--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/lafagnosticuifoundation/bmpanimation/tef/TBmpAnimTestServer.mmp Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,110 @@
+// TBmpAnimTestServer.mmp
+
+// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Using relative paths for sourcepath and user includes
+//
+//
+
+/**
+ @file
+ @test
+ @internalComponent - Internal Symbian test code
+*/
+
+TARGET tbmpanimtestserver.exe
+TARGETTYPE exe
+UID 0x1000007A 0x101F777C
+CAPABILITY All -Tcb
+
+SOURCEPATH .
+SOURCE TBmpAnimTestServer.cpp
+SOURCE TAutoAnStep.cpp
+SOURCE TBMPAnimStep.cpp
+SOURCE Tanctl.cpp
+
+RESOURCE TBMPAnim.rss
+START RESOURCE TBMPAnim.rss
+TARGETPATH /resource/apps/tbmpanim
+HEADER
+LANG SC
+END
+
+USERINCLUDE ../../../../appsupport/appfw/uiftestfw/inc
+USERINCLUDE ../inc
+APP_LAYER_SYSTEMINCLUDE
+
+LIBRARY euser.lib fbscli.lib bmpanim.lib bafl.lib
+LIBRARY eikdlg.lib eikcore.lib eikcoctl.lib cone.lib
+LIBRARY testexecuteutils.lib ws32.lib appfwk_test_appui.lib
+LIBRARY testexecutelogclient.lib
+LIBRARY ecom.lib
+LIBRARY bitgdi.lib
+
+// Colour Multiple Bitmap
+START BITMAP tbmpanim.mbm
+TARGETPATH /resource/apps/tbmpanim/mbm
+HEADER
+SOURCEPATH ../tdata
+SOURCE c8 LINK0.BMP
+SOURCE 2 Link0m.bmp
+SOURCE c8 Link1.bmp
+SOURCE 2 LINK1M.BMP
+SOURCE c8 LINK2.BMP
+SOURCE 2 LINK2M.BMP
+SOURCE c8 LINK3.BMP
+SOURCE 2 LINK3M.BMP
+SOURCE c8 LINK4.BMP
+SOURCE 2 LINK4M.BMP
+SOURCE c8 LINK5.BMP
+SOURCE 2 LINK5M.BMP
+SOURCE c8 RedBall.bmp
+SOURCE 2 RedBallm.bmp
+SOURCE c8 TEXTURED.BMP
+SOURCE c8 Copymov1.bmp
+SOURCE c8 Copymov1m.bmp
+SOURCE c8 Copymov2.bmp
+SOURCE c8 Copymov2m.bmp
+SOURCE c8 Copymov3.bmp
+SOURCE c8 Copymov3m.bmp
+SOURCE c8 Copymov4.bmp
+SOURCE c8 Copymov4m.bmp
+SOURCE c8 Copymov5.bmp
+SOURCE c8 Copymov5m.bmp
+SOURCE c8 Copymov6.bmp
+SOURCE c8 Copymov6m.bmp
+SOURCE c8 background4.bmp
+SOURCE 2 background4m.bmp
+SOURCE c8 RedPurpBall.bmp
+SOURCE 2 RedPurpBallm.bmp
+SOURCE c8 YellowBrownBall.bmp
+SOURCE 2 YellowBrownBallm.bmp
+END
+
+// B&W bitmap
+
+START BITMAP tautoan.mbm
+HEADER
+TARGETPATH /resource/apps/tautoan
+SOURCEPATH ../tdata
+SOURCE 2 RedBall.bmp RedBallm.bmp TEXTURED.BMP
+END
+
+DEFFILE TBMPANIMTESTSERVER
+
+// We're quite heavy on the stack... 4k in WinS isn't enough...
+EPOCSTACKSIZE 0x6000
+VENDORID 0x70000001
+
+SMPSAFE