--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/ode/inc/obstack.h Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,68 @@
+/*************************************************************************
+ * *
+ * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
+ * All rights reserved. Email: russ@q12.org Web: www.q12.org *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of EITHER: *
+ * (1) The GNU Lesser General Public License as published by the Free *
+ * Software Foundation; either version 2.1 of the License, or (at *
+ * your option) any later version. The text of the GNU Lesser *
+ * General Public License is included with this library in the *
+ * file LICENSE.TXT. *
+ * (2) The BSD-style license that is included with this library in *
+ * the file LICENSE-BSD.TXT. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
+ * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
+ * *
+ *************************************************************************/
+
+#ifndef _ODE_OBSTACK_H_
+#define _ODE_OBSTACK_H_
+
+#include "object.h"
+
+// each obstack Arena pointer points to a block of this many bytes
+#define dOBSTACK_ARENA_SIZE 16384
+
+
+struct dObStack : public dBase {
+ struct Arena {
+ Arena *next; // next arena in linked list
+ size_t used; // total number of bytes used in this arena, counting
+ }; // this header
+
+ Arena *first; // head of the arena linked list. 0 if no arenas yet
+ Arena *last; // arena where blocks are currently being allocated
+
+ // used for iterator
+ Arena *current_arena;
+ size_t current_ofs;
+
+ dObStack();
+ ~dObStack();
+
+ void *alloc (int num_bytes);
+ // allocate a block in the last arena, allocating a new arena if necessary.
+ // it is a runtime error if num_bytes is larger than the arena size.
+
+ void freeAll();
+ // free all blocks in all arenas. this does not deallocate the arenas
+ // themselves, so future alloc()s will reuse them.
+
+ void *rewind();
+ // rewind the obstack iterator, and return the address of the first
+ // allocated block. return 0 if there are no allocated blocks.
+
+ void *next (int num_bytes);
+ // return the address of the next allocated block. 'num_bytes' is the size
+ // of the previous block. this returns null if there are no more arenas.
+ // the sequence of 'num_bytes' parameters passed to next() during a
+ // traversal of the list must exactly match the parameters passed to alloc().
+};
+
+
+#endif