ode/src/collision_cylinder_plane.cpp
changeset 0 2f259fa3e83a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ode/src/collision_cylinder_plane.cpp	Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,286 @@
+/*************************************************************************
+*                                                                       *
+* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       *
+* All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
+*                                                                       *
+* This library is free software; you can redistribute it and/or         *
+* modify it under the terms of EITHER:                                  *
+*   (1) The GNU Lesser General Public License as published by the Free  *
+*       Software Foundation; either version 2.1 of the License, or (at  *
+*       your option) any later version. The text of the GNU Lesser      *
+*       General Public License is included with this library in the     *
+*       file LICENSE.TXT.                                               *
+*   (2) The BSD-style license that is included with this library in     *
+*       the file LICENSE-BSD.TXT.                                       *
+*                                                                       *
+* This library is distributed in the hope that it will be useful,       *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
+* LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
+*                                                                       *
+*************************************************************************/
+
+
+/*
+ * Cylinder-Plane collider by Christoph Beyer ( boernerb@web.de )
+ *
+ * This testing basically comes down to testing the intersection
+ * of the cylinder caps (discs) with the plane.
+ * 
+ */
+
+#include <ode/collision.h>
+#include <ode/matrix.h>
+#include <ode/rotation.h>
+#include <ode/odemath.h>
+#include <ode/objects.h>
+
+#include "collision_kernel.h"	// for dxGeom
+
+int dCollideCylinderPlane(dxGeom *Cylinder, dxGeom *Plane, int flags, dContactGeom *contact, int skip)
+{
+
+	unsigned char* pContactData = (unsigned char*)contact;
+	int GeomCount = 0; // count of used contactgeoms
+
+	const dReal toleranz = REAL(0.0001f);
+
+
+	// Get the properties of the cylinder (length+radius)
+	dReal radius, length;
+	dGeomCylinderGetParams(Cylinder, &radius, &length);
+	dVector3 &cylpos = Cylinder->final_posr->pos;
+	// and the plane
+	dVector4 planevec;
+	dGeomPlaneGetParams(Plane, planevec);
+	dVector3 PlaneNormal = {planevec[0],planevec[1],planevec[2]};
+
+	dVector3 G1Pos1, G1Pos2, vDir1;
+	vDir1[0] = Cylinder->final_posr->R[2];
+	vDir1[1] = Cylinder->final_posr->R[6];
+	vDir1[2] = Cylinder->final_posr->R[10];
+
+	dReal s;
+	s = dMUL(length,REAL(0.5));
+	G1Pos2[0] = dMUL(vDir1[0],s) + cylpos[0];
+	G1Pos2[1] = dMUL(vDir1[1],s) + cylpos[1];
+	G1Pos2[2] = dMUL(vDir1[2],s) + cylpos[2];
+
+	G1Pos1[0] = dMUL(vDir1[0],-s) + cylpos[0];
+	G1Pos1[1] = dMUL(vDir1[1],-s) + cylpos[1];
+	G1Pos1[2] = dMUL(vDir1[2],-s) + cylpos[2];
+
+	dVector3 C;
+
+	// parallel-check
+	s = dMUL(vDir1[0],PlaneNormal[0]) + dMUL(vDir1[1],PlaneNormal[1]) + dMUL(vDir1[2],PlaneNormal[2]);
+	if(s < 0)
+		s += REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel
+	else
+		s -= REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel
+	if(s < toleranz && s > (-toleranz))
+	{
+		// discs are parallel to the plane
+
+		// 1.compute if, and where contacts are
+		dVector3 P;
+		s = planevec[3] - dMUL(planevec[0],G1Pos1[0]) - dMUL(planevec[1],G1Pos1[1]) - dMUL(planevec[2],G1Pos1[2]);
+		dReal t;
+		t = planevec[3] - dMUL(planevec[0],G1Pos2[0]) - dMUL(planevec[1],G1Pos2[1]) - dMUL(planevec[2],G1Pos2[2]);
+		if(s >= t) // s == t does never happen, 
+		{
+			if(s >= 0)
+			{
+				// 1. Disc
+				P[0] = G1Pos1[0];
+				P[1] = G1Pos1[1];
