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1 /************************************************************************* |
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2 * * |
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3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * |
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4 * All rights reserved. Email: russ@q12.org Web: www.q12.org * |
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5 * * |
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6 * This library is free software; you can redistribute it and/or * |
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7 * modify it under the terms of EITHER: * |
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8 * (1) The GNU Lesser General Public License as published by the Free * |
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9 * Software Foundation; either version 2.1 of the License, or (at * |
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10 * your option) any later version. The text of the GNU Lesser * |
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11 * General Public License is included with this library in the * |
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12 * file LICENSE.TXT. * |
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13 * (2) The BSD-style license that is included with this library in * |
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14 * the file LICENSE-BSD.TXT. * |
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15 * * |
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16 * This library is distributed in the hope that it will be useful, * |
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
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19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
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20 * * |
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21 *************************************************************************/ |
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22 |
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23 #ifndef _ODE_ROTATION_H_ |
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24 #define _ODE_ROTATION_H_ |
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25 |
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26 #include <ode/common.h> |
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27 #include <ode/compatibility.h> |
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28 |
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29 #ifdef __cplusplus |
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30 extern "C" { |
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31 #endif |
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32 |
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33 |
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34 ODE_API IMPORT_C void dRSetIdentity (dMatrix3 R); |
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35 |
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36 ODE_API IMPORT_C void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az, |
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37 dReal angle); |
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38 |
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39 ODE_API IMPORT_C void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi); |
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40 |
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41 ODE_API IMPORT_C void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az, |
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42 dReal bx, dReal by, dReal bz); |
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43 |
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44 ODE_API IMPORT_C void dRFromZAxis (dMatrix3 R, dReal ax, dReal ay, dReal az); |
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45 |
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46 ODE_API IMPORT_C void dQSetIdentity (dQuaternion q); |
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47 |
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48 ODE_API IMPORT_C void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az, |
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49 dReal angle); |
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50 |
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51 /* Quaternion multiplication, analogous to the matrix multiplication routines. */ |
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52 /* qa = rotate by qc, then qb */ |
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53 ODE_API IMPORT_C void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); |
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54 /* qa = rotate by qc, then by inverse of qb */ |
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55 ODE_API IMPORT_C void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); |
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56 /* qa = rotate by inverse of qc, then by qb */ |
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57 ODE_API IMPORT_C void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); |
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58 /* qa = rotate by inverse of qc, then by inverse of qb */ |
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59 ODE_API IMPORT_C void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); |
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60 |
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61 ODE_API IMPORT_C void dRfromQ (dMatrix3 R, const dQuaternion q); |
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62 ODE_API IMPORT_C void dQfromR (dQuaternion q, const dMatrix3 R); |
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63 ODE_API IMPORT_C void dDQfromW (dReal dq[4], const dVector3 w, const dQuaternion q); |
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64 |
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65 |
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66 #ifdef __cplusplus |
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67 } |
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68 #endif |
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69 |
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70 #endif |