ode/inc/joint.h
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     1 /*************************************************************************
       
     2  *                                                                       *
       
     3  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
       
     4  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
       
     5  *                                                                       *
       
     6  * This library is free software; you can redistribute it and/or         *
       
     7  * modify it under the terms of EITHER:                                  *
       
     8  *   (1) The GNU Lesser General Public License as published by the Free  *
       
     9  *       Software Foundation; either version 2.1 of the License, or (at  *
       
    10  *       your option) any later version. The text of the GNU Lesser      *
       
    11  *       General Public License is included with this library in the     *
       
    12  *       file LICENSE.TXT.                                               *
       
    13  *   (2) The BSD-style license that is included with this library in     *
       
    14  *       the file LICENSE-BSD.TXT.                                       *
       
    15  *                                                                       *
       
    16  * This library is distributed in the hope that it will be useful,       *
       
    17  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
       
    18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
       
    19  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
       
    20  *                                                                       *
       
    21  *************************************************************************/
       
    22 
       
    23 #ifndef _ODE_JOINT_H_
       
    24 #define _ODE_JOINT_H_
       
    25 
       
    26 
       
    27 #include "object.h"
       
    28 #include <ode/contact.h>
       
    29 #include "obstack.h"
       
    30 
       
    31 
       
    32 // joint flags
       
    33 enum {
       
    34   // if this flag is set, the joint was allocated in a joint group
       
    35   dJOINT_INGROUP = 1,
       
    36 
       
    37   // if this flag is set, the joint was attached with arguments (0,body).
       
    38   // our convention is to treat all attaches as (body,0), i.e. so node[0].body
       
    39   // is always nonzero, so this flag records the fact that the arguments were
       
    40   // swapped.
       
    41   dJOINT_REVERSE = 2,
       
    42 
       
    43   // if this flag is set, the joint can not have just one body attached to it,
       
    44   // it must have either zero or two bodies attached.
       
    45   dJOINT_TWOBODIES = 4
       
    46 };
       
    47 
       
    48 
       
    49 // there are two of these nodes in the joint, one for each connection to a
       
    50 // body. these are node of a linked list kept by each body of it's connecting
       
    51 // joints. but note that the body pointer in each node points to the body that
       
    52 // makes use of the *other* node, not this node. this trick makes it a bit
       
    53 // easier to traverse the body/joint graph.
       
    54 
       
    55 struct dxJointNode {
       
    56   dxJoint *joint;		// pointer to enclosing dxJoint object
       
    57   dxBody *body;			// *other* body this joint is connected to
       
    58   dxJointNode *next;		// next node in body's list of connected joints
       
    59 };
       
    60 
       
    61 
       
    62 struct dxJoint : public dObject {
       
    63   // naming convention: the "first" body this is connected to is node[0].body,
       
    64   // and the "second" body is node[1].body. if this joint is only connected
       
    65   // to one body then the second body is 0.
       
    66 
       
    67   // info returned by getInfo1 function. the constraint dimension is m (<=6).
       
    68   // i.e. that is the total number of rows in the jacobian. `nub' is the
       
    69   // number of unbounded variables (which have lo,hi = -/+ infinity).
       
    70 
       
    71   struct Info1 {
       
    72     int m,nub;
       
    73   };
       
    74 
       
    75   // info returned by getInfo2 function
       
    76 
       
    77   struct Info2 {
       
    78     // integrator parameters: frames per second (1/stepsize), default error
       
    79     // reduction parameter (0..1).
       
    80     dReal fps,erp;
       
    81 
       
    82     // for the first and second body, pointers to two (linear and angular)
       
    83     // n*3 jacobian sub matrices, stored by rows. these matrices will have
       
    84     // been initialized to 0 on entry. if the second body is zero then the
       
    85     // J2xx pointers may be 0.
       
