// TBmpAnimTestServer.mmp
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Using relative paths for sourcepath and user includes
//
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
TARGET tbmpanimtestserver.exe
TARGETTYPE exe
UID 0x1000007A 0x101F777C
CAPABILITY All -Tcb
SOURCEPATH .
SOURCE TBmpAnimTestServer.cpp
SOURCE TAutoAnStep.cpp
SOURCE TBMPAnimStep.cpp
SOURCE Tanctl.cpp
RESOURCE TBMPAnim.rss
START RESOURCE TBMPAnim.rss
TARGETPATH /resource/apps/tbmpanim
HEADER
LANG SC
END
USERINCLUDE ../../../../appsupport/appfw/uiftestfw/inc
USERINCLUDE ../inc
APP_LAYER_SYSTEMINCLUDE
LIBRARY euser.lib fbscli.lib bmpanim.lib bafl.lib
LIBRARY eikdlg.lib eikcore.lib eikcoctl.lib cone.lib
LIBRARY testexecuteutils.lib ws32.lib appfwk_test_appui.lib
LIBRARY testexecutelogclient.lib
LIBRARY ecom.lib
LIBRARY bitgdi.lib
// Colour Multiple Bitmap
START BITMAP tbmpanim.mbm
TARGETPATH /resource/apps/tbmpanim/mbm
HEADER
SOURCEPATH ../tdata
SOURCE c8 LINK0.BMP
SOURCE 2 Link0m.bmp
SOURCE c8 Link1.bmp
SOURCE 2 LINK1M.BMP
SOURCE c8 LINK2.BMP
SOURCE 2 LINK2M.BMP
SOURCE c8 LINK3.BMP
SOURCE 2 LINK3M.BMP
SOURCE c8 LINK4.BMP
SOURCE 2 LINK4M.BMP
SOURCE c8 LINK5.BMP
SOURCE 2 LINK5M.BMP
SOURCE c8 RedBall.bmp
SOURCE 2 RedBallm.bmp
SOURCE c8 TEXTURED.BMP
SOURCE c8 Copymov1.bmp
SOURCE c8 Copymov1m.bmp
SOURCE c8 Copymov2.bmp
SOURCE c8 Copymov2m.bmp
SOURCE c8 Copymov3.bmp
SOURCE c8 Copymov3m.bmp
SOURCE c8 Copymov4.bmp
SOURCE c8 Copymov4m.bmp
SOURCE c8 Copymov5.bmp
SOURCE c8 Copymov5m.bmp
SOURCE c8 Copymov6.bmp
SOURCE c8 Copymov6m.bmp
SOURCE c8 background4.bmp
SOURCE 2 background4m.bmp
SOURCE c8 RedPurpBall.bmp
SOURCE 2 RedPurpBallm.bmp
SOURCE c8 YellowBrownBall.bmp
SOURCE 2 YellowBrownBallm.bmp
END
// B&W bitmap
START BITMAP tautoan.mbm
HEADER
TARGETPATH /resource/apps/tautoan
SOURCEPATH ../tdata
SOURCE 2 RedBall.bmp RedBallm.bmp TEXTURED.BMP
END
DEFFILE TBMPANIMTESTSERVER
// We're quite heavy on the stack... 4k in WinS isn't enough...
EPOCSTACKSIZE 0x6000
VENDORID 0x70000001
SMPSAFE