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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 // INCLUDE FILES |
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19 |
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20 #include "HgVgHelper.h" |
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21 #include "HgVgDrawBuffer.h" |
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22 #include "HgVgImageCreator.h" |
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23 |
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24 #include <e32math.h> |
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25 #include <gulicon.h> |
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26 #include <fbs.h> |
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27 #include <nvg.h> |
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28 #include <AknIconHeader.h> |
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29 #include <AknIconUtils.h> |
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30 |
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31 const TInt KVertexX(0); |
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32 const TInt KVertexY(1); |
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33 const TInt KVertexZ(2); |
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34 const TInt KNumColorValues(4); |
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35 const TInt KNumColorTransformValues(8); |
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36 const VGfloat KColorByteToFloatFactor(255.0f); |
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37 |
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38 |
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39 namespace HgVgHelper |
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40 { |
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41 |
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42 static VGImage CreateNonMaskedVgImageL( const CFbsBitmap& aBitmap ) |
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43 { |
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44 TSize size = aBitmap.SizeInPixels(); |
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45 VGImage image = vgCreateImage(VG_sRGB_565, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED); |
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46 VGErrorCode error = vgGetError(); |
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47 if (image == VG_INVALID_HANDLE || error == VG_OUT_OF_MEMORY_ERROR) |
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48 { |
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49 User::Leave(KErrNoMemory); |
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50 } |
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51 if (aBitmap.DisplayMode() == EColor64K && !aBitmap.IsCompressedInRAM()) |
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52 { |
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53 aBitmap.BeginDataAccess(); |
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54 TInt stride = aBitmap.DataStride(); |
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55 TUint8* ptr = (TUint8*)aBitmap.DataAddress(); |
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56 vgImageSubData (image, ptr, stride, VG_sRGB_565, 0, 0, size.iWidth, size.iHeight ); |
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57 aBitmap.EndDataAccess(); |
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58 } |
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59 else |
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60 { |
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61 TSize size = aBitmap.SizeInPixels(); |
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62 CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor64K); |
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63 temp->Gc().BitBlt(TPoint(0,0), &aBitmap); |
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64 temp->GetDrawBufferToVgImage(size, TPoint(0,0), image, |
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65 VG_sRGB_565); |
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66 delete temp; |
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67 } |
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68 return image; |
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69 } |
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70 |
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71 static VGImage CreateMaskedVgImageL( CFbsBitmap* aBitmap, CFbsBitmap* aMask ) |
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72 { |
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73 TSize size = aBitmap->SizeInPixels(); |
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74 CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor16MA); |
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75 temp->Gc().SetDrawMode(CGraphicsContext::EDrawModeWriteAlpha); |
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76 temp->Gc().SetBrushColor(TRgb(0,0,0,0)); |
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77 temp->Gc().Clear(); |
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78 temp->Gc().BitBltMasked(TPoint(0,0), aBitmap, size, aMask, EFalse); |
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79 |
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80 VGImage image = vgCreateImage(VG_sRGBA_8888, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED); |
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81 temp->GetDrawBufferToVgImage(size, TPoint(0,0), image, |
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82 VG_sARGB_8888); |
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83 |
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84 delete temp; |
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85 return image; |
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86 } |
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87 |
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88 // --------------------------------------------------------------------------- |
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89 // HgVgHelper::CreateVgImageFromIconL() |
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90 // --------------------------------------------------------------------------- |
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91 // |
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92 VGImage CreateVgImageFromIconL(const CGulIcon& aIcon) |
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93 { |
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94 |
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95 CFbsBitmap* bitmap = aIcon.Bitmap(); |
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96 User::LeaveIfNull(bitmap); |
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97 CFbsBitmap* mask = aIcon.Mask(); |
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98 |
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99 // if this is NVG image, rasterize it using |
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100 // nvg engine |
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101 if (bitmap->ExtendedBitmapType() != KNullUid) |
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102 { |
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103 return CHgVgImageCreator::InstanceL()->RenderImageFromIconL(bitmap); |
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104 } |
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105 else |
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106 { |
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107 // otherwise just blit/copy to vg image. |
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108 if (mask) |
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109 { |
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110 return CreateMaskedVgImageL(bitmap, mask); |
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111 } |
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112 else |
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113 { |
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114 return CreateNonMaskedVgImageL(*bitmap); |
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115 } |
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116 } |
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117 |
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118 } |
