--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uifw/ganes/src/HgVgHelper.cpp Wed Sep 01 12:16:19 2010 +0100
@@ -0,0 +1,556 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+// INCLUDE FILES
+
+#include "HgVgHelper.h"
+#include "HgVgDrawBuffer.h"
+#include "HgVgImageCreator.h"
+
+#include <e32math.h>
+#include <gulicon.h>
+#include <fbs.h>
+#include <nvg.h>
+#include <AknIconHeader.h>
+#include <AknIconUtils.h>
+
+const TInt KVertexX(0);
+const TInt KVertexY(1);
+const TInt KVertexZ(2);
+const TInt KNumColorValues(4);
+const TInt KNumColorTransformValues(8);
+const VGfloat KColorByteToFloatFactor(255.0f);
+
+
+namespace HgVgHelper
+ {
+
+// ---------------------------------------------------------------------------
+// CreateNonMaskedVgImageL()
+// ---------------------------------------------------------------------------
+//
+static VGImage CreateNonMaskedVgImageL( const CFbsBitmap& aBitmap )
+ {
+ TSize size = aBitmap.SizeInPixels();
+ VGImage image = vgCreateImage(VG_sRGB_565, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED);
+
+ if ( image != VG_INVALID_HANDLE ) // to check if the image was created
+ {
+ if (aBitmap.DisplayMode() == EColor64K && !aBitmap.IsCompressedInRAM())
+ {
+ aBitmap.BeginDataAccess();
+ TInt stride = aBitmap.DataStride();
+ TUint8* ptr = (TUint8*)aBitmap.DataAddress();
+
+ vgGetError(); // to zero the error flag
+ vgImageSubData (image, ptr, stride, VG_sRGB_565, 0, 0, size.iWidth, size.iHeight );
+
+ if(vgGetError() != VG_NO_ERROR)
+ {
+ vgDestroyImage(image);
+ image = VG_INVALID_HANDLE;
+ }
+ aBitmap.EndDataAccess();
+ }
+ else
+ {
+ TSize size = aBitmap.SizeInPixels();
+ CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor64K);
+ temp->Gc().BitBlt(TPoint(0,0), &aBitmap);
+ temp->GetDrawBufferToVgImage(size, TPoint(0,0), image,
+ VG_sRGB_565);
+ delete temp;
+ }
+ }
+
+ return image;
+ }
+
+// ---------------------------------------------------------------------------
+// CreateMaskedVgImageL()
+// ---------------------------------------------------------------------------
+//
+static VGImage CreateMaskedVgImageL( CFbsBitmap* aBitmap, CFbsBitmap* aMask )
+ {
+ TSize size = aBitmap->SizeInPixels();
+ CHgVgDrawBuffer* temp = CHgVgDrawBuffer::NewL(size, EColor16MA);
+ temp->Gc().SetDrawMode(CGraphicsContext::EDrawModeWriteAlpha);
+ temp->Gc().SetBrushColor(TRgb(0,0,0,0));
+ temp->Gc().Clear();
+ temp->Gc().BitBltMasked(TPoint(0,0), aBitmap, size, aMask, EFalse);
+
+ VGImage image = vgCreateImage(VG_sRGBA_8888, size.iWidth, size.iHeight,VG_IMAGE_QUALITY_NONANTIALIASED);
+ temp->GetDrawBufferToVgImage(size, TPoint(0,0), image,
+ VG_sARGB_8888);
+
+ delete temp;
+ return image;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::CreateVgImageFromIconL()
+// ---------------------------------------------------------------------------
+//
+VGImage CreateVgImageFromIconL(const CGulIcon& aIcon)
+ {
+
+ CFbsBitmap* bitmap = aIcon.Bitmap();
+ User::LeaveIfNull(bitmap);
+ CFbsBitmap* mask = aIcon.Mask();
+
+ // if this is NVG image, rasterize it using
+ // nvg engine
+ if (bitmap->ExtendedBitmapType() != KNullUid)
+ {
+ return CHgVgImageCreator::InstanceL()->RenderImageFromIconL(bitmap);
+ }
+ else
+ {
+ // otherwise just blit/copy to vg image.
