uifw/ganes/src/HgVgHelper.cpp
changeset 47 2f0c06423c72
parent 46 0e1e0022bd03
child 53 3c67ea82fafc
--- a/uifw/ganes/src/HgVgHelper.cpp	Thu Jul 29 14:21:56 2010 +0800
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,535 +0,0 @@
-/*
-* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:     
-*
-*/
-
-// INCLUDE FILES
-
-#include "HgVgHelper.h"
-#include "HgVgDrawBuffer.h"
-#include "HgVgImageCreator.h"
-
-#include <e32math.h>
-#include <gulicon.h>
-#include <fbs.h>
-#include <nvg.h>
-#include <AknIconHeader.h>
-#include <AknIconUtils.h>
-
-const TInt KVertexX(0);
-const TInt KVertexY(1);
-const TInt KVertexZ(2);
-const TInt KNumColorValues(4);
-const TInt KNumColorTransformValues(8);
-const VGfloat KColorByteToFloatFactor(255.0f);
-
-
-namespace HgVgHelper
-    {
-
-static VGImage CreateNonMaskedVgImageL( const CFbsBitmap& aBitmap )
-    {
-    TSize size = aBitmap.SizeInPixels();    
-    VGImage image = vgCreateImage(VG_sRGB_565, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED);        
-    VGErrorCode error = vgGetError();
-    if (image == VG_INVALID_HANDLE || error == VG_OUT_OF_MEMORY_ERROR)
-        {
-        User::Leave(KErrNoMemory);
-        }
-    if (aBitmap.DisplayMode() == EColor64K && !aBitmap.IsCompressedInRAM())
-        {
-        aBitmap.BeginDataAccess();
-        TInt stride = aBitmap.DataStride();
-        TUint8* ptr = (TUint8*)aBitmap.DataAddress();
-        vgImageSubData (image, ptr, stride, VG_sRGB_565, 0, 0, size.iWidth, size.iHeight );        
-        aBitmap.EndDataAccess();
-        }
-    else
-        {
-        TSize size = aBitmap.SizeInPixels();
-        CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor64K);
-        temp->Gc().BitBlt(TPoint(0,0), &aBitmap);
-        temp->GetDrawBufferToVgImage(size, TPoint(0,0), image, 
-                VG_sRGB_565);
-        delete temp;        
-        }
-    return image;
-    }
-
-static VGImage CreateMaskedVgImageL( CFbsBitmap* aBitmap, CFbsBitmap* aMask )
-    {
-    TSize size = aBitmap->SizeInPixels();
-    CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor16MA);
-    temp->Gc().SetDrawMode(CGraphicsContext::EDrawModeWriteAlpha);
-    temp->Gc().SetBrushColor(TRgb(0,0,0,0));
-    temp->Gc().Clear();
-    temp->Gc().BitBltMasked(TPoint(0,0), aBitmap, size, aMask, EFalse);
-    
-    VGImage image = vgCreateImage(VG_sRGBA_8888, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED);
-    temp->GetDrawBufferToVgImage(size, TPoint(0,0), image, 
-            VG_sARGB_8888);
-    
-    delete temp;
-    return image;
-    }
-    
-// ---------------------------------------------------------------------------
-// HgVgHelper::CreateVgImageFromIconL()
-// ---------------------------------------------------------------------------
-//     
-VGImage CreateVgImageFromIconL(const CGulIcon& aIcon)
-    {
-        
-    CFbsBitmap* bitmap = aIcon.Bitmap();
-    User::LeaveIfNull(bitmap);
-    CFbsBitmap* mask = aIcon.Mask();
-    
-    // if this is NVG image, rasterize it using 
-    // nvg engine
-    if (bitmap->ExtendedBitmapType() != KNullUid)
-        {
-        return CHgVgImageCreator::InstanceL()->RenderImageFromIconL(bitmap);
-        }
-    else
-        {
-        // otherwise just blit/copy to vg image.
