uifw/ganes/src/HgVgSpring.cpp
changeset 0 2f259fa3e83a
child 14 3320e4e6e8bb
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-1:000000000000 0:2f259fa3e83a
       
     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:    
       
    15 *
       
    16 */
       
    17 
       
    18 // INCLUDE FILES
       
    19 
       
    20 #include "HgVgSpring.h"
       
    21 #include "HgVgConstants.h"
       
    22 
       
    23 #include <e32math.h>
       
    24 
       
    25 using namespace HgVgConstants;
       
    26 
       
    27 
       
    28 THgVgSpring::THgVgSpring(TReal aSpringK, TReal aSpringDamping, 
       
    29                 TReal aSpringMaxVelocity, TReal aPositionSnap,
       
    30                 TReal aVelocitySnap) : 
       
    31 iPrevX(0), 
       
    32 iPrevY(0),
       
    33 iX(0), 
       
    34 iY(0),
       
    35 iEndX(0), 
       
    36 iEndY(0),
       
    37 iVelX(0), 
       
    38 iVelY(0),
       
    39 iAccumulator(0),
       
    40 iSpringK(aSpringK),
       
    41 iSpringDamping(aSpringDamping),
       
    42 iMaxSpringVelocity(aSpringMaxVelocity),
       
    43 iPositionSnap(aPositionSnap),
       
    44 iVelocitySnap(aVelocitySnap),
       
    45 iStartX(0),
       
    46 iStartY(0)
       
    47     {
       
    48     
       
    49     }
       
    50 
       
    51 void THgVgSpring::SetConstants(TReal aSpringK, TReal aSpringDamping, 
       
    52     TReal aSpringMaxVelocity, TReal aPositionSnap,
       
    53     TReal aVelocitySnap)
       
    54     {
       
    55     iSpringK = aSpringK;
       
    56     iSpringDamping = aSpringDamping;
       
    57     iMaxSpringVelocity = aSpringMaxVelocity;
       
    58     iPositionSnap = aPositionSnap;
       
    59     iVelocitySnap = aVelocitySnap;
       
    60     }
       
    61 
       
    62 
       
    63 void THgVgSpring::Reset(TReal aX, TReal aY)
       
    64     {
       
    65     iEndX = aX;
       
    66     iEndY = aY;
       
    67     Reset();
       
    68     }
       
    69 
       
    70 void THgVgSpring::Reset()
       
    71     {
       
    72     iPrevX = iX = iStartX = iEndX;
       
    73     iPrevY = iY = iStartY = iEndY;
       
    74     iAccumulator = 0;
       
    75     iVelX = 0;
       
    76     iVelY = 0;
       
    77     }
       
    78 
       
    79 void THgVgSpring::SetXY(TReal aX, TReal aY)
       
    80     {
       
    81     iStartX = iPrevX = iX = aX;
       
    82     iStartY = iPrevY = iY = aY;
       
    83     }
       
    84 
       
    85 void THgVgSpring::SetEnd(TReal aX, TReal aY)
       
    86     {
       
    87     iStartX = iEndX;
       
    88     iStartY = iEndY;
       
    89     iEndX = aX;
       
    90     iEndY = aY;
       
    91     }
       
    92 
       
    93 void THgVgSpring::SetVelocity(TReal aVx, TReal aVy)
       
    94     {
       
    95     iVelX = aVx;
       
    96     iVelY = aVy;
       
    97     }
       
    98 
       
    99 TBool THgVgSpring::IntegratePhysics(TReal aDeltaTime, TBool aEndCondition)
       
   100     {
       
   101     iAccumulator += aDeltaTime;    
       
   102     while (iAccumulator >= KTimeStep)
       
   103         {
       
   104         iPrevX = iX;
       
   105         iPrevY = iY;
       
   106 
       
   107         // calculate spring force F = -kx - bv
       
   108         TReal Fx = -(iX - iEndX) * iSpringK - iVelX * iSpringDamping;
       
   109         TReal Fy = -(iY - iEndY) * iSpringK - iVelY * iSpringDamping;
       
   110         
       
   111         // do euler integration
       
   112         iVelX += Fx * KTimeStep;
       
   113         iVelY += Fy * KTimeStep;
       
   114                 
       
   115         // limit velocity to certain max
       
   116         if (Abs(iVelX) > iMaxSpringVelocity)
       
   117             iVelX = (iVelX < 0) ? -iMaxSpringVelocity : iMaxSpringVelocity;
       
   118         
       
   119         if (Abs(iVelY) > iMaxSpringVelocity)
       
   120             iVelY = (iVelY < 0) ? -iMaxSpringVelocity : iMaxSpringVelocity;
       
   121 
       
   122         // do euler integration
       
   123         iX += iVelX * KTimeStep;
       
   124         iY += iVelY * KTimeStep;
       
   125         
       
   126         // decrease accumulator
       
   127         iAccumulator -= KTimeStep;
       
   128 
       
   129         // snap to item if close enough and speed is small enough
       
   130         if (Abs(iX - iEndX) < iPositionSnap && Abs(iVelX) < iVelocitySnap &&
       
   131                 Abs(iY - iEndY) < iPositionSnap && Abs(iVelY) < iVelocitySnap && aEndCondition)
       
   132             {
       
   133             Reset();
       
   134             return ETrue;
       
   135             }
       
   136                 
       
   137         }
       
   138     
       
   139     return EFalse;
       
   140     }
       
   141 
       
   142 TReal THgVgSpring::GetX() const
       
   143     {
       
   144     return iX;
       
   145     }
       
   146 
       
   147 TReal THgVgSpring::GetY() const
       
   148     {
       
   149     return iY;
       
   150     }
       
   151 
       
   152 TReal THgVgSpring::EndX() const
       
   153     {
       
   154     return iEndX;
       
   155     }
       
   156 
       
   157 TReal THgVgSpring::EndY() const
       
   158     {
       
   159     return iEndY;
       
   160     }
       
   161 
       
   162 TReal THgVgSpring::VelX() const
       
   163     {
       
   164     return iVelX;
       
   165     }
       
   166 
       
   167 TReal THgVgSpring::VelY() const
       
   168     {
       
   169     return iVelY;
       
   170     }
       
   171 
       
   172 TReal THgVgSpring::GetInterpolatedX() const
       
   173     {
       
   174     TReal a = iAccumulator / KTimeStep;
       
   175     return iX * (1.0 - a) + iPrevX * a;    
       
   176     }
       
   177 
       
   178 TReal THgVgSpring::GetInterpolatedY() const
       
   179     {
       
   180     TReal a = iAccumulator / KTimeStep;
       
   181     return iY * (1.0 - a) + iPrevY * a;
       
   182     }
       
   183 
       
   184 TReal THgVgSpring::StartX() const
       
   185     {
       
   186     return iStartX;
       
   187     }
       
   188 
       
   189 TReal THgVgSpring::StartY() const
       
   190     {
       
   191     return iStartY;
       
   192     }
       
   193 
       
   194 
       
   195 // End of File