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119 |
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120 // --------------------------------------------------------------------------- |
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121 // HgVgHelper::Clamp() |
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122 // --------------------------------------------------------------------------- |
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123 // |
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124 VGfloat Clamp(VGfloat value, VGfloat min, VGfloat max) |
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125 { |
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126 VGfloat result = (value < min) ? min : value; |
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127 return (result > max) ? max : result; |
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128 } |
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129 |
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130 // --------------------------------------------------------------------------- |
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131 // HgVgHelper::Lerp() |
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132 // --------------------------------------------------------------------------- |
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133 // |
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134 VGfloat Lerp(VGfloat start, VGfloat end, VGfloat t) |
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135 { |
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136 return start * (1.0f - t) + end * t; |
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137 } |
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138 |
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139 // --------------------------------------------------------------------------- |
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140 // HgVgHelper::Abs() |
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141 // --------------------------------------------------------------------------- |
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142 // |
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143 VGfloat Abs(VGfloat value) |
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144 { |
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145 return (value < 0) ? -value : value; |
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146 } |
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147 |
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148 // --------------------------------------------------------------------------- |
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149 // HgVgHelper::CalculateBoudingRect() |
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150 // --------------------------------------------------------------------------- |
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151 // |
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152 void CalculateBoundingRect(TRect& aRect, VGfloat* aPoints, TInt aNumPoints, |
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153 const TRect& aWindowRect) |
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154 { |
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155 TInt height = aWindowRect.Height(); |
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156 |
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157 TPoint min((TInt)aPoints[0], height - (TInt)aPoints[1]); |
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158 TPoint max((TInt)aPoints[0], height - (TInt)aPoints[1]); |
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159 |
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160 for (TInt i = 0; i < aNumPoints; i++) |
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161 { |
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162 |
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163 TPoint temp((TInt)aPoints[i*2+0], height - (TInt)aPoints[i*2+1]); |
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164 |
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165 min.iX = (temp.iX < min.iX) ? temp.iX : min.iX; |
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166 max.iX = (temp.iX > max.iX) ? temp.iX : max.iX; |
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167 |
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168 min.iY = (temp.iY < min.iY) ? temp.iY : min.iY; |
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169 max.iY = (temp.iY > max.iY) ? temp.iY : max.iY; |
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170 |
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171 } |
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172 |
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173 // Top Left |
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174 aRect.iTl = min; |
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175 |
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176 // Bottom Right |
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177 aRect.iBr = max; |
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178 |
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179 } |
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180 |
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181 void TVertex::ProjectPoint(VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov) |
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182 { |
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183 VGfloat hw = aScreenWidth * 0.5f; |
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184 VGfloat hh = aScreenHeight * 0.5f; |
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185 VGfloat alpha = aFov / 2.0f; |
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186 double tanAlpha; |
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187 Math::Tan(tanAlpha, alpha); |
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188 VGfloat d = hw / tanAlpha; |
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189 iScreenX = (VGfloat)(hw + d * iTx / iTz); |
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190 iScreenY = (VGfloat)(hh + d * iTy / iTz); |
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191 } |
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192 |
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193 void TVertex::TransformPoint(const TMatrix& aMatrix) |
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194 { |
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195 iTx = iX * aMatrix.iM[0][0] + iY * aMatrix.iM[1][0] + iZ * aMatrix.iM[2][0] + aMatrix.iM[3][0]; |
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196 iTy = iX * aMatrix.iM[0][1] + iY * aMatrix.iM[1][1] + iZ * aMatrix.iM[2][1] + aMatrix.iM[3][1]; |
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197 iTz = iX * aMatrix.iM[0][2] + iY * aMatrix.iM[1][2] + iZ * aMatrix.iM[2][2] + aMatrix.iM[3][2]; |
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198 } |
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199 |
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200 TMatrix::TMatrix() |
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201 { |
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202 } |
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203 |
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204 TMatrix::TMatrix(const TMatrix& rhs) |
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205 { |
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206 (*this) = rhs; |
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207 } |
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208 |
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209 TMatrix::~TMatrix() |
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210 { |
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211 } |
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212 |
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213 TMatrix& TMatrix::operator=(const TMatrix& rhs) |
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214 { |
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215 for (int i = 0; i < 4; ++i) |
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216 { |
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217 for (int j = 0; j < 4; ++j) |
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218 { |
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219 iM[i][j] = rhs.iM[i][j]; |