-        if (mask)
-            {
-            return CreateMaskedVgImageL(bitmap, mask);
-            }
-        else
-            {
-            return CreateNonMaskedVgImageL(*bitmap); 
-            }
-        }
-    
-    }
-        
-// ---------------------------------------------------------------------------
-// HgVgHelper::Clamp()
-// ---------------------------------------------------------------------------
-//     
-VGfloat Clamp(VGfloat value, VGfloat min, VGfloat max)
-    {
-    VGfloat result = (value < min) ? min : value;
-    return (result > max) ? max : result;
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::Lerp()
-// ---------------------------------------------------------------------------
-//     
-VGfloat Lerp(VGfloat start, VGfloat end, VGfloat t)
-    {
-    return start * (1.0f - t) + end * t;
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::Abs()
-// ---------------------------------------------------------------------------
-//     
-VGfloat Abs(VGfloat value)
-    {
-    return (value < 0) ? -value : value;
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::CalculateBoudingRect()
-// ---------------------------------------------------------------------------
-//     
-void CalculateBoundingRect(TRect& aRect, VGfloat* aPoints, TInt aNumPoints, 
-        const TRect& aWindowRect)
-    {
-    TInt height = aWindowRect.Height();
-    
-    TPoint min((TInt)aPoints[0], height - (TInt)aPoints[1]);
-    TPoint max((TInt)aPoints[0], height - (TInt)aPoints[1]);
-    
-    for (TInt i = 0; i < aNumPoints; i++)
-        {
-        
-        TPoint temp((TInt)aPoints[i*2+0], height - (TInt)aPoints[i*2+1]);
-        
-        min.iX = (temp.iX < min.iX) ? temp.iX : min.iX;
-        max.iX = (temp.iX > max.iX) ? temp.iX : max.iX;
-
-        min.iY = (temp.iY < min.iY) ? temp.iY : min.iY;
-        max.iY = (temp.iY > max.iY) ? temp.iY : max.iY;
-
-        }
-    
-    // Top Left
-    aRect.iTl = min;
-    
-    // Bottom Right
-    aRect.iBr = max;        
-
-    }
-
-void TVertex::ProjectPoint(VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov)
-    {
-    VGfloat hw = aScreenWidth * 0.5f;
-    VGfloat hh = aScreenHeight * 0.5f;
-    VGfloat alpha = aFov / 2.0f;
-    double tanAlpha;
-    Math::Tan(tanAlpha, alpha);
-    VGfloat d = hw / tanAlpha;    
-    iScreenX = (VGfloat)(hw + d * iTx / iTz);
-    iScreenY = (VGfloat)(hh + d * iTy / iTz);    
-    }
-
-void TVertex::TransformPoint(const TMatrix& aMatrix)
-    {
-    iTx = iX * aMatrix.iM[0][0] + iY * aMatrix.iM[1][0] + iZ * aMatrix.iM[2][0] + aMatrix.iM[3][0];
-    iTy = iX * aMatrix.iM[0][1] + iY * aMatrix.iM[1][1] + iZ * aMatrix.iM[2][1] + aMatrix.iM[3][1];
-    iTz = iX * aMatrix.iM[0][2] + iY * aMatrix.iM[1][2] + iZ * aMatrix.iM[2][2] + aMatrix.iM[3][2];
-    }
-
-TMatrix::TMatrix()
-    {
-    }
-
-TMatrix::TMatrix(const TMatrix& rhs)
-    {
-            (*this) = rhs;
-    }
-
-TMatrix::~TMatrix()
-    {
-    }
-
-TMatrix& TMatrix::operator=(const TMatrix& rhs)
-    {
-        for (int i = 0; i < 4; ++i)
-        {
-                for (int j = 0; j < 4; ++j)
-                {
