// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef SPRITEANIMATIONCLIENT_H
#define SPRITEANIMATIONCLIENT_H
#include <w32std.h>
class TAnimationConfig;
/** @internalComponent */
NONSHARABLE_CLASS(RSpriteAnimationClient) : public RAnim
{
public:
RSpriteAnimationClient(RAnimDll& aAnimDll);
~RSpriteAnimationClient();
void ConstructL(const RWsSprite& aDevice, const TDesC8& aDataType);
void ConstructL(const RWsSprite& aDevice, const TDesC8& aDataType, TInt aHostHandle);
void Start(const TAnimationConfig& aConfig);
void Stop();
void Pause();
void Resume();
void Hold();
void Unhold();
void Freeze();
void Unfreeze();
void SendEventL(TInt aEvent, const TAny* aData, TInt aDataLength);
TSize Size();
protected:
void SetMinBufferSizeL(TInt aSize);
private:
TPtr8 iBuf;
};
#endif // SPRITEANIMATIONCLIENT_H