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220 } |
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221 } |
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222 return *this; |
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223 } |
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224 |
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225 void TMatrix::Identity() |
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226 { |
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227 iM[0][0] = 1.0f; |
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228 iM[0][1] = 0.0f; |
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229 iM[0][2] = 0.0f; |
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230 iM[0][3] = 0.0f; |
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231 |
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232 iM[1][0] = 0.0f; |
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233 iM[1][1] = 1.0f; |
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234 iM[1][2] = 0.0f; |
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235 iM[1][3] = 0.0f; |
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236 |
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237 iM[2][0] = 0.0f; |
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238 iM[2][1] = 0.0f; |
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239 iM[2][2] = 1.0f; |
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240 iM[2][3] = 0.0f; |
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241 |
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242 iM[3][0] = 0.0f; |
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243 iM[3][1] = 0.0f; |
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244 iM[3][2] = 0.0f; |
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245 iM[3][3] = 1.0f; |
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246 } |
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247 |
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248 |
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249 void TMatrix::Multiply(const TMatrix& rhs) |
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250 { |
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251 VGfloat temp[4][4]; |
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252 for (int i = 0; i < 4; ++i) |
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253 { |
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254 for (int j = 0; j < 4; ++j) |
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255 { |
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256 temp[i][j] = |
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257 iM[i][0] * rhs.iM[0][j] + |
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258 iM[i][1] * rhs.iM[1][j] + |
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259 iM[i][2] * rhs.iM[2][j] + |
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260 iM[i][3] * rhs.iM[3][j]; |
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261 } |
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262 } |
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263 for (int i = 0; i < 4; ++i) |
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264 { |
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265 for (int j = 0; j < 4; ++j) |
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266 { |
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267 iM[i][j] = temp[i][j]; |
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268 } |
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269 } |
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270 } |
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271 |
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272 |
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273 void TMatrix::RotationX(VGfloat angle) |
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274 { |
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275 double sa, ca; |
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276 Math::Sin(sa, angle); |
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277 Math::Cos(ca, angle); |
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278 |
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279 iM[0][0] = 1.0f; |
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280 iM[0][1] = 0.0f; |
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281 iM[0][2] = 0.0f; |
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282 iM[0][3] = 0.0f; |
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283 |
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284 iM[1][0] = 0.0f; |
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285 iM[1][1] = ca; |
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286 iM[1][2] = sa; |
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287 iM[1][3] = 0.0f; |
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288 |
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289 iM[2][0] = 0.0f; |
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290 iM[2][1] = -sa; |
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291 iM[2][2] = ca; |
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292 iM[2][3] = 0.0f; |
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293 |
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294 iM[3][0] = 0.0f; |
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295 iM[3][1] = 0.0f; |
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296 iM[3][2] = 0.0f; |
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297 iM[3][3] = 1.0f; |
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298 } |
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299 |
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300 |
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301 void TMatrix::RotationY(float angle) |
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302 { |
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303 double sa, ca; |
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304 Math::Sin(sa, angle); |
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305 Math::Cos(ca, angle); |
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306 |
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307 iM[0][0] = ca; |
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308 iM[0][1] = 0.0f; |
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309 iM[0][2] = -sa; |
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310 iM[0][3] = 0.0f; |
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311 |
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312 iM[1][0] = 0.0f; |
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313 iM[1][1] = 1.0f; |
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314 iM[1][2] = 0.0f; |
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315 iM[1][3] = 0.0f; |
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316 |
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317 iM[2][0] = sa; |
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318 iM[2][1] = 0.0f; |
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319 iM[2][2] = ca; |
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320 iM[2][3] = 0.0f; |
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321 |
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322 iM[3][0] = 0.0f; |
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323 iM[3][1] = 0.0f; |
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324 iM[3][2] = 0.0f; |
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325 iM[3][3] = 1.0f; |
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326 } |
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327 |
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328 void TMatrix::Scale(VGfloat aSx, VGfloat aSy, VGfloat aSz) |
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329 { |
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330 Identity(); |
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331 iM[0][0] = aSx; |
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332 iM[1][1] = aSy; |
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333 iM[2][2] = aSz; |
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334 } |
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335 |
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336 void TMatrix::Translation(VGfloat aX, VGfloat aY, VGfloat aZ) |
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337 { |