-                        iM[i][j] = rhs.iM[i][j];
-                }
-        }
-        return *this;
-        }
-            
-void TMatrix::Identity()
-    {
-            iM[0][0] = 1.0f;
-            iM[0][1] = 0.0f;
-            iM[0][2] = 0.0f;
-            iM[0][3] = 0.0f;
-
-            iM[1][0] = 0.0f;
-            iM[1][1] = 1.0f;
-            iM[1][2] = 0.0f;
-            iM[1][3] = 0.0f;
-
-            iM[2][0] = 0.0f;
-            iM[2][1] = 0.0f;
-            iM[2][2] = 1.0f;
-            iM[2][3] = 0.0f;
-
-            iM[3][0] = 0.0f;
-            iM[3][1] = 0.0f;
-            iM[3][2] = 0.0f;
-            iM[3][3] = 1.0f;
-    }
-   
-       
-void TMatrix::Multiply(const TMatrix& rhs)
-    {
-        VGfloat temp[4][4];
-        for (int i = 0; i < 4; ++i)
-        {
-                for (int j = 0; j < 4; ++j)
-                {
-                        temp[i][j] =
-                        iM[i][0] * rhs.iM[0][j] +
-                        iM[i][1] * rhs.iM[1][j] +
-                        iM[i][2] * rhs.iM[2][j] +
-                        iM[i][3] * rhs.iM[3][j];
-                }
-        }
-        for (int i = 0; i < 4; ++i)
-        {
-                for (int j = 0; j < 4; ++j)
-                {
-                iM[i][j] = temp[i][j];
-                }
-        }
-    }
-    
-    
-void TMatrix::RotationX(VGfloat angle)
-    {
-    double sa, ca;
-    Math::Sin(sa, angle);
-    Math::Cos(ca, angle);
-
-    iM[0][0] = 1.0f;
-    iM[0][1] = 0.0f;
-    iM[0][2] = 0.0f;
-    iM[0][3] = 0.0f;
-
-    iM[1][0] = 0.0f;
-    iM[1][1] = ca;
-    iM[1][2] = sa;
-    iM[1][3] = 0.0f;
-
-    iM[2][0] = 0.0f;
-    iM[2][1] = -sa;
-    iM[2][2] = ca;
-    iM[2][3] = 0.0f;
-
-    iM[3][0] = 0.0f;
-    iM[3][1] = 0.0f;
-    iM[3][2] = 0.0f;
-    iM[3][3] = 1.0f;
-    }
-
-
-void TMatrix::RotationY(float angle)
-    {
-    double sa, ca;
-    Math::Sin(sa, angle);
-    Math::Cos(ca, angle);
-
-    iM[0][0] = ca;
-    iM[0][1] = 0.0f;
-    iM[0][2] = -sa;
-    iM[0][3] = 0.0f;
-
-    iM[1][0] = 0.0f;
-    iM[1][1] = 1.0f;
-    iM[1][2] = 0.0f;
-    iM[1][3] = 0.0f;
-
-    iM[2][0] = sa;
-    iM[2][1] = 0.0f;
-    iM[2][2] = ca;
-    iM[2][3] = 0.0f;
-
-    iM[3][0] = 0.0f;
-    iM[3][1] = 0.0f;
-    iM[3][2] = 0.0f;
-    iM[3][3] = 1.0f;
-    }
-
-void TMatrix::Scale(VGfloat aSx, VGfloat aSy, VGfloat aSz)
-    {
-    Identity();
-    iM[0][0] = aSx;
-    iM[1][1] = aSy;
-    iM[2][2] = aSz;
-    }
-
-void TMatrix::Translation(VGfloat aX, VGfloat aY, VGfloat aZ)
-{
-    Identity();
-
-    iM[3][0] = aX;
-    iM[3][1] = aY;
-    iM[3][2] = aZ;
-}
-
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::ComputeRotationMatrixByY
-// ---------------------------------------------------------------------------
-//     
-void ComputeRotationMatrixByY(VGfloat* matrix, VGfloat angle)
-    {
-    // Build rotation matrix around Y-axis
-    double sinrad, cosrad;
-    Math::Sin (sinrad, angle );
-    Math::Cos (cosrad, angle );
-    VGfloat sa = sinrad;
-    VGfloat ca = cosrad;
-
-    VGfloat rotMatrix[] =
-        {
-        ca, 0, sa, 
-        0, 1, 0, 
-        sa, 0, -ca
-        };
-
-    // copy to result.
