ode/src/collision_cylinder_box.cpp
changeset 0 2f259fa3e83a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ode/src/collision_cylinder_box.cpp	Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,985 @@
+/*************************************************************************
+*                                                                       *
+* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       *
+* All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
+*                                                                       *
+* This library is free software; you can redistribute it and/or         *
+* modify it under the terms of EITHER:                                  *
+*   (1) The GNU Lesser General Public License as published by the Free  *
+*       Software Foundation; either version 2.1 of the License, or (at  *
+*       your option) any later version. The text of the GNU Lesser      *
+*       General Public License is included with this library in the     *
+*       file LICENSE.TXT.                                               *
+*   (2) The BSD-style license that is included with this library in     *
+*       the file LICENSE-BSD.TXT.                                       *
+*                                                                       *
+* This library is distributed in the hope that it will be useful,       *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
+* LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
+*                                                                       *
+*************************************************************************/
+
+/*
+ *	Cylinder-box collider by Alen Ladavac
+ *  Ported to ODE by Nguyen Binh
+ */
+
+#include <ode/collision.h>
+#include <ode/matrix.h>
+#include <ode/rotation.h>
+#include <ode/odemath.h>
+#include "collision_util.h"
+#include <ode/lookup_tables.h>
+
+static const int MAX_CYLBOX_CLIP_POINTS  = 16;
+static const int nCYLINDER_AXIS			 = 2;
+// Number of segment of cylinder base circle.
+// Must be divisible by 4.
+static const int nCYLINDER_SEGMENT		 = 8;
+
+#define MAX_FLOAT	dInfinity
+
+// Data that passed through the collider's functions
+typedef struct _sCylinderBoxData
+{
+	// cylinder parameters
+	dMatrix3			mCylinderRot;
+	dVector3			vCylinderPos;
+	dVector3			vCylinderAxis;
+	dReal				fCylinderRadius;
+	dReal				fCylinderSize;
+	dVector3			avCylinderNormals[nCYLINDER_SEGMENT];
+	
+	// box parameters
+
+	dMatrix3			mBoxRot;
+	dVector3			vBoxPos;
+	dVector3			vBoxHalfSize;
+	// box vertices array : 8 vertices
+	dVector3			avBoxVertices[8];
+
+	// global collider data
+	dVector3			vDiff;			
+	dVector3			vNormal;
+	dReal				fBestDepth;
+	dReal				fBestrb;
+	dReal				fBestrc;
+	int					iBestAxis;
+
+	// contact data
+	dVector3			vEp0, vEp1;
+	dReal				fDepth0, fDepth1;
+
+	// ODE stuff
+	dGeomID				gBox;
+	dGeomID				gCylinder;
+	dContactGeom*		gContact;
+	int					iFlags;
+	int					iSkip;
+	int					nContacts;
+	
+} sCylinderBoxData;
+
+
+// initialize collision data
+void _cldInitCylinderBox(sCylinderBoxData& cData) 
+{
+	// get cylinder position, orientation
+	const dReal* pRotCyc = dGeomGetRotation(cData.gCylinder); 
+	dMatrix3Copy(pRotCyc,cData.mCylinderRot);
+
+	const dVector3* pPosCyc = (const dVector3*)dGeomGetPosition(cData.gCylinder);
+	dVector3Copy(*pPosCyc,cData.vCylinderPos);
+
+	dMat3GetCol(cData.mCylinderRot,nCYLINDER_AXIS,cData.vCylinderAxis);
+	
+	// get cylinder radius and size
