ode/inc/collision_space_internal.h
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     1 /*************************************************************************
       
     2  *                                                                       *
       
     3  * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       *
       
     4  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
       
     5  *                                                                       *
       
     6  * This library is free software; you can redistribute it and/or         *
       
     7  * modify it under the terms of EITHER:                                  *
       
     8  *   (1) The GNU Lesser General Public License as published by the Free  *
       
     9  *       Software Foundation; either version 2.1 of the License, or (at  *
       
    10  *       your option) any later version. The text of the GNU Lesser      *
       
    11  *       General Public License is included with this library in the     *
       
    12  *       file LICENSE.TXT.                                               *
       
    13  *   (2) The BSD-style license that is included with this library in     *
       
    14  *       the file LICENSE-BSD.TXT.                                       *
       
    15  *                                                                       *
       
    16  * This library is distributed in the hope that it will be useful,       *
       
    17  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
       
    18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
       
    19  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
       
    20  *                                                                       *
       
    21  *************************************************************************/
       
    22 
       
    23 /*
       
    24 
       
    25 stuff common to all spaces
       
    26 
       
    27 */
       
    28 
       
    29 #ifndef _ODE_COLLISION_SPACE_INTERNAL_H_
       
    30 #define _ODE_COLLISION_SPACE_INTERNAL_H_
       
    31 
       
    32 #define ALLOCA(x) dALLOCA16(x)
       
    33 
       
    34 
       
    35 
       
    36 
       
    37 // collide two geoms together. for the hash table space, this is
       
    38 // called if the two AABBs inhabit the same hash table cells.
       
    39 // this only calls the callback function if the AABBs actually
       
    40 // intersect. if a geom has an AABB test function, that is called to
       
    41 // provide a further refinement of the intersection.
       
    42 //
       
    43 // NOTE: this assumes that the geom AABBs are valid on entry
       
    44 // and that both geoms are enabled.
       
    45 
       
    46 static void collideAABBs (dxGeom *g1, dxGeom *g2,
       
    47 			  void *data, dNearCallback *callback)
       
    48 {
       
    49 
       
    50 
       
    51   // no contacts if both geoms on the same body, and the body is not 0
       
    52   if (g1->body == g2->body && g1->body) return;
       
    53 
       
    54   // test if the category and collide bitfields match
       
    55   if ( ((g1->category_bits & g2->collide_bits) ||
       
    56 	(g2->category_bits & g1->collide_bits)) == 0) {
       
    57     return;
       
    58   }
       
    59 
       
    60   // if the bounding boxes are disjoint then don't do anything
       
    61   dReal *bounds1 = g1->aabb;
       
    62   dReal *bounds2 = g2->aabb;
       
    63   if (bounds1[0] > bounds2[1] ||
       
    64       bounds1[1] < bounds2[0] ||
       
    65       bounds1[2] > bounds2[3] ||
       
    66       bounds1[3] < bounds2[2] ||
       
    67       bounds1[4] > bounds2[5] ||
       
    68       bounds1[5] < bounds2[4]) {
       
    69     return;
       
    70   }
       
    71 
       
    72   // check if either object is able to prove that it doesn't intersect the
       
    73   // AABB of the other
       
    74   if (g1->AABBTest (g2,bounds2) == 0) return;
       
    75   if (g2->AABBTest (g1,bounds1) == 0) return;
       
    76 
       
    77   // the objects might actually intersect - call the space callback function
       
    78   callback (data,g1,g2);
       
    79 }
       
    80 
       
    81 #endif