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1 /* |
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2 * Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Implementation of game data handler. |
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15 * |
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16 */ |
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17 |
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18 |
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19 // INCLUDE FILES |
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20 #include <s32mem.h> |
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21 #include <s32file.h> |
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22 #include "DocGameHandler.h" |
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23 #include "pathinfo.h" |
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24 |
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25 // EXTERNAL DATA STRUCTURES |
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26 |
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27 // EXTERNAL FUNCTION PROTOTYPES |
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28 |
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29 // CONSTANTS |
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30 |
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31 // MACROS |
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32 |
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33 // LOCAL CONSTANTS AND MACROS |
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34 |
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35 // MODULE DATA STRUCTURES |
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36 |
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37 // LOCAL FUNCTION PROTOTYPES |
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38 |
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39 // ==================== LOCAL FUNCTIONS ==================== |
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40 |
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41 // ================= MEMBER FUNCTIONS ======================= |
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42 |
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43 // C++ default constructor can NOT contain any code, that |
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44 // might leave. |
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45 // |
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46 CDocGameHandler::CDocGameHandler( |
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47 const TDataType& aDataType, |
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48 const TUid& aUid, |
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49 CDocumentHandler* aDocDispatcher, |
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50 TDocServiceMode aServiceMode ): |
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51 CDocDefaultHandler( aDataType, aUid, |
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52 aDocDispatcher, aServiceMode ) |
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53 { |
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54 } |
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55 |
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56 |
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57 |
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58 // EPOC default constructor can leave. |
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59 void CDocGameHandler::ConstructL() |
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60 { |
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61 BaseConstructL(); |
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62 iGameId = KGameEngineUID; |
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63 } |
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64 |
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65 // Two-phased constructor. |
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66 CDocGameHandler* CDocGameHandler::NewL( |
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67 const TDataType& aDataType, |
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68 const TUid& aUid, |
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69 CDocumentHandler* aDocDispatcher, |
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70 TDocServiceMode aServiceMode ) |
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71 { |
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72 CDocGameHandler* self = new (ELeave) CDocGameHandler( aDataType, |
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73 aUid, aDocDispatcher, |
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74 aServiceMode ); |
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75 |
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76 CleanupStack::PushL( self ); |
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77 self->ConstructL(); |
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78 CleanupStack::Pop(); |
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79 |
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80 return self; |
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81 } |
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82 |
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83 // Destructor |
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84 CDocGameHandler::~CDocGameHandler() |
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85 { |
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86 |
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87 } |
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88 |
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89 void CDocGameHandler::ParseGameInfoFromFileL( const TDesC& aFilename ) |
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90 { |
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91 RFile file; |
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92 User::LeaveIfError( file.Open( iFs, aFilename, EFileRead ) ); |
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93 RFileReadStream reader( file ); |
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94 iGameId = reader.ReadInt32L(); |
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95 reader.ReadInt8L(); // Data Type |
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96 reader.ReadInt32L(); // Data Length |
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97 TInt size = reader.ReadInt8L();// Size of Name String |
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98 if ( size > 0 ) |
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99 { |
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100 reader.ReadL( iDestFile, size );// Name String |
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101 } |
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102 reader.Close(); |
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103 file.Close(); |
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104 } |
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105 |
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106 // TODO: Does this method work, how to test this? |
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107 void CDocGameHandler::ParseGameInfoFromFileL( const RFile& aFile ) |
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108 { |
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109 RFileReadStream reader( const_cast<RFile&>(aFile) ); |
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110 iGameId = reader.ReadInt32L(); |
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111 reader.ReadInt8L(); // Data Type |
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112 reader.ReadInt32L(); // Data Length |
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113 TInt size = reader.ReadInt8L();// Size of Name String |
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114 if ( size > 0 ) |
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115 { |
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116 reader.ReadL( iDestFile, size );// Name String |
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117 } |
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118 reader.Close(); |
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119 } |
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120 |
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121 void CDocGameHandler::ParseGameInfoFromBufL( const TDesC8& aBuffer ) |
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122 { |
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123 RDesReadStream reader( aBuffer ); |
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124 iGameId = reader.ReadInt32L(); // GameId |
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125 reader.ReadInt8L(); // Data Type |
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126 reader.ReadInt32L(); // Data Length |
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127 TInt size = reader.ReadInt8L(); // Size of Name String |
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128 if ( size > 0 ) |
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129 { |
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130 reader.ReadL( iDestFile, size );// Name String |
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131 } |
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132 reader.Close(); |