+	dGeomCylinderGetParams(cData.gCylinder,&cData.fCylinderRadius,&cData.fCylinderSize);
+
+	// get box position, orientation, size
+	const dReal* pRotBox = dGeomGetRotation(cData.gBox);
+	dMatrix3Copy(pRotBox,cData.mBoxRot);
+	const dVector3* pPosBox  = (const dVector3*)dGeomGetPosition(cData.gBox);
+	dVector3Copy(*pPosBox,cData.vBoxPos);
+
+	dGeomBoxGetLengths(cData.gBox, cData.vBoxHalfSize);
+	cData.vBoxHalfSize[0] = dMUL(cData.vBoxHalfSize[0],REAL(0.5));
+	cData.vBoxHalfSize[1] = dMUL(cData.vBoxHalfSize[1],REAL(0.5));
+	cData.vBoxHalfSize[2] = dMUL(cData.vBoxHalfSize[2],REAL(0.5));
+
+	// vertex 0
+	cData.avBoxVertices[0][0] = -cData.vBoxHalfSize[0];
+	cData.avBoxVertices[0][1] =  cData.vBoxHalfSize[1];
+	cData.avBoxVertices[0][2] = -cData.vBoxHalfSize[2];
+
+	// vertex 1
+	cData.avBoxVertices[1][0] =  cData.vBoxHalfSize[0];
+	cData.avBoxVertices[1][1] =  cData.vBoxHalfSize[1];
+	cData.avBoxVertices[1][2] = -cData.vBoxHalfSize[2];
+
+	// vertex 2
+	cData.avBoxVertices[2][0] = -cData.vBoxHalfSize[0];
+	cData.avBoxVertices[2][1] = -cData.vBoxHalfSize[1];
+	cData.avBoxVertices[2][2] = -cData.vBoxHalfSize[2];
+
+	// vertex 3
+	cData.avBoxVertices[3][0] =  cData.vBoxHalfSize[0];
+	cData.avBoxVertices[3][1] = -cData.vBoxHalfSize[1];
+	cData.avBoxVertices[3][2] = -cData.vBoxHalfSize[2];
+
+	// vertex 4
+	cData.avBoxVertices[4][0] =  cData.vBoxHalfSize[0];
+	cData.avBoxVertices[4][1] =  cData.vBoxHalfSize[1];
+	cData.avBoxVertices[4][2] =  cData.vBoxHalfSize[2];
+
+	// vertex 5
+	cData.avBoxVertices[5][0] =  cData.vBoxHalfSize[0];
+	cData.avBoxVertices[5][1] = -cData.vBoxHalfSize[1];
+	cData.avBoxVertices[5][2] =  cData.vBoxHalfSize[2];
+
+	// vertex 6
+	cData.avBoxVertices[6][0] = -cData.vBoxHalfSize[0];
+	cData.avBoxVertices[6][1] = -cData.vBoxHalfSize[1];
+	cData.avBoxVertices[6][2] =  cData.vBoxHalfSize[2];
+
+	// vertex 7
+	cData.avBoxVertices[7][0] = -cData.vBoxHalfSize[0];
+	cData.avBoxVertices[7][1] =  cData.vBoxHalfSize[1];
+	cData.avBoxVertices[7][2] =  cData.vBoxHalfSize[2];
+
+	// temp index
+	int i = 0;
+	dVector3	vTempBoxVertices[8];
+	// transform vertices in absolute space
+	for(i=0; i < 8; i++) 
+	{
+		dMultiplyMat3Vec3(cData.mBoxRot,cData.avBoxVertices[i], vTempBoxVertices[i]);
+		dVector3Add(vTempBoxVertices[i], cData.vBoxPos, cData.avBoxVertices[i]);
+	}
+
+	// find relative position
+	dVector3Subtract(cData.vCylinderPos,cData.vBoxPos,cData.vDiff);
+	cData.fBestDepth = MAX_FLOAT;
+	cData.vNormal[0] = REAL(0.0);
+	cData.vNormal[1] = REAL(0.0);
+	cData.vNormal[2] = REAL(0.0);
+
+	// calculate basic angle for nCYLINDER_SEGMENT-gon
+	dReal fAngle = dPI/nCYLINDER_SEGMENT;
+
+	// calculate angle increment
+	dReal fAngleIncrement = dMUL(fAngle,REAL(2.0)); 
+
+	// calculate nCYLINDER_SEGMENT-gon points
+	for(i = 0; i < nCYLINDER_SEGMENT; i++) 
+	{
+		cData.avCylinderNormals[i][0] = -dCos(fAngle);
+		cData.avCylinderNormals[i][1] = -dSin(fAngle);
+		cData.avCylinderNormals[i][2] = 0;
+
+		fAngle += fAngleIncrement;
+	}
+
+	cData.fBestrb		= 0;
+	cData.fBestrc		= 0;
+	cData.iBestAxis		= 0;
+	cData.nContacts		= 0;
+
+}
+
+// test for given separating axis
+int _cldTestAxis(sCylinderBoxData& cData, dVector3& vInputNormal, int iAxis ) 
+{
+	// check length of input normal
+	dReal fL = dVector3Length(vInputNormal);
+	// if not long enough
+	if ( fL < REAL(2e-5f) ) 
+	{
+		// do nothing
+		return 1;
+	}
+
+	// otherwise make it unit for sure
+	dNormalize3(vInputNormal);
+
+	// project box and Cylinder on mAxis
