uiutils/gamerecognizer/src/GameRecognizer.cpp
changeset 0 2f259fa3e83a
child 4 8ca85d2f0db7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uiutils/gamerecognizer/src/GameRecognizer.cpp	Tue Feb 02 01:00:49 2010 +0200
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  
+*
+*/
+
+
+#include <f32file.h>
+#include <s32mem.h>
+#include <ImplementationProxy.h>
+#include "GameRecognizer.h"
+
+//
+// CGameRecognizer
+//
+CGameRecognizer::CGameRecognizer ()
+:CApaDataRecognizerType(KUidMimeGameDataRecognizerValue, CApaDataRecognizerType::EHigh)
+    {
+    iCountDataTypes= KSupportedGameDataMimetypes;
+    }
+
+TUint CGameRecognizer::PreferredBufSize()
+    {
+    // no buffer recognition yet
+    return 128;
+    }
+
+TDataType CGameRecognizer::SupportedDataTypeL(TInt aIndex) const
+    {
+    __ASSERT_DEBUG(aIndex>=0 && aIndex < KSupportedGameDataMimetypes, User::Invariant());
+    switch (aIndex)
+        {
+        case 0:
+        default:
+            return TDataType( KGameDataMimeType );
+        }
+    }
+
+void CGameRecognizer::DoRecognizeL( const TDesC& aName, const TDesC8& aBuffer)
+    {
+    TBool     nameOk( EFalse );
+    TBool     headerOk( EFalse );
+
+    iConfidence = ENotRecognized;
+    if ( aBuffer.Length() < 10 )
+    	{
+        return;
+    	}
+
+    // First try the name. Then the data.
+    nameOk  = NameRecognizedL( aName );
+    headerOk = HeaderRecognized( aBuffer );
+
+    if ( nameOk && headerOk )
+        {
+        iConfidence = ECertain;
+        }
+    else if ( !nameOk && headerOk)
+        {
+        iConfidence = EProbable;
+        }
+    else if ( nameOk && !headerOk )
+        {
+        iConfidence = EPossible;
+        }
+    else
+    	{
+        return;
+    	}
+
+    iDataType = TDataType( KGameDataMimeType );
+    }
+
+TBool CGameRecognizer::HeaderRecognized( const TDesC8& aBuffer ) const
+    {
+    if ( aBuffer.Find( KGndHeader ) > 10 )
+    	{
+        return ETrue;
+    	}
+    else
+    	{
+        return EFalse;
+    	}
+    }
+
+TBool CGameRecognizer::NameRecognizedL( const TDesC& aName) const
+    {
+    TBool ret = EFalse;
+    if ( aName.Length() > 5 )
+        {
+        TInt dotPos = aName.LocateReverse( '.' );
+        if (dotPos != KErrNotFound)
+            {
+            TInt extLength = aName.Length() - dotPos;
+            HBufC* ext = aName.Right( extLength ).AllocL();
+            CleanupStack::PushL( ext );
+            if ( ext->CompareF( KDotNGD )==0 )
+                {
+                ret = ETrue;
+                }
+            CleanupStack::PopAndDestroy( ext );
+            }
+        }
+    return ret;
+    }
+
+CApaDataRecognizerType* CGameRecognizer::CreateRecognizerL()
+    {
+    return new (ELeave) CGameRecognizer();
+    }
+
+const TImplementationProxy ImplementationTable[] =
+    {
+    IMPLEMENTATION_PROXY_ENTRY(KMimeGameDataRecognizerImplementationUid,
+                               CGameRecognizer::CreateRecognizerL)
+    };
+
+EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
+    {
+    aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
+    return ImplementationTable;
+    }
+
+// End of File