    86     dReal *J1l,*J1a,*J2l,*J2a;
       
    87 
       
    88     // elements to jump from one row to the next in J's
       
    89     int rowskip;
       
    90 
       
    91     // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
       
    92     // "constraint force mixing" vector. c is set to zero on entry, cfm is
       
    93     // set to a constant value (typically very small or zero) value on entry.
       
    94     dReal *c,*cfm;
       
    95 
       
    96     // lo and hi limits for variables (set to -/+ infinity on entry).
       
    97     dReal *lo,*hi;
       
    98 
       
    99     // findex vector for variables. see the LCP solver interface for a
       
   100     // description of what this does. this is set to -1 on entry.
       
   101     // note that the returned indexes are relative to the first index of
       
   102     // the constraint.
       
   103     int *findex;
       
   104   };
       
   105 
       
   106   // virtual function table: size of the joint structure, function pointers.
       
   107   // we do it this way instead of using C++ virtual functions because
       
   108   // sometimes we need to allocate joints ourself within a memory pool.
       
   109 
       
   110   typedef void init_fn (dxJoint *joint);
       
   111   typedef void getInfo1_fn (dxJoint *joint, Info1 *info);
       
   112   typedef void getInfo2_fn (dxJoint *joint, Info2 *info);
       
   113   struct Vtable {
       
   114     int size;
       
   115     init_fn *init;
       
   116     getInfo1_fn *getInfo1;
       
   117     getInfo2_fn *getInfo2;
       
   118     int typenum;		// a dJointTypeXXX type number
       
   119   };
       
   120 
       
   121   Vtable *vtable;		// virtual function table
       
   122   int flags;			// dJOINT_xxx flags
       
   123   dxJointNode node[2];		// connections to bodies. node[1].body can be 0
       
   124   dJointFeedback *feedback;	// optional feedback structure
       
   125   dReal lambda[6];		// lambda generated by last step
       
   126 };
       
   127 
       
   128 
       
   129 // joint group. NOTE: any joints in the group that have their world destroyed
       
   130 // will have their world pointer set to 0.
       
   131 
       
   132 struct dxJointGroup : public dBase {
       
   133   int num;		// number of joints on the stack
       
   134   dObStack stack;	// a stack of (possibly differently sized) dxJoint
       
   135 };			// objects.
       
   136 
       
   137 
       
   138 // common limit and motor information for a single joint axis of movement
       
   139 struct dxJointLimitMotor {
       
   140   dReal vel,fmax;		// powered joint: velocity, max force
       
   141   dReal lostop,histop;		// joint limits, relative to initial position
       
   142   dReal fudge_factor;		// when powering away from joint limits
       
   143   dReal normal_cfm;		// cfm to use when not at a stop
       
   144   dReal stop_erp,stop_cfm;	// erp and cfm for when at joint limit
       
   145   dReal bounce;			// restitution factor
       
   146   // variables used between getInfo1() and getInfo2()
       
   147   int limit;			// 0=free, 1=at lo limit, 2=at hi limit
       
   148   dReal limit_err;		// if at limit, amount over limit
       
   149 
       
   150   void init (dxWorld *);
       
   151   void set (int num, dReal value);
       
   152   dReal get (int num);
       
   153   int testRotationalLimit (dReal angle);
       
   154   int addLimot (dxJoint *joint, dxJoint::Info2 *info, int row,
       
   155 		const dVector3 ax1, int rotational);
       
   156 };
       
   157 
       
   158 
       
   159 // ball and socket
       
   160 
       
   161 struct dxJointBall : public dxJoint {
       
   162   dVector3 anchor1;		// anchor w.r.t first body
       
   163   dVector3 anchor2;		// anchor w.r.t second body
       
   164 };
       
   165 extern struct dxJoint::Vtable __dball_vtable;
       