+	dReal fdot1 = dVector3Dot(cData.vCylinderAxis, vInputNormal);
+
+	dReal frc;
+
+	if (fdot1 > REAL(1.0)) 
+	{
+		fdot1 = REAL(1.0);
+		frc = dFabs(dMUL(cData.fCylinderSize,REAL(0.5)));
+	}
+
+	// project box and capsule on iAxis
+	frc = dFabs( dMUL(fdot1,(cData.fCylinderSize*REAL(0.5)))) + dMUL(cData.fCylinderRadius,dSqrt(REAL(1.0)-(dMUL(fdot1,fdot1))));
+
+	dVector3	vTemp1;
+	dReal frb = REAL(0.0);
+
+	dMat3GetCol(cData.mBoxRot,0,vTemp1);
+	frb = dMUL(dFabs(dVector3Dot(vTemp1,vInputNormal)),cData.vBoxHalfSize[0]);
+
+	dMat3GetCol(cData.mBoxRot,1,vTemp1);
+	frb += dMUL(dFabs(dVector3Dot(vTemp1,vInputNormal)),cData.vBoxHalfSize[1]);
+
+	dMat3GetCol(cData.mBoxRot,2,vTemp1);
+	frb += dMUL(dFabs(dVector3Dot(vTemp1,vInputNormal)),cData.vBoxHalfSize[2]);
+	
+	// project their distance on separating axis
+	dReal fd  = dVector3Dot(cData.vDiff,vInputNormal);
+
+	// if they do not overlap exit, we have no intersection
+	if ( dFabs(fd) > frc+frb )
+	{ 
+		return 0; 
+	} 
+
+	// get depth
+	dReal fDepth = - dFabs(fd) + (frc+frb);
+
+	// get maximum depth
+	if ( fDepth < cData.fBestDepth ) 
+	{
+		cData.fBestDepth = fDepth;
+		dVector3Copy(vInputNormal,cData.vNormal);
+		cData.iBestAxis  = iAxis;
+		cData.fBestrb    = frb;
+		cData.fBestrc    = frc;
+
+		// flip normal if interval is wrong faced
+		if (fd > 0) 
+		{ 
+			dVector3Inv(cData.vNormal);
+		}
+	}
+
+	return 1;
+}
+
+
+// check for separation between box edge and cylinder circle edge
+int _cldTestEdgeCircleAxis( sCylinderBoxData& cData,
+							const dVector3 &vCenterPoint, 
+							const dVector3 &vVx0, const dVector3 &vVx1, 
+							int iAxis ) 
+{
+	// calculate direction of edge
+	dVector3 vDirEdge;
+	dVector3Subtract(vVx1,vVx0,vDirEdge);
+	dNormalize3(vDirEdge);
+	// starting point of edge 
+	dVector3 vEStart;
+	dVector3Copy(vVx0,vEStart);
+
+	// calculate angle cosine between cylinder axis and edge
+	dReal fdot2 = dVector3Dot (vDirEdge,cData.vCylinderAxis);
+
+	// if edge is perpendicular to cylinder axis
+	if(dFabs(fdot2) < REAL(2e-5f)) 
+	{
+		// this can't be separating axis, because edge is parallel to circle plane
+		return 1;
+	}
+
+	// find point of intersection between edge line and circle plane
+	dVector3 vTemp1;
+	dVector3Subtract(vCenterPoint,vEStart,vTemp1);
+	dReal fdot1 = dVector3Dot(vTemp1,cData.vCylinderAxis);
+	dVector3 vpnt;
+	vpnt[0]= vEStart[0] + dMUL(vDirEdge[0],dDIV(fdot1,fdot2));
+	vpnt[1]= vEStart[1] + dMUL(vDirEdge[1],dDIV(fdot1,fdot2));
+	vpnt[2]= vEStart[2] + dMUL(vDirEdge[2],dDIV(fdot1,fdot2));
+
+	// find tangent vector on circle with same center (vCenterPoint) that
+	// touches point of intersection (vpnt)
+	dVector3 vTangent;
+	dVector3Subtract(vCenterPoint,vpnt,vTemp1);
+	dVector3Cross(vTemp1,cData.vCylinderAxis,vTangent);
+	
+	// find vector orthogonal both to tangent and edge direction
+	dVector3 vAxis;
+	dVector3Cross(vTangent,vDirEdge,vAxis);
+
+	// use that vector as separating axis
+	return _cldTestAxis( cData, vAxis, iAxis );
+}
+
+// Test separating axis for collision
+int _cldTestSeparatingAxes(sCylinderBoxData& cData) 
+{
+	// reset best axis
+	cData.fBestDepth = MAX_FLOAT;
+	cData.iBestAxis = 0;
+	cData.fBestrb = 0;
+	cData.fBestrc = 0;
+	cData.nContacts = 0;
+
+	dVector3  vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)};
+
+	// Epsilon value for checking axis vector length 
+	const dReal fEpsilon = REAL(2e-5f);
+
+	// axis A0
+	dMat3GetCol(cData.mBoxRot, 0 , vAxis);
+	if (!_cldTestAxis( cData, vAxis, 1 )) 
