commonuisupport/uikon/coreinc/EikBusyMsgWin.h
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #ifndef __EIKBUSYMSGWIN_H__
       
    17 #define __EIKBUSYMSGWIN_H__
       
    18 
       
    19 /** An interface class for creating customized busy message windows 
       
    20 WARNING: For internal use ONLY. Compatibility is not guaranteed in future releases.
       
    21 
       
    22 @publishedPartner 
       
    23 @released */
       
    24 class MEikBusyMsgWin
       
    25 	{
       
    26 public:
       
    27 	/** Displays a busy message window after a specified duration.
       
    28 	@param aText The text for the busy message.
       
    29 	@param aCorner The alignment for the busy message.
       
    30 	@param aInitialDelay The time period after which the busy message is displayed. */
       
    31 	virtual void StartDisplaySpecifyingInitialDelay(const TDesC& aText, TGulAlignment aCorner, TTimeIntervalMicroSeconds32 aInitialDelay) =0;
       
    32 
       
    33 	/** Displays the message window with the specified text and alignment.
       
    34 
       
    35 	@param aText The text to display in the message. 
       
    36 	@param aCorner The position in which the message window will appear. There 
       
    37 	are 9 options for this, each square of a 3 by 3 matrix on the screen. */
       
    38 	virtual void StartDisplay(const TDesC& aText, TGulAlignment aCorner) =0;
       
    39 	
       
    40 	/** Deletes the object, calling it's private destructor.
       
    41 	*/
       
    42 	virtual void Release() = 0;
       
    43 	};
       
    44 	
       
    45 #endif	// __EIKBUSYMSGWIN_H__