   166 
       
   167 
       
   168 // hinge
       
   169 
       
   170 struct dxJointHinge : public dxJoint {
       
   171   dVector3 anchor1;		// anchor w.r.t first body
       
   172   dVector3 anchor2;		// anchor w.r.t second body
       
   173   dVector3 axis1;		// axis w.r.t first body
       
   174   dVector3 axis2;		// axis w.r.t second body
       
   175   dQuaternion qrel;		// initial relative rotation body1 -> body2
       
   176   dxJointLimitMotor limot;	// limit and motor information
       
   177 };
       
   178 extern struct dxJoint::Vtable __dhinge_vtable;
       
   179 
       
   180 
       
   181 // universal
       
   182 
       
   183 struct dxJointUniversal : public dxJoint {
       
   184   dVector3 anchor1;		// anchor w.r.t first body
       
   185   dVector3 anchor2;		// anchor w.r.t second body
       
   186   dVector3 axis1;		// axis w.r.t first body
       
   187   dVector3 axis2;		// axis w.r.t second body
       
   188   dQuaternion qrel1;	// initial relative rotation body1 -> virtual cross piece
       
   189   dQuaternion qrel2;    // initial relative rotation virtual cross piece -> body2
       
   190   dxJointLimitMotor limot1;	// limit and motor information for axis1
       
   191   dxJointLimitMotor limot2;	// limit and motor information for axis2
       
   192 };
       
   193 extern struct dxJoint::Vtable __duniversal_vtable;
       
   194 
       
   195 
       
   196 /**
       
   197  * The axisP must be perpendicular to axis2
       
   198  * <PRE>
       
   199  *                                        +-------------+
       
   200  *                                        |      x      |
       
   201  *                                        +------------\+
       
   202  * Prismatic articulation                   ..     ..
       
   203  *                       |                ..     ..
       
   204  *                      \/              ..      ..
       
   205  * +--------------+    --|        __..      ..  anchor2
       
   206  * |      x       | .....|.......(__)     ..
       
   207  * +--------------+    --|         ^     <
       
   208  *        |----------------------->|
       
   209  *            Offset               |--- Rotoide articulation
       
   210  * </PRE>
       
   211  */
       
   212 struct dxJointPR : public dxJoint {
       
   213 
       
   214   dVector3 anchor2;         ///< @brief Position of the rotoide articulation
       
   215                             ///<        w.r.t second body.
       
   216                             ///< @note Position of body 2 in world frame +
       
   217                             ///< anchor2 in world frame give the position
       
   218                             ///< of the rotoide articulation
       
   219   dVector3 axisR1;          ///< axis of the rotoide articulation w.r.t first body.
       
   220                             ///< @note This is considered as axis1 from the parameter
       
   221                             ///< view.
       
   222   dVector3 axisR2;          ///< axis of the rotoide articulation w.r.t second body.
       
   223                             ///< @note This is considered also as axis1 from the
       
   224                             ///< parameter view
       
   225   dVector3 axisP1;          ///< axis for the prismatic articulation w.r.t first body.
       
   226                             ///< @note This is considered as axis2 in from the parameter
       
   227                             ///< view
       
   228   dQuaternion qrel;         ///< initial relative rotation body1 -> body2.
       
   229   dVector3 offset;          ///< @brief vector between the body1 and the rotoide
       
   230                             ///< articulation.
       
   231                             ///<
       
   232                             ///< Going from the first to the second in the frame
       
   233                             ///<  of body1.
       
   234                             ///< That should be aligned with body1 center along axisP
       
   235                             ///< This is calculated whe the axis are set.
       
   236   dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation.
       
   237   dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation.
       
   238 };
       
   239 extern struct dxJoint::Vtable __dPR_vtable;
       
   240 
       
   241 
       
   242 
       
   243 // slider. if body2 is 0 then qrel is the absolute rotation of body1 and
       
   244 // offset is the position of body1 center along axis1.
       