+	{
+		return 0;
+	}
+
+	// axis A1
+	dMat3GetCol(cData.mBoxRot, 1 , vAxis);
+	if (!_cldTestAxis( cData, vAxis, 2 )) 
+	{
+		return 0;
+	}
+
+	// axis A2
+	dMat3GetCol(cData.mBoxRot, 2 , vAxis);
+	if (!_cldTestAxis( cData, vAxis, 3 )) 
+	{
+		return 0;
+	}
+
+	// axis C - Cylinder Axis
+	//vAxis = vCylinderAxis;
+	dVector3Copy(cData.vCylinderAxis , vAxis);
+	if (!_cldTestAxis( cData, vAxis, 4 )) 
+	{
+		return 0;
+	}
+
+	// axis CxA0
+	//vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 0 ));
+	dVector3CrossMat3Col(cData.mBoxRot, 0 ,cData.vCylinderAxis, vAxis);
+	if(dVector3Length2( vAxis ) > fEpsilon ) 
+	{
+		if (!_cldTestAxis( cData, vAxis, 5 ))
+		{
+			return 0;
+		}
+	}
+
+	// axis CxA1
+	//vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 1 ));
+	dVector3CrossMat3Col(cData.mBoxRot, 1 ,cData.vCylinderAxis, vAxis);
+	if(dVector3Length2( vAxis ) > fEpsilon ) 
+	{
+		if (!_cldTestAxis( cData, vAxis, 6 )) 
+		{
+			return 0;
+		}
+	}
+
+	// axis CxA2
+	//vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 2 ));
+	dVector3CrossMat3Col(cData.mBoxRot, 2 ,cData.vCylinderAxis, vAxis);
+	if(dVector3Length2( vAxis ) > fEpsilon ) 
+	{
+		if (!_cldTestAxis( cData, vAxis, 7 ))
+		{
+			return 0;
+		}
+	}
+
+	int i = 0;
+	dVector3	vTemp1;
+	dVector3	vTemp2;
+	// here we check box's vertices axis
+	for(i=0; i< 8; i++) 
+	{
+		//vAxis = ( vCylinderAxis cross (cData.avBoxVertices[i] - vCylinderPos));
+		dVector3Subtract(cData.avBoxVertices[i],cData.vCylinderPos,vTemp1);
+		dVector3Cross(cData.vCylinderAxis,vTemp1,vTemp2);
+		//vAxis = ( vCylinderAxis cross vAxis );
+		dVector3Cross(cData.vCylinderAxis,vTemp2,vAxis);
+		if(dVector3Length2( vAxis ) > fEpsilon ) 
+		{
+			if (!_cldTestAxis( cData, vAxis, 8 + i ))
+			{
+				return 0;
+			}
+		}
+	}
+
+	// ************************************
+	// this is defined for first 12 axes
+	// normal of plane that contains top circle of cylinder
+	// center of top circle of cylinder
+	dVector3 vcc;
+	vcc[0] = (cData.vCylinderPos)[0] + dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+	vcc[1] = (cData.vCylinderPos)[1] + dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+	vcc[2] = (cData.vCylinderPos)[2] + dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+	// ************************************
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 16)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 17)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 18))
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 19)) 
+	{
+		return 0;
+	}
+
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 20))
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 21))
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 22)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 23)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 24)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 25)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 26)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 27)) 
+	{
+		return 0;
+	}
+
+	// ************************************
+	// this is defined for second 12 axes
+	// normal of plane that contains bottom circle of cylinder
+	// center of bottom circle of cylinder
+	//	vcc = vCylinderPos - vCylinderAxis*(fCylinderSize*REAL(0.5));
+	vcc[0] = (cData.vCylinderPos)[0] - dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+	vcc[1] = (cData.vCylinderPos)[1] - dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+	vcc[2] = (cData.vCylinderPos)[2] - dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+	// ************************************
