--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/classicui_pub/sounds_api/inc/aknsoundsystem.h Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,170 @@
+/*
+* Copyright (c) 2002-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Interface for controlling keysounds from Avkon.
+*
+*/
+
+#ifndef __AKNSOUNDSYSTEM_H__
+#define __AKNSOUNDSYSTEM_H__
+
+// INCLUDES
+#include <e32base.h>
+#include <w32std.h>
+#include <aknSoundinfo.h>
+
+// FORWARD DECLARATIONS
+class CAknSoundPlayer;
+class CAknKeySoundStack;
+
+// CLASS DECLARATION
+/**
+* Interface for controlling keysounds from Avkon.
+* Provides support for handling key sounds.
+* @since S60 0.9
+*/
+NONSHARABLE_CLASS(CAknKeySoundSystem) : public CBase
+ {
+public:
+ /**
+ * Base class default constructor. If a client application is derived from @c CAknAppUi,
+ * its @c KeySounds() method should be used instead to obtain a key sound system instance.
+ * If this method is used, the client needs explicitly call @c BringToForeground().
+ *
+ * @param aUid Application UID.
+ * @return A pointer to a new @c CAknKeySoundSystem object.
+ */
+ IMPORT_C static CAknKeySoundSystem* NewL(TInt aUid);
+
+ /**
+ * Destructor.
+ */
+ IMPORT_C ~CAknKeySoundSystem();
+
+ /**
+ * Reads key sound context from resource file and pushes it to the sound stack.
+ * All key presses for the application produce sounds as specified in this key sound context.
+ * The resource specified must be of the @c AVKON_SKEY_LIST type. There are also some default
+ * Avkon contexts available, e.g. @c R_AVKON_DEFAULT_SKEY_LIST and @c R_AVKON_SILENT_SKEY_LIST.
+ *
+ * @param aResourceId Key sound context resource ID.
+ */
+ IMPORT_C void PushContextL(TInt aResourceId);
+
+ /**
+ * Pops the top context from the key sound stack.
+ */
+ IMPORT_C void PopContext();
+
+ /**
+ * Plays a sound corresponding to the given key event. This is called directly by Avkon,
+ * though it can be used in other circumstances in order to play the correct sound
+ * associated with certain key presses.
+ *
+ * @param aKeyEvent The scan code of the key that caused the event.
+ */
+ IMPORT_C void PlaySound(const TKeyEvent& aKeyEvent);
+
+ /**
+ * Plays a sound corresponding to the given sound ID. The ID can be an application specific ID
+ * or a system specific ID. System specific IDs are specified in Avkon enum @c TAvkonSystemSID.
+ *
+ * @param aSid Sound ID to be played.
+ */
+ IMPORT_C void PlaySound(TInt aSid);
+
+ /**
+ * Installs an application specific set of sound IDs. The specified resource ID must be
+ * of the type @c AVKON_SOUND_INFO_LIST. The sound IDs contained in the resource are made
+ * available for use in sound contexts within this application only. The method can only be
+ * used to install a single application sound information list. Calling the method a
+ * second time causes the previous sound information list to be replaced. Note also that
+ * application specific SIDs should be less than 1000.
+ *
+ * @param aResourceId Avkon resource ID.
+ */
+ IMPORT_C void AddAppSoundInfoListL(TInt aResourceId);
+
+ /**
+ * This function brings the sounds back to foreground. This function should
+ * be called from @c HandleForegroundEventL(). @c HandleForegroundEventL() is
+ * implemented in @c CAknAppUi and it is reimplemented in @c CAknViewAppUi.
+ * No need to call this function if using the @c KeySounds() method from @c CAknAppUi instead
+ * of @c CAknKeySoundSystem::NewL(). In such case @c CAknAppUi calls this method automatically.
+ */
+ IMPORT_C void BringToForeground();
+
+ /**
+ * Stops playing the sound with given ID. Does nothing if a sound matching the ID is
+ * not playing.
+ *
+ * @param aSid Sound ID to stop.
+ */
+ IMPORT_C void StopSound(TInt aSid);
+
+ /**
+ * Locks sound context, which prevents other instances from bringing their sound contexts
+ * topmost. Only the first call is effective, i.e. if some other instance has already
+ * locked its own context, the function does nothing. This is used in system components,
+ * e.g. in key lock where key tones must be disabled while lock is active.
+ */
+ IMPORT_C void LockContext();
+
+ /**
+ * Releases the context lock. After calling this method, all instances can freely modify
+ * their sound contexts again. The caller of the method can be some other instance than
+ * the instance that locked the context.
+ */
+ IMPORT_C void ReleaseContext();
+
+ /**
+ * Reads sound information from given Avkon sound ID. This method is intended for applications
+ * that need Avkon sound definitions for playing sounds with their own audio instances of
+ * Multimedia Framework (such applications should not read Avkon resources as the resource
+ * format can change without any notice but instead use this method).
+ *
+ * @since S60 2.0
+ * @param aAvkonSid ID for Avkon sound whose information is requested.
+ * @param aInfo Sound information will be put in this structure.
+ * @return @c KErrNone if succesful, @c KErrNotFound if requested sound ID is not found.
+ */
+ IMPORT_C TInt RequestSoundInfoL(TInt aAvkonSid, CAknSoundInfo& aInfo);
+
+ /**
+ * Returns top context id from the session.
+ *
+ * @since S60 3.1
+ * @return The resource id of the context that is at the top of the sound stack.
+ */
+ IMPORT_C TInt TopContext();
+
+ /**
+ * Disables next matching key sound until next pointer up event.
+ *
+ * @since S60 5.0
+ * @param aScanCode ScanCode of key which sound is disabled.
+ */
+ void DisableNextKeySound(TInt aScanCode);
+
+private:
+ CAknKeySoundSystem();
+ void ConstructL(TInt aUid);
+
+private:
+ CAknSoundPlayer* iSoundPlayer;
+ TInt iSpare;
+ };
+
+#endif // __AKNSOUNDSYSTEM_H__
+
+// End of file