   245 
       
   246 struct dxJointSlider : public dxJoint {
       
   247   dVector3 axis1;		// axis w.r.t first body
       
   248   dQuaternion qrel;		// initial relative rotation body1 -> body2
       
   249   dVector3 offset;		// point relative to body2 that should be
       
   250 				// aligned with body1 center along axis1
       
   251   dxJointLimitMotor limot;	// limit and motor information
       
   252 };
       
   253 extern struct dxJoint::Vtable __dslider_vtable;
       
   254 
       
   255 
       
   256 // contact
       
   257 
       
   258 struct dxJointContact : public dxJoint {
       
   259   int the_m;			// number of rows computed by getInfo1
       
   260   dContact contact;
       
   261 };
       
   262 extern struct dxJoint::Vtable __dcontact_vtable;
       
   263 
       
   264 
       
   265 // hinge 2
       
   266 
       
   267 struct dxJointHinge2 : public dxJoint {
       
   268   dVector3 anchor1;		// anchor w.r.t first body
       
   269   dVector3 anchor2;		// anchor w.r.t second body
       
   270   dVector3 axis1;		// axis 1 w.r.t first body
       
   271   dVector3 axis2;		// axis 2 w.r.t second body
       
   272   dReal c0,s0;			// cos,sin of desired angle between axis 1,2
       
   273   dVector3 v1,v2;		// angle ref vectors embedded in first body
       
   274   dxJointLimitMotor limot1;	// limit+motor info for axis 1
       
   275   dxJointLimitMotor limot2;	// limit+motor info for axis 2
       
   276   dReal susp_erp,susp_cfm;	// suspension parameters (erp,cfm)
       
   277 };
       
   278 extern struct dxJoint::Vtable __dhinge2_vtable;
       
   279 
       
   280 
       
   281 // angular motor
       
   282 
       
   283 struct dxJointAMotor : public dxJoint {
       
   284   int num;			// number of axes (0..3)
       
   285   int mode;			// a dAMotorXXX constant
       
   286   int rel[3];			// what the axes are relative to (global,b1,b2)
       
   287   dVector3 axis[3];		// three axes
       
   288   dxJointLimitMotor limot[3];	// limit+motor info for axes
       
   289   dReal angle[3];		// user-supplied angles for axes
       
   290   // these vectors are used for calculating euler angles
       
   291   dVector3 reference1;		// original axis[2], relative to body 1
       
   292   dVector3 reference2;		// original axis[0], relative to body 2
       
   293 };
       
   294 extern struct dxJoint::Vtable __damotor_vtable;
       
   295 
       
   296 
       
   297 struct dxJointLMotor : public dxJoint {
       
   298   int num;
       
   299   int rel[3];
       
   300   dVector3 axis[3];
       
   301   dxJointLimitMotor limot[3];
       
   302 };
       
   303 
       
   304 extern struct dxJoint::Vtable __dlmotor_vtable;
       
   305 
       
   306 
       
   307 // 2d joint, constrains to z == 0
       
   308 
       
   309 struct dxJointPlane2D : public dxJoint
       
   310 {
       
   311     int                 row_motor_x;
       
   312     int                 row_motor_y;
       
   313     int                 row_motor_angle;
       
   314     dxJointLimitMotor   motor_x;
       
   315     dxJointLimitMotor   motor_y;
       
   316     dxJointLimitMotor   motor_angle;
       
   317 };
       
   318 
       
   319 extern struct dxJoint::Vtable __dplane2d_vtable;
       
   320 
       
   321 
       
   322 // fixed
       
   323 
       
   324 struct dxJointFixed : public dxJoint {
       
   325   dQuaternion qrel;		// initial relative rotation body1 -> body2
       
   326   dVector3 offset;		// relative offset between the bodies
       
   327 };
       
   328 extern struct dxJoint::Vtable __dfixed_vtable;
       
   329 
       
   330 
       
   331 // null joint, for testing only
       
   332 
       
   333 struct dxJointNull : public dxJoint {
       
   334 };
       
   335 extern struct dxJoint::Vtable __dnull_vtable;
       
   336 
       
   337 
       
   338 #endif