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 28)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 29)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 30)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 31)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 32)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 33)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 34)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 35)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 36)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 37)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 38)) 
+	{
+		return 0;
+	}
+
+	if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 39)) 
+	{
+		return 0;
+	}
+
+	return 1;
+}
+
+int _cldClipCylinderToBox(sCylinderBoxData& cData)
+{
+
+	// calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal
+	dVector3 vN;
+	dReal fTemp1 = dVector3Dot(cData.vCylinderAxis,cData.vNormal);
+	vN[0]	=	cData.vNormal[0] - dMUL(cData.vCylinderAxis[0],fTemp1);
+	vN[1]	=	cData.vNormal[1] - dMUL(cData.vCylinderAxis[1],fTemp1);
+	vN[2]	=	cData.vNormal[2] - dMUL(cData.vCylinderAxis[2],fTemp1);
+
+	// normalize that vector
+	dNormalize3(vN);
+
+	// translate cylinder end points by the vector
+	dVector3 vCposTrans;
+	vCposTrans[0] = cData.vCylinderPos[0] + dMUL(vN[0],cData.fCylinderRadius);
+	vCposTrans[1] = cData.vCylinderPos[1] + dMUL(vN[1],cData.fCylinderRadius);
+	vCposTrans[2] = cData.vCylinderPos[2] + dMUL(vN[2],cData.fCylinderRadius);
+
+	cData.vEp0[0]  = vCposTrans[0] + dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+	cData.vEp0[1]  = vCposTrans[1] + dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+	cData.vEp0[2]  = vCposTrans[2] + dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+
+	cData.vEp1[0]  = vCposTrans[0] - dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+	cData.vEp1[1]  = vCposTrans[1] - dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+	cData.vEp1[2]  = vCposTrans[2] - dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+
+	// transform edge points in box space
+	cData.vEp0[0] -= cData.vBoxPos[0];
+	cData.vEp0[1] -= cData.vBoxPos[1];
+	cData.vEp0[2] -= cData.vBoxPos[2];
+
+	cData.vEp1[0] -= cData.vBoxPos[0];
+	cData.vEp1[1] -= cData.vBoxPos[1];
+	cData.vEp1[2] -= cData.vBoxPos[2];
+
+	dVector3 vTemp1;
+	// clip the edge to box 
+	dVector4 plPlane;
+	// plane 0 +x
+	dMat3GetCol(cData.mBoxRot,0,vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// plane 1 +y
+	dMat3GetCol(cData.mBoxRot,1,vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// plane 2 +z
+	dMat3GetCol(cData.mBoxRot,2,vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// plane 3 -x
+	dMat3GetCol(cData.mBoxRot,0,vTemp1);
+	dVector3Inv(vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// plane 4 -y
+	dMat3GetCol(cData.mBoxRot,1,vTemp1);
+	dVector3Inv(vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// plane 5 -z
+	dMat3GetCol(cData.mBoxRot,2,vTemp1);
+	dVector3Inv(vTemp1);
+	dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane);
+	if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) 
+	{ 
+		return 0; 
+	}
+
+	// calculate depths for both contact points
+	cData.fDepth0 = cData.fBestrb + dVector3Dot(cData.vEp0, cData.vNormal);
+	cData.fDepth1 = cData.fBestrb + dVector3Dot(cData.vEp1, cData.vNormal);