-    for (int i = 0; i < 9; i++ )
-        matrix[i] = rotMatrix[i];    
-    }
-
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::MultiplyMatrix()
-// ---------------------------------------------------------------------------
-//     
-void MultiplyMatrix(VGfloat* aResult, VGfloat* aA, VGfloat* aB)
-    {
-    for (VGint i = 0; i < 3; ++i)
-        {
-            for (VGint j = 0; j < 3; ++j)
-            {
-                    aResult[i*3+j] =
-                    aA[j*3+0] * aB[i*3+0] +
-                    aA[j*3+1] * aB[i*3+1] +
-                    aA[j*3+2] * aB[i*3+2];
-            }
-        }
-    }
-
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::TransformVertex
-// ---------------------------------------------------------------------------
-//         
-void TransformVertex(const VGfloat* inVertex, VGfloat* outVertex, 
-        const VGfloat* matrix)
-    {
-    VGfloat x = inVertex[KVertexX];
-    VGfloat y = inVertex[KVertexY];
-    VGfloat z = inVertex[KVertexZ];
-
-    outVertex[KVertexX] = x * matrix[0] + y * matrix[3] + z * matrix[6];
-    outVertex[KVertexY] = x * matrix[1] + y * matrix[4] + z * matrix[7];
-    outVertex[KVertexZ] = x * matrix[2] + y * matrix[5] + z * matrix[8];
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::PerspectiveTransformVertex
-// ---------------------------------------------------------------------------
-//         
-void PerspectiveTransformVertex(VGfloat* aInVertex, VGfloat* aOutVertex,
-        VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov)
-    {
-/*    VGfloat x = inVertex[KVertexX];
-    VGfloat y = inVertex[KVertexY];
-    VGfloat z = inVertex[KVertexZ];
-
-    outVertex[KVertexX] = screenWidth * 0.5f + fov * x / z;
-    outVertex[KVertexY] = screenHeight * 0.5f + fov * y / z;
-*/    
-    VGfloat hw = aScreenWidth * 0.5f;
-    VGfloat hh = aScreenHeight * 0.5f;
-    VGfloat alpha = aFov / 2.0f;
-    double tanAlpha;
-    Math::Tan(tanAlpha, alpha);
-    VGfloat d = hw / tanAlpha;    
-    aOutVertex[KVertexX] = (VGfloat)(hw + d * aInVertex[KVertexX] / aInVertex[KVertexZ]);
-    aOutVertex[KVertexY] = (VGfloat)(hh + d * aInVertex[KVertexY] / aInVertex[KVertexZ]);    
-        
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::DrawAlphaImage()
-// ---------------------------------------------------------------------------
-//         
-void DrawImage(VGImage aImage, 
-        const TPoint& aPos, const TRect& aWindowRect, TBool aCentered)
-    {
-            
-    vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
-    vgLoadIdentity();
-
-    if (!aCentered)
-        {
-        vgScale(1, -1);
-        vgTranslate(aPos.iX, -(aWindowRect.Height() - aPos.iY));
-        }
-    else
-        {
-        VGint w = vgGetParameteri(aImage, VG_IMAGE_WIDTH);
-        VGint h = vgGetParameteri(aImage, VG_IMAGE_HEIGHT);        
-        vgTranslate(aPos.iX, (aWindowRect.Height() - aPos.iY));
-        vgScale(1, -1);        
-        vgTranslate(-(VGfloat)w/2,-(VGfloat)h/2);
-        }
-    
-    vgDrawImage(aImage);        
-
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::DrawImageColorized
-// ---------------------------------------------------------------------------
-//         
-void DrawImageColorized(VGImage aImage, const TRgb& aColor, 
-        const TPoint& aPos, const TRect& aWindowRect, TBool aCentered)
-    {
-    
-    VGfloat values[] = { 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0 };
-    
-    values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor;
-    values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor;
-    values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor;
-    values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor;
-            
-    vgSetfv(VG_COLOR_TRANSFORM_VALUES, KNumColorTransformValues, values);
-    vgSeti(VG_COLOR_TRANSFORM, VG_TRUE);
-    
-    HgVgHelper::DrawImage(aImage, aPos, aWindowRect, aCentered);
-
-    vgSeti(VG_COLOR_TRANSFORM, VG_FALSE);        
-    }
-
-
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::CreatePath()
-// ---------------------------------------------------------------------------
-//         
-VGPath CreatePath(VGuint aNumSegments, const VGubyte* aSegments, const VGfloat* aPoints)
-    {
-    VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 
-            1.0f, 0.0f, 4, 4, (unsigned int)VG_PATH_CAPABILITY_ALL);
-          
-    vgAppendPathData(path, aNumSegments, aSegments, aPoints);
-    
-    return path;
-    }
-    
-// ---------------------------------------------------------------------------
-// HgVgHelper::CreateColorPaint()
-// ---------------------------------------------------------------------------
-//         
-VGPaint CreateColorPaint(const VGfloat* aColor)
-    {
-    VGPaint paint = vgCreatePaint();
-    
-    vgSetParameteri(paint, VG_PAINT_TYPE, 
-        VG_PAINT_TYPE_COLOR);
-    
-    vgSetParameterfv(paint, VG_PAINT_COLOR,
-        KNumColorValues, aColor);        
-    
-    return paint;
-    }
-
-// ---------------------------------------------------------------------------
-// HgVgHelper::CreateColorPaint()
-// ---------------------------------------------------------------------------
-//         
-VGPaint CreateColorPaint(const TRgb& aColor)
-    {
-    VGfloat values[4];
-    
-    values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor;
-    values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor;
-    values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor;
-    values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor;
-
-    return CreateColorPaint(values);
-    }
-
-    }
-
-// End of File