ode/inc/collision_transform.h
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     1 /*************************************************************************
       
     2  *                                                                       *
       
     3  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
       
     4  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
       
     5  *                                                                       *
       
     6  * This library is free software; you can redistribute it and/or         *
       
     7  * modify it under the terms of EITHER:                                  *
       
     8  *   (1) The GNU Lesser General Public License as published by the Free  *
       
     9  *       Software Foundation; either version 2.1 of the License, or (at  *
       
    10  *       your option) any later version. The text of the GNU Lesser      *
       
    11  *       General Public License is included with this library in the     *
       
    12  *       file LICENSE.TXT.                                               *
       
    13  *   (2) The BSD-style license that is included with this library in     *
       
    14  *       the file LICENSE-BSD.TXT.                                       *
       
    15  *                                                                       *
       
    16  * This library is distributed in the hope that it will be useful,       *
       
    17  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
       
    18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
       
    19  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
       
    20  *                                                                       *
       
    21  *************************************************************************/
       
    22 
       
    23 /*
       
    24 
       
    25 geom transform
       
    26 
       
    27 */
       
    28 
       
    29 #ifndef _ODE_COLLISION_TRANSFORM_H_
       
    30 #define _ODE_COLLISION_TRANSFORM_H_
       
    31 
       
    32 #include <ode/common.h>
       
    33 #include "collision_kernel.h"
       
    34 
       
    35 
       
    36 int dCollideTransform (dxGeom *o1, dxGeom *o2, int flags,
       
    37 		       dContactGeom *contact, int skip);
       
    38 
       
    39 
       
    40 #endif