+
+	// clamp depths to 0
+	if(cData.fDepth0<0) 
+	{
+		cData.fDepth0 = REAL(0.0);
+	}
+
+	if(cData.fDepth1<0) 
+	{
+		cData.fDepth1 = REAL(0.0);
+	}
+
+	// back transform edge points from box to absolute space
+	cData.vEp0[0] += cData.vBoxPos[0];
+	cData.vEp0[1] += cData.vBoxPos[1];
+	cData.vEp0[2] += cData.vBoxPos[2];
+
+	cData.vEp1[0] += cData.vBoxPos[0];
+	cData.vEp1[1] += cData.vBoxPos[1];
+	cData.vEp1[2] += cData.vBoxPos[2];
+
+	dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip);
+	Contact0->depth = cData.fDepth0;
+	dVector3Copy(cData.vNormal,Contact0->normal);
+	dVector3Copy(cData.vEp0,Contact0->pos);
+	Contact0->g1 = cData.gCylinder;
+	Contact0->g2 = cData.gBox;
+	dVector3Inv(Contact0->normal);
+	cData.nContacts++;
+	
+	dContactGeom* Contact1 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip);
+	Contact1->depth = cData.fDepth1;
+	dVector3Copy(cData.vNormal,Contact1->normal);
+	dVector3Copy(cData.vEp1,Contact1->pos);
+	Contact1->g1 = cData.gCylinder;
+	Contact1->g2 = cData.gBox;
+	dVector3Inv(Contact1->normal);
+	cData.nContacts++;
+
+	return 1;
+}
+
+
+void _cldClipBoxToCylinder(sCylinderBoxData& cData ) 
+{
+	dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel;
+	// check which circle from cylinder we take for clipping
+	if ( dVector3Dot(cData.vCylinderAxis, cData.vNormal) > REAL(0.0) ) 
+	{
+		// get top circle
+		vCylinderCirclePos[0] = cData.vCylinderPos[0] + dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+		vCylinderCirclePos[1] = cData.vCylinderPos[1] + dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+		vCylinderCirclePos[2] = cData.vCylinderPos[2] + dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+
+		vCylinderCircleNormal_Rel[0] = REAL(0.0);
+		vCylinderCircleNormal_Rel[1] = REAL(0.0);
+		vCylinderCircleNormal_Rel[2] = REAL(0.0);
+		vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0);
+	}
+	else 
+	{
+		// get bottom circle
+		vCylinderCirclePos[0] = cData.vCylinderPos[0] - dMUL(cData.vCylinderAxis[0],dMUL(cData.fCylinderSize,REAL(0.5)));
+		vCylinderCirclePos[1] = cData.vCylinderPos[1] - dMUL(cData.vCylinderAxis[1],dMUL(cData.fCylinderSize,REAL(0.5)));
+		vCylinderCirclePos[2] = cData.vCylinderPos[2] - dMUL(cData.vCylinderAxis[2],dMUL(cData.fCylinderSize,REAL(0.5)));
+
+		vCylinderCircleNormal_Rel[0] = REAL(0.0);
+		vCylinderCircleNormal_Rel[1] = REAL(0.0);
+		vCylinderCircleNormal_Rel[2] = REAL(0.0);
+		vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0);
+	}
+
+	// vNr is normal in Box frame, pointing from Cylinder to Box
+	dVector3 vNr;
+	dMatrix3 mBoxInv;
+
+	// Find a way to use quaternion
+	dMatrix3Inv(cData.mBoxRot,mBoxInv);
+	dMultiplyMat3Vec3(mBoxInv,cData.vNormal,vNr);
+
+	dVector3 vAbsNormal;
+
+	vAbsNormal[0] = dFabs( vNr[0] );
+	vAbsNormal[1] = dFabs( vNr[1] );
+	vAbsNormal[2] = dFabs( vNr[2] );
+
+	// find which face in box is closest to cylinder
+	int iB0, iB1, iB2;
+
+	// Different from Croteam's code
+	if (vAbsNormal[1] > vAbsNormal[0]) 
+	{
+		// 1 > 0
+		if (vAbsNormal[0]> vAbsNormal[2]) 
+		{
+			// 0 > 2 -> 1 > 0 >2
+			iB0 = 1; iB1 = 0; iB2 = 2;
+		} 
+		else 
+		{
+			// 2 > 0-> Must compare 1 and 2
+			if (vAbsNormal[1] > vAbsNormal[2])
+			{
+				// 1 > 2 -> 1 > 2 > 0
+				iB0 = 1; iB1 = 2; iB2 = 0;
+			}
+			else
+			{
+				// 2 > 1 -> 2 > 1 > 0;
+				iB0 = 2; iB1 = 1; iB2 = 0;
+			}			
+		}
+	} 
+	else 
+	{
+		// 0 > 1
+		if (vAbsNormal[1] > vAbsNormal[2]) 
+		{
+			// 1 > 2 -> 0 > 1 > 2
+			iB0 = 0; iB1 = 1; iB2 = 2;
