--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/ode/inc/object.h Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,138 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+// object, body, and world structs.
+
+
+#ifndef _ODE_OBJECT_H_
+#define _ODE_OBJECT_H_
+
+#include <ode/common.h>
+#include <ode/memory.h>
+#include <ode/mass.h>
+#include "array.h"
+
+
+// some body flags
+
+enum {
+ dxBodyFlagFiniteRotation = 1, // use finite rotations
+ dxBodyFlagFiniteRotationAxis = 2, // use finite rotations only along axis
+ dxBodyDisabled = 4, // body is disabled
+ dxBodyNoGravity = 8, // body is not influenced by gravity
+ dxBodyAutoDisable = 16 // enable auto-disable on body
+};
+
+
+// base class that does correct object allocation / deallocation
+
+struct dBase {
+ void *operator new (size_t size) { return dAlloc (size); }
+ void operator delete (void *ptr, size_t size) { dFree (ptr,size); }
+ void *operator new[] (size_t size) { return dAlloc (size); }
+ void operator delete[] (void *ptr, size_t size) { dFree (ptr,size); }
+};
+
+
+// base class for bodies and joints
+
+struct dObject : public dBase {
+ dxWorld *world; // world this object is in
+ dObject *next; // next object of this type in list
+ dObject **tome; // pointer to previous object's next ptr
+ void *userdata; // user settable data
+ int tag; // used by dynamics algorithms
+};
+
+
+// auto disable parameters
+struct dxAutoDisable {
+ dReal idle_time; // time the body needs to be idle to auto-disable it
+ int idle_steps; // steps the body needs to be idle to auto-disable it
+ dReal linear_average_threshold; // linear (squared) average velocity threshold
+ dReal angular_average_threshold; // angular (squared) average velocity threshold
+ unsigned int average_samples; // size of the average_lvel and average_avel buffers
+};
+
+
+// quick-step parameters
+struct dxQuickStepParameters {
+ int num_iterations; // number of SOR iterations to perform
+ dReal w; // the SOR over-relaxation parameter
+};
+
+
+// contact generation parameters
+struct dxContactParameters {
+ dReal max_vel; // maximum correcting velocity
+ dReal min_depth; // thickness of 'surface layer'
+};
+
+
+
+// position vector and rotation matrix for geometry objects that are not
+// connected to bodies.
+
+struct dxPosR {
+ dVector3 pos;
+ dMatrix3 R;
+};
+
+struct dxBody : public dObject {
+ dxJointNode *firstjoint; // list of attached joints
+ int flags; // some dxBodyFlagXXX flags
+ dGeomID geom; // first collision geom associated with body
+ dMass mass; // mass parameters about POR
+ dMatrix3 invI; // inverse of mass.I
+ dReal invMass; // 1 / mass.mass
+ dxPosR posr; // position and orientation of point of reference
+ dQuaternion q; // orientation quaternion
+ dVector3 lvel,avel; // linear and angular velocity of POR
+ dVector3 facc,tacc; // force and torque accumulators
+ dVector3 finite_rot_axis; // finite rotation axis, unit length or 0=none
+
+ // auto-disable information
+ dxAutoDisable adis; // auto-disable parameters
+ dReal adis_timeleft; // time left to be idle
+ int adis_stepsleft; // steps left to be idle
+ dVector3* average_lvel_buffer; // buffer for the linear average velocity calculation
+ dVector3* average_avel_buffer; // buffer for the angular average velocity calculation
+ unsigned int average_counter; // counter/index to fill the average-buffers
+ int average_ready; // indicates ( with = 1 ), if the Body's buffers are ready for average-calculations
+};
+
+
+struct dxWorld : public dBase {
+ dxBody *firstbody; // body linked list
+ dxJoint *firstjoint; // joint linked list
+ int nb,nj; // number of bodies and joints in lists
+ dVector3 gravity; // gravity vector (m/s/s)
+ dReal global_erp; // global error reduction parameter
+ dReal global_cfm; // global costraint force mixing parameter
+ dxAutoDisable adis; // auto-disable parameters
+ int adis_flag; // auto-disable flag for new bodies
+ dxQuickStepParameters qs;
+ dxContactParameters contactp;
+};
+
+
+#endif