+ if (mask)
+ {
+ return CreateMaskedVgImageL(bitmap, mask);
+ }
+ else
+ {
+ return CreateNonMaskedVgImageL(*bitmap);
+ }
+ }
+
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::Clamp()
+// ---------------------------------------------------------------------------
+//
+VGfloat Clamp(VGfloat value, VGfloat min, VGfloat max)
+ {
+ VGfloat result = (value < min) ? min : value;
+ return (result > max) ? max : result;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::Lerp()
+// ---------------------------------------------------------------------------
+//
+VGfloat Lerp(VGfloat start, VGfloat end, VGfloat t)
+ {
+ return start * (1.0f - t) + end * t;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::Abs()
+// ---------------------------------------------------------------------------
+//
+VGfloat Abs(VGfloat value)
+ {
+ return (value < 0) ? -value : value;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::CalculateBoudingRect()
+// ---------------------------------------------------------------------------
+//
+void CalculateBoundingRect(TRect& aRect, VGfloat* aPoints, TInt aNumPoints,
+ const TRect& aWindowRect)
+ {
+ TInt height = aWindowRect.Height();
+
+ TPoint min((TInt)aPoints[0], height - (TInt)aPoints[1]);
+ TPoint max((TInt)aPoints[0], height - (TInt)aPoints[1]);
+
+ for (TInt i = 0; i < aNumPoints; i++)
+ {
+
+ TPoint temp((TInt)aPoints[i*2+0], height - (TInt)aPoints[i*2+1]);
+
+ min.iX = (temp.iX < min.iX) ? temp.iX : min.iX;
+ max.iX = (temp.iX > max.iX) ? temp.iX : max.iX;
+
+ min.iY = (temp.iY < min.iY) ? temp.iY : min.iY;
+ max.iY = (temp.iY > max.iY) ? temp.iY : max.iY;
+
+ }
+
+ // Top Left
+ aRect.iTl = min;
+
+ // Bottom Right
+ aRect.iBr = max;
+
+ }
+
+void TVertex::ProjectPoint(VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov)
+ {
+ VGfloat hw = aScreenWidth * 0.5f;
+ VGfloat hh = aScreenHeight * 0.5f;
+ VGfloat alpha = aFov / 2.0f;
+ double tanAlpha;
+ Math::Tan(tanAlpha, alpha);
+ VGfloat d = hw / tanAlpha;
+ iScreenX = (VGfloat)(hw + d * iTx / iTz);
+ iScreenY = (VGfloat)(hh + d * iTy / iTz);
+ }
+
+void TVertex::TransformPoint(const TMatrix& aMatrix)
+ {
+ iTx = iX * aMatrix.iM[0][0] + iY * aMatrix.iM[1][0] + iZ * aMatrix.iM[2][0] + aMatrix.iM[3][0];
+ iTy = iX * aMatrix.iM[0][1] + iY * aMatrix.iM[1][1] + iZ * aMatrix.iM[2][1] + aMatrix.iM[3][1];
+ iTz = iX * aMatrix.iM[0][2] + iY * aMatrix.iM[1][2] + iZ * aMatrix.iM[2][2] + aMatrix.iM[3][2];
+ }
+
+TMatrix::TMatrix()
+ {
+ }
+
+TMatrix::TMatrix(const TMatrix& rhs)
+ {
+ (*this) = rhs;
+ }
+
+TMatrix::~TMatrix()
+ {
+ }
+
+TMatrix& TMatrix::operator=(const TMatrix& rhs)
+ {
+ for (int i = 0; i < 4; ++i)
+ {
+ for (int j = 0; j < 4; ++j)
+ {
+ iM[i][j] = rhs.iM[i][j];
+ }
+ }
+ return *this;
+ }
+
+void TMatrix::Identity()
+ {
+ iM[0][0] = 1.0f;
+ iM[0][1] = 0.0f;
+ iM[0][2] = 0.0f;
+ iM[0][3] = 0.0f;
+
+ iM[1][0] = 0.0f;
+ iM[1][1] = 1.0f;
+ iM[1][2] = 0.0f;
+ iM[1][3] = 0.0f;
+
+ iM[2][0] = 0.0f;
+ iM[2][1] = 0.0f;
+ iM[2][2] = 1.0f;
+ iM[2][3] = 0.0f;
+
+ iM[3][0] = 0.0f;
+ iM[3][1] = 0.0f;
+ iM[3][2] = 0.0f;
+ iM[3][3] = 1.0f;
+ }
+
+
+void TMatrix::Multiply(const TMatrix& rhs)
+ {
+ VGfloat temp[4][4];
+ for (int i = 0; i < 4; ++i)
+ {
+ for (int j = 0; j < 4; ++j)
+ {
+ temp[i][j] =
+ iM[i][0] * rhs.iM[0][j] +
+ iM[i][1] * rhs.iM[1][j] +
+ iM[i][2] * rhs.iM[2][j] +
+ iM[i][3] * rhs.iM[3][j];
+ }
+ }