+		}
+		else 
+		{
+			// 2 > 1 -> Must compare 0 and 2
+			if (vAbsNormal[0] > vAbsNormal[2])
+			{
+				// 0 > 2 -> 0 > 2 > 1;
+				iB0 = 0; iB1 = 2; iB2 = 1;
+			}
+			else
+			{
+				// 2 > 0 -> 2 > 0 > 1;
+				iB0 = 2; iB1 = 0; iB2 = 1;
+			}		
+		}
+	}
+
+	dVector3 vCenter;
+	// find center of box polygon
+	dVector3 vTemp;
+	if (vNr[iB0] > 0) 
+	{
+		dMat3GetCol(cData.mBoxRot,iB0,vTemp);
+		vCenter[0] = cData.vBoxPos[0] - dMUL(cData.vBoxHalfSize[iB0],vTemp[0]);
+		vCenter[1] = cData.vBoxPos[1] - dMUL(cData.vBoxHalfSize[iB0],vTemp[1]);
+		vCenter[2] = cData.vBoxPos[2] - dMUL(cData.vBoxHalfSize[iB0],vTemp[2]);
+	}
+	else 
+	{
+		dMat3GetCol(cData.mBoxRot,iB0,vTemp);
+		vCenter[0] = cData.vBoxPos[0] + dMUL(cData.vBoxHalfSize[iB0],vTemp[0]);
+		vCenter[1] = cData.vBoxPos[1] + dMUL(cData.vBoxHalfSize[iB0],vTemp[1]);
+		vCenter[2] = cData.vBoxPos[2] + dMUL(cData.vBoxHalfSize[iB0],vTemp[2]);
+	}
+
+	// find the vertices of box polygon
+	dVector3 avPoints[4];
+	dVector3 avTempArray1[MAX_CYLBOX_CLIP_POINTS];
+	dVector3 avTempArray2[MAX_CYLBOX_CLIP_POINTS];
+
+	int i=0;
+	for(i=0; i<MAX_CYLBOX_CLIP_POINTS; i++) 
+	{
+		avTempArray1[i][0] = REAL(0.0);
+		avTempArray1[i][1] = REAL(0.0);
+		avTempArray1[i][2] = REAL(0.0);
+
+		avTempArray2[i][0] = REAL(0.0);
+		avTempArray2[i][1] = REAL(0.0);
+		avTempArray2[i][2] = REAL(0.0);
+	}
+
+	dVector3 vAxis1, vAxis2;
+
+	dMat3GetCol(cData.mBoxRot,iB1,vAxis1);
+	dMat3GetCol(cData.mBoxRot,iB2,vAxis2);
+
+	avPoints[0][0] = vCenter[0] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[0]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[0]);
+	avPoints[0][1] = vCenter[1] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[1]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[1]);
+	avPoints[0][2] = vCenter[2] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[2]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[2]);
+
+	avPoints[1][0] = vCenter[0] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[0]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[0]);
+	avPoints[1][1] = vCenter[1] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[1]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[1]);
+	avPoints[1][2] = vCenter[2] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[2]) - dMUL(cData.vBoxHalfSize[iB2],vAxis2[2]);
+
+	avPoints[2][0] = vCenter[0] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[0]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[0]);
+	avPoints[2][1] = vCenter[1] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[1]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[1]);
+	avPoints[2][2] = vCenter[2] - dMUL(cData.vBoxHalfSize[iB1],vAxis1[2]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[2]);
+
+	avPoints[3][0] = vCenter[0] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[0]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[0]);
+	avPoints[3][1] = vCenter[1] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[1]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[1]);
+	avPoints[3][2] = vCenter[2] + dMUL(cData.vBoxHalfSize[iB1],vAxis1[2]) + dMUL(cData.vBoxHalfSize[iB2],vAxis2[2]);
+
+	// transform box points to space of cylinder circle
+	dMatrix3 mCylinderInv;
+	dMatrix3Inv(cData.mCylinderRot,mCylinderInv);
+
+	for(i=0; i<4; i++) 
+	{
+		dVector3Subtract(avPoints[i],vCylinderCirclePos,vTemp);
+		dMultiplyMat3Vec3(mCylinderInv,vTemp,avPoints[i]);
+	}
+
+	int iTmpCounter1 = 0;
+	int iTmpCounter2 = 0;