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133 } |
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134 |
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135 // |
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136 // Changes iUid to "real". Changes iDataType to "real" value. |
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137 // |
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138 TInt CDocGameHandler::CheckGameDataTypeL( TInt32 aGameId ) |
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139 { |
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140 TInt error = KErrNone; |
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141 if ( aGameId > KMaxGameEngineDataID ) |
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142 { |
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143 TBuf8<256> completedType = iDataType.Des8(); |
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144 completedType.Append( _L("-") ); |
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145 completedType.AppendNumFixedWidth( aGameId, EHex, 8 ); |
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146 iDataType = TDataType( completedType ); |
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147 } |
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148 error = iApaLs->AppForDataType( iDataType, iUid ); |
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149 if ( error != KErrNone ) |
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150 { |
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151 User::Leave( error ); |
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152 } |
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153 |
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154 if ( iUid.iUid == 0) |
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155 { |
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156 iUid.iUid = KGameEngineUID; |
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157 } |
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158 |
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159 PopulateAppInfo(); |
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160 if ( iAppInfo.iFullName.Length() == 0 ) |
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161 { |
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162 User::Leave( KMimeNotSupported ); |
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163 } |
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164 return error; |
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165 } |
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166 |
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167 |
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168 void CDocGameHandler::PopulateAppInfo() |
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169 { |
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170 CDocDefaultHandler::PopulateAppInfo( iUid ); |
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171 } |
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172 |
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173 // --------------------------------------------------------- |
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174 // CDocDefaultHandler::GetDataDirL( |
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175 // const TDataType& aDataType, |
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176 // const TUid& aUid, |
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177 // TDes& aPath |
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178 // TDes& aDataSize) |
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179 // Get the data directory for the mime type |
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180 // --------------------------------------------------------- |
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181 // |
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182 TInt CDocGameHandler::GetDataDirL( |
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183 const TDataType& aDataType, |
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184 const TUid& aUid, |
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185 TDes& aPath, |
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186 TInt aDataSize) |
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187 { |
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188 if ( iUid.iUid != 0 ) |
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189 { |
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190 if (CDocDefaultHandler::GetDataDirL( aDataType, aUid, aPath, aDataSize ) == KErrCancel) |
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191 { |
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192 return KErrCancel; |
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193 } |
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194 } |
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195 |
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196 if ( iSavedAsTemp ) |
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197 User::Leave( KMimeNotSupported ); |
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198 |
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199 if ( iUid.iUid != KGameEngineUID ) |
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200 { |
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201 aPath.Insert( 0, PathInfo::GamesPath() ); |
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202 } |
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203 TParsePtr parse( aPath ); |
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204 if ( parse.NamePresent() ) // There is no '\' in the end. |
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205 { |
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206 aPath.Append( _L( "\\" ) ); // Append it. We need it! |
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207 } |
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208 |
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209 return SetAndReturnStatus( KErrNone ); |
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210 } |
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211 |
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212 TInt CDocGameHandler::CopyOrMoveL( const TUint aAttr ) |
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213 { |
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214 ParseGameInfoFromFileL( iSourceFile ); |
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215 User::LeaveIfError( CheckGameDataTypeL( iGameId ) ); |
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216 TInt error = CDocDefaultHandler::CopyOrMoveL( aAttr ); |
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217 if ( iUid.iUid == KGameEngineUID ) |
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218 { |
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219 NotifyGameEngine( iUid ); |
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220 } |
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221 HandleServerAppExit(0); |
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222 return SetAndReturnStatus( error ); |
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223 } |
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224 |
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225 TInt CDocGameHandler::CopyHandleL( const RFile& aSourceFile, const TUint aAttr ) |
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226 { |
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227 ParseGameInfoFromFileL( aSourceFile ); |
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228 User::LeaveIfError( CheckGameDataTypeL( iGameId ) ); |
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229 TInt error = CDocDefaultHandler::CopyHandleL( aSourceFile, aAttr ); |
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230 if ( iUid.iUid == KGameEngineUID ) |
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231 { |
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232 NotifyGameEngine( iUid ); |
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233 } |
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234 HandleServerAppExit(0); |
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235 return SetAndReturnStatus( error ); |
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236 } |
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237 |
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238 TBool CDocGameHandler::IsViewerOperation( TDocOperation /*aOperation*/ ) |
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239 { |
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240 return EFalse; |
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241 } |
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242 |
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243 |
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244 TInt CDocGameHandler::NotifyGameEngine( const TUid& /*aUid*/ ) |
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245 { |
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246 |
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247 // TODO: Is there needed some notify? |
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248 return 0; |
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249 } |
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250 |
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251 // End of File |