+ for (int i = 0; i < 4; ++i)
+ {
+ for (int j = 0; j < 4; ++j)
+ {
+ iM[i][j] = temp[i][j];
+ }
+ }
+ }
+
+
+void TMatrix::RotationX(VGfloat angle)
+ {
+ double sa, ca;
+ Math::Sin(sa, angle);
+ Math::Cos(ca, angle);
+
+ iM[0][0] = 1.0f;
+ iM[0][1] = 0.0f;
+ iM[0][2] = 0.0f;
+ iM[0][3] = 0.0f;
+
+ iM[1][0] = 0.0f;
+ iM[1][1] = ca;
+ iM[1][2] = sa;
+ iM[1][3] = 0.0f;
+
+ iM[2][0] = 0.0f;
+ iM[2][1] = -sa;
+ iM[2][2] = ca;
+ iM[2][3] = 0.0f;
+
+ iM[3][0] = 0.0f;
+ iM[3][1] = 0.0f;
+ iM[3][2] = 0.0f;
+ iM[3][3] = 1.0f;
+ }
+
+
+void TMatrix::RotationY(float angle)
+ {
+ double sa, ca;
+ Math::Sin(sa, angle);
+ Math::Cos(ca, angle);
+
+ iM[0][0] = ca;
+ iM[0][1] = 0.0f;
+ iM[0][2] = -sa;
+ iM[0][3] = 0.0f;
+
+ iM[1][0] = 0.0f;
+ iM[1][1] = 1.0f;
+ iM[1][2] = 0.0f;
+ iM[1][3] = 0.0f;
+
+ iM[2][0] = sa;
+ iM[2][1] = 0.0f;
+ iM[2][2] = ca;
+ iM[2][3] = 0.0f;
+
+ iM[3][0] = 0.0f;
+ iM[3][1] = 0.0f;
+ iM[3][2] = 0.0f;
+ iM[3][3] = 1.0f;
+ }
+
+void TMatrix::Scale(VGfloat aSx, VGfloat aSy, VGfloat aSz)
+ {
+ Identity();
+ iM[0][0] = aSx;
+ iM[1][1] = aSy;
+ iM[2][2] = aSz;
+ }
+
+void TMatrix::Translation(VGfloat aX, VGfloat aY, VGfloat aZ)
+{
+ Identity();
+
+ iM[3][0] = aX;
+ iM[3][1] = aY;
+ iM[3][2] = aZ;
+}
+
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::ComputeRotationMatrixByY
+// ---------------------------------------------------------------------------
+//
+void ComputeRotationMatrixByY(VGfloat* matrix, VGfloat angle)
+ {
+ // Build rotation matrix around Y-axis
+ double sinrad, cosrad;
+ Math::Sin (sinrad, angle );
+ Math::Cos (cosrad, angle );
+ VGfloat sa = sinrad;
+ VGfloat ca = cosrad;
+
+ VGfloat rotMatrix[] =
+ {
+ ca, 0, sa,
+ 0, 1, 0,
+ sa, 0, -ca
+ };
+
+ // copy to result.
+ for (int i = 0; i < 9; i++ )
+ matrix[i] = rotMatrix[i];
+ }
+
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::MultiplyMatrix()
+// ---------------------------------------------------------------------------
+//
+void MultiplyMatrix(VGfloat* aResult, VGfloat* aA, VGfloat* aB)
+ {
+ for (VGint i = 0; i < 3; ++i)
+ {
+ for (VGint j = 0; j < 3; ++j)
+ {
+ aResult[i*3+j] =
+ aA[j*3+0] * aB[i*3+0] +
+ aA[j*3+1] * aB[i*3+1] +
+ aA[j*3+2] * aB[i*3+2];
+ }
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::TransformVertex
+// ---------------------------------------------------------------------------
+//
+void TransformVertex(const VGfloat* inVertex, VGfloat* outVertex,
+ const VGfloat* matrix)
+ {
+ VGfloat x = inVertex[KVertexX];
+ VGfloat y = inVertex[KVertexY];
+ VGfloat z = inVertex[KVertexZ];
+
+ outVertex[KVertexX] = x * matrix[0] + y * matrix[3] + z * matrix[6];
+ outVertex[KVertexY] = x * matrix[1] + y * matrix[4] + z * matrix[7];
+ outVertex[KVertexZ] = x * matrix[2] + y * matrix[5] + z * matrix[8];
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::PerspectiveTransformVertex
+// ---------------------------------------------------------------------------
+//
+void PerspectiveTransformVertex(VGfloat* aInVertex, VGfloat* aOutVertex,
+ VGfloat aScreenWidth, VGfloat aScreenHeight, VGfloat aFov)
+ {
+/* VGfloat x = inVertex[KVertexX];
+ VGfloat y = inVertex[KVertexY];
+ VGfloat z = inVertex[KVertexZ];
+
+ outVertex[KVertexX] = screenWidth * 0.5f + fov * x / z;
+ outVertex[KVertexY] = screenHeight * 0.5f + fov * y / z;
+*/
+ VGfloat hw = aScreenWidth * 0.5f;
+ VGfloat hh = aScreenHeight * 0.5f;
+ VGfloat alpha = aFov / 2.0f;