+				P[2] = G1Pos1[2];
+			}
+			else
+				return GeomCount; // no contacts
+		}
+		else
+		{
+			if(t >= 0)
+			{
+				// 2. Disc
+				P[0] = G1Pos2[0];
+				P[1] = G1Pos2[1];
+				P[2] = G1Pos2[2];
+			}
+			else
+				return GeomCount; // no contacts
+		}
+
+		// 2. generate a coordinate-system on the disc
+		dVector3 V1, V2;
+		if(vDir1[0] < toleranz && vDir1[0] > (-toleranz))
+		{
+			// not x-axis
+			V1[0] = vDir1[0] + REAL(1.0); // random value
+			V1[1] = vDir1[1];
+			V1[2] = vDir1[2];
+		}
+		else
+		{
+			// maybe x-axis
+			V1[0] = vDir1[0];
+			V1[1] = vDir1[1] + REAL(1.0); // random value
+			V1[2] = vDir1[2];
+		}
+		// V1 is now another direction than vDir1
+		// Cross-product
+	    V2[0] = dMUL(V1[1],vDir1[2]) - dMUL(V1[2],vDir1[1]);
+		V2[1] = dMUL(V1[2],vDir1[0]) - dMUL(V1[0],vDir1[2]);
+		V2[2] = dMUL(V1[0],vDir1[1]) - dMUL(V1[1],vDir1[0]);
+		// make unit V2
+		t = dSqrt(dMUL(V2[0],V2[0]) + dMUL(V2[1],V2[1]) + dMUL(V2[2],V2[2]));
+		t = dDIV(radius,t);
+		V2[0] = dMUL(V2[0],t);
+		V2[1] = dMUL(V2[1],t);
+		V2[2] = dMUL(V2[2],t);
+		// cross again
+	    V1[0] = dMUL(V2[1],vDir1[2]) - dMUL(V2[2],vDir1[1]);
+		V1[1] = dMUL(V2[2],vDir1[0]) - dMUL(V2[0],vDir1[2]);
+		V1[2] = dMUL(V2[0],vDir1[1]) - dMUL(V2[1],vDir1[0]);
+		// |V2| is 'radius' and vDir1 unit, so |V1| is 'radius'
+		// V1 = first axis
+		// V2 = second axis
+
+		// 3. generate contactpoints
+
+		// Potential contact 1
+		contact->pos[0] = P[0] + V1[0];
+		contact->pos[1] = P[1] + V1[1];
+		contact->pos[2] = P[2] + V1[2];
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth > 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+
+		// Potential contact 2
+		contact->pos[0] = P[0] - V1[0];
+		contact->pos[1] = P[1] - V1[1];
+		contact->pos[2] = P[2] - V1[2];
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth > 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+
+		// Potential contact 3
+		contact->pos[0] = P[0] + V2[0];
+		contact->pos[1] = P[1] + V2[1];
+		contact->pos[2] = P[2] + V2[2];
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth > 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+
+		// Potential contact 4
+		contact->pos[0] = P[0] - V2[0];
+		contact->pos[1] = P[1] - V2[1];
+		contact->pos[2] = P[2] - V2[2];
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth > 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+	}
+	else
+	{
+		dReal t = -(dMUL((-PlaneNormal[0]),vDir1[0]) + dMUL((-PlaneNormal[1]),vDir1[1]) + dMUL((-PlaneNormal[2]),vDir1[2]));
+		C[0] = dMUL(vDir1[0],t) - PlaneNormal[0];
+		C[1] = dMUL(vDir1[1],t) - PlaneNormal[1];
+		C[2] = dMUL(vDir1[2],t) - PlaneNormal[2];
+		s = dSqrt(dMUL(C[0],C[0]) + dMUL(C[1],C[1]) + dMUL(C[2],C[2]));
+		// move C onto the circle
+		s = dDIV(radius,s);
+		C[0] = dMUL(C[0],s);
+		C[1] = dMUL(C[1],s);
+		C[2] = dMUL(C[2],s);
+
+		// deepest point of disc 1
+		contact->pos[0] = C[0] + G1Pos1[0];
+		contact->pos[1] = C[1] + G1Pos1[1];
+		contact->pos[2] = C[2] + G1Pos1[2];
+
+		// depth of the deepest point
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth >= 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+
+		// C is still computed
+
+		// deepest point of disc 2
+		contact->pos[0] = C[0] + G1Pos2[0];
+		contact->pos[1] = C[1] + G1Pos2[1];
+		contact->pos[2] = C[2] + G1Pos2[2];
+
+		// depth of the deepest point
+		contact->depth = planevec[3] - dMUL(planevec[0],contact->pos[0]) - dMUL(planevec[1],contact->pos[1]) - dMUL(planevec[2],contact->pos[2]);
+		if(contact->depth >= 0)
+		{
+			contact->normal[0] = PlaneNormal[0];
+			contact->normal[1] = PlaneNormal[1];
+			contact->normal[2] = PlaneNormal[2];
+			contact->g1 = Cylinder;
+			contact->g2 = Plane;
+			GeomCount++;
+			if( GeomCount >= (flags & 0x0ffff))
+				return GeomCount; // enough contactgeoms
+			pContactData += skip;
+			contact = (dContactGeom*)pContactData;
+		}
+	}
+	return GeomCount;
+}