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338 Identity(); |
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339 |
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340 iM[3][0] = aX; |
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341 iM[3][1] = aY; |
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342 iM[3][2] = aZ; |
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343 } |
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344 |
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345 |
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346 // --------------------------------------------------------------------------- |
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347 // HgVgHelper::ComputeRotationMatrixByY |
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348 // --------------------------------------------------------------------------- |
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349 // |
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350 void ComputeRotationMatrixByY(VGfloat* matrix, VGfloat angle) |
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351 { |
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352 // Build rotation matrix around Y-axis |
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353 double sinrad, cosrad; |
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354 Math::Sin (sinrad, angle ); |
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355 Math::Cos (cosrad, angle ); |
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356 VGfloat sa = sinrad; |
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357 VGfloat ca = cosrad; |
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358 |
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359 VGfloat rotMatrix[] = |
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360 { |
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361 ca, 0, sa, |
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362 0, 1, 0, |
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363 sa, 0, -ca |
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364 }; |
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365 |
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366 // copy to result. |
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367 for (int i = 0; i < 9; i++ ) |
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368 matrix[i] = rotMatrix[i]; |
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369 } |
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370 |
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371 |
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372 // --------------------------------------------------------------------------- |
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373 // HgVgHelper::MultiplyMatrix() |
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374 // --------------------------------------------------------------------------- |
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375 // |
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376 void MultiplyMatrix(VGfloat* aResult, VGfloat* aA, VGfloat* aB) |
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377 { |
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378 for (VGint i = 0; i < 3; ++i) |
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379 { |
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380 for (VGint j = 0; j < 3; ++j) |
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381 { |
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382 aResult[i*3+j] = |
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383 aA[j*3+0] * aB[i*3+0] + |
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384 aA[j*3+1] * aB[i*3+1] + |
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385 aA[j*3+2] * aB[i*3+2]; |
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386 } |
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387 } |
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388 } |
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389 |
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390 |
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391 // --------------------------------------------------------------------------- |
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392 // HgVgHelper::TransformVertex |
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393 // --------------------------------------------------------------------------- |
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394 // |
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395 void TransformVertex(const VGfloat* inVertex, VGfloat* outVertex, |
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396 const VGfloat* matrix) |
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397 { |
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398 VGfloat x = inVertex[KVertexX]; |
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399 VGfloat y = inVertex[KVertexY]; |
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400 VGfloat z = inVertex[KVertexZ]; |
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401 |
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402 outVertex[KVertexX] = x * matrix[0] + y * matrix[3] + z * matrix[6]; |
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403 outVertex[KVertexY] = x * matrix[1] + y * matrix[4] + z * matrix[7]; |
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404 outVertex[KVertexZ] = x * matrix[2] + y * matrix[5] + z * matrix[8]; |
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405 } |
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406 |
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407 // --------------------------------------------------------------------------- |
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408 // HgVgHelper::PerspectiveTransformVertex |
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409 // --------------------------------------------------------------------------- |
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410 // |
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411 void PerspectiveTransformVertex(VGfloat* aInVertex, VGfloat* aOutVertex, |
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412 VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov) |
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413 { |
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414 /* VGfloat x = inVertex[KVertexX]; |
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415 VGfloat y = inVertex[KVertexY]; |
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416 VGfloat z = inVertex[KVertexZ]; |
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417 |
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418 outVertex[KVertexX] = screenWidth * 0.5f + fov * x / z; |
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419 outVertex[KVertexY] = screenHeight * 0.5f + fov * y / z; |
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420 */ |
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421 VGfloat hw = aScreenWidth * 0.5f; |
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422 VGfloat hh = aScreenHeight * 0.5f; |
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423 VGfloat alpha = aFov / 2.0f; |
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424 double tanAlpha; |
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425 Math::Tan(tanAlpha, alpha); |
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426 VGfloat d = hw / tanAlpha; |
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427 aOutVertex[KVertexX] = (VGfloat)(hw + d * aInVertex[KVertexX] / aInVertex[KVertexZ]); |
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428 aOutVertex[KVertexY] = (VGfloat)(hh + d * aInVertex[KVertexY] / aInVertex[KVertexZ]); |
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429 |
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430 } |
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431 |
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432 // --------------------------------------------------------------------------- |
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433 // HgVgHelper::DrawAlphaImage() |
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434 // --------------------------------------------------------------------------- |
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435 // |