+ double tanAlpha;
+ Math::Tan(tanAlpha, alpha);
+ VGfloat d = hw / tanAlpha;
+ aOutVertex[KVertexX] = (VGfloat)(hw + d * aInVertex[KVertexX] / aInVertex[KVertexZ]);
+ aOutVertex[KVertexY] = (VGfloat)(hh + d * aInVertex[KVertexY] / aInVertex[KVertexZ]);
+
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::DrawAlphaImage()
+// ---------------------------------------------------------------------------
+//
+void DrawImage(VGImage aImage,
+ const TPoint& aPos, const TRect& aWindowRect, TBool aCentered, TBool aLandscape)
+ {
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ vgLoadIdentity();
+ if (aLandscape)
+ {
+ vgTranslate(0.0f, 640.0f);
+ vgRotate(-90.0f);
+ }
+
+ if (!aCentered)
+ {
+ vgScale(1, -1);
+ vgTranslate(aPos.iX, -(aWindowRect.Height() - aPos.iY));
+ }
+ else
+ {
+ VGint w = vgGetParameteri(aImage, VG_IMAGE_WIDTH);
+ VGint h = vgGetParameteri(aImage, VG_IMAGE_HEIGHT);
+ vgTranslate(aPos.iX, (aWindowRect.Height() - aPos.iY));
+ vgScale(1, -1);
+ vgTranslate(-(VGfloat)w/2,-(VGfloat)h/2);
+ }
+
+ vgDrawImage(aImage);
+
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::DrawImageColorized
+// ---------------------------------------------------------------------------
+//
+void DrawImageColorized(VGImage aImage, const TRgb& aColor,
+ const TPoint& aPos, const TRect& aWindowRect, TBool aCentered, TBool aLandscape)
+ {
+
+ VGfloat values[] = { 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0 };
+
+ values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor;
+ values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor;
+ values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor;
+ values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor;
+
+ vgSetfv(VG_COLOR_TRANSFORM_VALUES, KNumColorTransformValues, values);
+ vgSeti(VG_COLOR_TRANSFORM, VG_TRUE);
+
+ HgVgHelper::DrawImage(aImage, aPos, aWindowRect, aCentered, aLandscape);
+
+ vgSeti(VG_COLOR_TRANSFORM, VG_FALSE);
+ }
+
+
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::CreatePath()
+// ---------------------------------------------------------------------------
+//
+VGPath CreatePath(VGuint aNumSegments, const VGubyte* aSegments, const VGfloat* aPoints)
+ {
+ VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0f, 0.0f, 4, 4, (unsigned int)VG_PATH_CAPABILITY_ALL);
+
+ vgAppendPathData(path, aNumSegments, aSegments, aPoints);
+
+ return path;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::CreateColorPaint()
+// ---------------------------------------------------------------------------
+//
+VGPaint CreateColorPaint(const VGfloat* aColor)
+ {
+ VGPaint paint = vgCreatePaint();
+
+ vgSetParameteri(paint, VG_PAINT_TYPE,
+ VG_PAINT_TYPE_COLOR);
+
+ vgSetParameterfv(paint, VG_PAINT_COLOR,
+ KNumColorValues, aColor);
+
+ return paint;
+ }
+
+// ---------------------------------------------------------------------------
+// HgVgHelper::CreateColorPaint()
+// ---------------------------------------------------------------------------
+//
+VGPaint CreateColorPaint(const TRgb& aColor)
+ {
+ VGfloat values[4];
+
+ values[0] = (VGfloat)aColor.Red() / KColorByteToFloatFactor;
+ values[1] = (VGfloat)aColor.Green() / KColorByteToFloatFactor;
+ values[2] = (VGfloat)aColor.Blue() / KColorByteToFloatFactor;
+ values[3] = (VGfloat)aColor.Alpha() / KColorByteToFloatFactor;
+
+ return CreateColorPaint(values);
+ }
+
+ }
+
+// End of File