+	dVector4 plPlane;
+
+	// plane of cylinder that contains circle for intersection
+	dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane);
+	dClipPolyToPlane(avPoints, 4, avTempArray1, iTmpCounter1, plPlane);
+
+
+	// Body of base circle of Cylinder
+	int nCircleSegment = 0;
+	for (nCircleSegment = 0; nCircleSegment < nCYLINDER_SEGMENT; nCircleSegment++)
+	{
+		dConstructPlane(cData.avCylinderNormals[nCircleSegment],cData.fCylinderRadius,plPlane);
+
+		if (0 == (nCircleSegment % 2))
+		{
+			dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane);
+		}
+		else
+		{
+			dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane );
+		}
+
+	}
+	
+	// back transform clipped points to absolute space
+	dReal ftmpdot;	
+	dReal fTempDepth;
+	dVector3 vPoint;
+
+	if (nCircleSegment %2)
+	{
+		for( i=0; i<iTmpCounter2; i++)
+		{
+			dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray2[i]);
+			vPoint[0] += vCylinderCirclePos[0];
+			vPoint[1] += vCylinderCirclePos[1];
+			vPoint[2] += vCylinderCirclePos[2];
+
+			dVector3Subtract(vPoint,cData.vCylinderPos,vTemp);
+			ftmpdot	 = dVector3Dot(vTemp, cData.vNormal);
+			fTempDepth = cData.fBestrc - ftmpdot;
+			// Depth must be positive
+			if (fTempDepth > REAL(0.0))
+			{
+				// generate contacts
+				dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip);
+				Contact0->depth = fTempDepth;
+				dVector3Copy(cData.vNormal,Contact0->normal);
+				dVector3Copy(vPoint,Contact0->pos);
+				Contact0->g1 = cData.gCylinder;
+				Contact0->g2 = cData.gBox;
+				dVector3Inv(Contact0->normal);
+				cData.nContacts++;
+			}
+		}
+	}
+	else
+	{
+		for( i=0; i<iTmpCounter1; i++)
+		{
+			dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray1[i]);
+			vPoint[0] += vCylinderCirclePos[0];
+			vPoint[1] += vCylinderCirclePos[1];
+			vPoint[2] += vCylinderCirclePos[2];
+
+			dVector3Subtract(vPoint,cData.vCylinderPos,vTemp);
+			ftmpdot	 = dVector3Dot(vTemp, cData.vNormal);
+			fTempDepth = cData.fBestrc - ftmpdot;
+			// Depth must be positive
+			if (fTempDepth > REAL(0.0))
+			{
+				// generate contacts
+				dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip);
+				Contact0->depth = fTempDepth;
+				dVector3Copy(cData.vNormal,Contact0->normal);
+				dVector3Copy(vPoint,Contact0->pos);
+				Contact0->g1 = cData.gCylinder;
+				Contact0->g2 = cData.gBox;
+				dVector3Inv(Contact0->normal);
+				cData.nContacts++;
+			}
+		}
+	}
+}
+
+
+// Cylinder - Box by CroTeam
+// Ported by Nguyen Binh
+int dCollideCylinderBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip)
+{
+	sCylinderBoxData	cData;
+
+	// Assign ODE stuff
+	cData.gCylinder = o1;
+	cData.gBox		= o2;
+	cData.iFlags	= flags;
+	cData.iSkip		= skip;
+	cData.gContact	= contact;
+
+	// initialize collider
+	_cldInitCylinderBox( cData );
+
+	// do intersection test and find best separating axis
+	if(!_cldTestSeparatingAxes( cData ) ) 
+	{
+		// if not found do nothing
+		return 0;
+	}
+
+	// if best separation axis is not found
+	if ( cData.iBestAxis == 0 ) 
+	{
+		// this should not happen (we should already exit in that case)
+
+		// do nothing
+		return 0;
+	}
+
+	dReal fdot = dVector3Dot(cData.vNormal,cData.vCylinderAxis);
+	// choose which clipping method are we going to apply
+	if (dFabs(fdot) < REAL(0.9) ) 
+	{
+		// clip cylinder over box
+		if(!_cldClipCylinderToBox(cData)) 
+		{
+			return 0;
+		}
+	} 
+	else 
+	{
+		_cldClipBoxToCylinder(cData);  
+	}
+
+	return cData.nContacts;
+}
+