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436 void DrawImage(VGImage aImage, |
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437 const TPoint& aPos, const TRect& aWindowRect, TBool aCentered) |
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438 { |
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439 |
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440 vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); |
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441 vgLoadIdentity(); |
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442 |
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443 if (!aCentered) |
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444 { |
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445 vgScale(1, -1); |
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446 vgTranslate(aPos.iX, -(aWindowRect.Height() - aPos.iY)); |
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447 } |
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448 else |
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449 { |
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450 VGint w = vgGetParameteri(aImage, VG_IMAGE_WIDTH); |
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451 VGint h = vgGetParameteri(aImage, VG_IMAGE_HEIGHT); |
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452 vgTranslate(aPos.iX, (aWindowRect.Height() - aPos.iY)); |
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453 vgScale(1, -1); |
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454 vgTranslate(-(VGfloat)w/2,-(VGfloat)h/2); |
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455 } |
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456 |
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457 vgDrawImage(aImage); |
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458 |
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459 } |
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460 |
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461 // --------------------------------------------------------------------------- |
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462 // HgVgHelper::DrawImageColorized |
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463 // --------------------------------------------------------------------------- |
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464 // |
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465 void DrawImageColorized(VGImage aImage, const TRgb& aColor, |
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466 const TPoint& aPos, const TRect& aWindowRect, TBool aCentered) |
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467 { |
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468 |
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469 VGfloat values[] = { 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0 }; |
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470 |
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471 values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor; |
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472 values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor; |
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473 values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor; |
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474 values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor; |
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475 |
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476 vgSetfv(VG_COLOR_TRANSFORM_VALUES, KNumColorTransformValues, values); |
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477 vgSeti(VG_COLOR_TRANSFORM, VG_TRUE); |
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478 |
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479 HgVgHelper::DrawImage(aImage, aPos, aWindowRect, aCentered); |
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480 |
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481 vgSeti(VG_COLOR_TRANSFORM, VG_FALSE); |
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482 } |
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483 |
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484 |
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485 |
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486 // --------------------------------------------------------------------------- |
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487 // HgVgHelper::CreatePath() |
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488 // --------------------------------------------------------------------------- |
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489 // |
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490 VGPath CreatePath(VGuint aNumSegments, const VGubyte* aSegments, const VGfloat* aPoints) |
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491 { |
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492 VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, |
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493 1.0f, 0.0f, 4, 4, (unsigned int)VG_PATH_CAPABILITY_ALL); |
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494 |
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495 vgAppendPathData(path, aNumSegments, aSegments, aPoints); |
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496 |
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497 return path; |
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498 } |
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499 |
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500 // --------------------------------------------------------------------------- |
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501 // HgVgHelper::CreateColorPaint() |
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502 // --------------------------------------------------------------------------- |
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503 // |
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504 VGPaint CreateColorPaint(const VGfloat* aColor) |
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505 { |
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506 VGPaint paint = vgCreatePaint(); |
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507 |
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508 vgSetParameteri(paint, VG_PAINT_TYPE, |
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509 VG_PAINT_TYPE_COLOR); |
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510 |
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511 vgSetParameterfv(paint, VG_PAINT_COLOR, |
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512 KNumColorValues, aColor); |
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513 |
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514 return paint; |
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515 } |
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516 |
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517 // --------------------------------------------------------------------------- |
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518 // HgVgHelper::CreateColorPaint() |
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519 // --------------------------------------------------------------------------- |
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520 // |
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521 VGPaint CreateColorPaint(const TRgb& aColor) |
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522 { |
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523 VGfloat values[4]; |
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524 |
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525 values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor; |
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526 values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor; |
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527 values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor; |
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528 values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor; |
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529 |
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530 return CreateColorPaint(values); |
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531 } |
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532 |
|
533 } |
|
534 |
|
535 // End of File |