
       
   443 TDirectionTracer::TDirection TDirectionTracer::Direction() const
       
   444     {
       
   445     return iDirection;
       
   446     }
       
   447 
       
   448 
       
   449 // ---------------------------------------------------------------------------
       
   450 // TDirectionTracer::CheckDirectionChange
       
   451 // ---------------------------------------------------------------------------
       
   452 //
       
   453 TBool TDirectionTracer::CheckDirectionChange(
       
   454         TInt aDelta, TInt aSensitivity, TInt& aCounter)
       
   455     {
       
   456     TBool directionChanged = EFalse;
       
   457     
       
   458     if ( aDelta > 0 )
       
   459         {
       
   460         aCounter++;
       
   461         }
       
   462     else
       
   463         {
       
   464         aCounter = 0;
       
   465         }
       
   466     
       
   467     if ( aCounter >= aSensitivity )
       
   468         {
       
   469         aCounter = 0;
       
   470         directionChanged = ETrue;
       
   471         }
       
   472     
       
   473     return directionChanged;
       
   474     }
       
   475 
       
   476 // End of File