/*
* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: EikSrv keysound map.
*
*/
#include "eikkeysoundmap.h"
#include <avkon.hrh>
const TInt KEikKeySoundMapGranularity = 4;
const TInt KEikSKeyGranularity = 16;
// class TSkey - SKey definition
// Keycode and Repeat are stored as a single code, to enable fast searching
void TSKey::Set(TInt aKeyCode, TInt aRepeatType, TInt aSid)
{
iSid = aSid;
iKeyCode = aKeyCode + (aRepeatType << 16);
}
// ===============================
// CEikKeySoundMap implementation.
// ===============================
CEikKeySoundMap* CEikKeySoundMap::NewL()
{
CEikKeySoundMap* self = new(ELeave)CEikKeySoundMap();
return self;
}
CEikKeySoundMap::~CEikKeySoundMap()
{
}
CEikKeySoundMap::CEikKeySoundMap()
:CArrayFixFlat<TSKey>(KEikSKeyGranularity)
{
}
void CEikKeySoundMap::InternalizeL(RReadStream& aStream, TInt aItems, TInt aUid)
{
for (TInt ii=0; ii<aItems; ii++)
{
TInt sid = aStream.ReadInt16L();
if (sid < 1000)
{
sid = (aUid << 16) + sid;
}
TInt key = aStream.ReadUint16L();
TInt type = aStream.ReadInt8L();
TSKey sKey;
sKey.Set(key, type, sid);
TKeyArrayFix sidKey(_FOFF(TSKey, iKeyCode), ECmpTInt);
InsertIsqL(sKey, sidKey);
}
}
TBool CEikKeySoundMap::Find(TSKey& aKey)
{
TKeyArrayFix sidKey(_FOFF(TSKey, iKeyCode), ECmpTInt);
TInt index;
if (FindIsq(aKey, sidKey, index) == 0)
{
aKey.iSid = At(index).iSid;
return ETrue;
}
return EFalse;
}
TInt CEikKeySoundMap::ContextResourceId()
{
return iContextResourceId;
}
void CEikKeySoundMap::SetContextResourceId(TInt aContextResId)
{
iContextResourceId = aContextResId;
}
// =================================
// CEikKeySoundStack implementation.
// =================================
CEikKeySoundStack* CEikKeySoundStack::NewL()
{
CEikKeySoundStack* self = new(ELeave)CEikKeySoundStack();
return self;
}
CEikKeySoundStack::~CEikKeySoundStack()
{
ResetAndDestroy();
}
CEikKeySoundStack::CEikKeySoundStack()
:CArrayPtrFlat<CEikKeySoundMap>(KEikKeySoundMapGranularity)
{
}
TBool CEikKeySoundStack::Find(TInt aScanCode, TInt aRepeat, TInt& aSid)
{
TSKey key;
// Decide on key-repeat type to check for
if (aRepeat == 0)
{
key.Set(aScanCode, ESKeyTypeShort, 0);
}
else
{
if (iPreviousRepeat == 0)
{
key.Set(aScanCode, ESKeyTypeLong, 0);
}
else
{
key.Set(aScanCode, ESKeyTypeRepeat, 0);
}
}
iPreviousRepeat = aRepeat;
// Check in top layer
TInt index = Count();
while (index)
{
index--;
CEikKeySoundMap* map = At(index);
if (map->Find(key))
{
if (key.iSid == EAvkonSIDNoSound)
return EFalse;
else if (key.iSid == EAvkonSIDDefaultSound)
{
// Go direct to play default sound
index = 1;
continue;
}
else
{
aSid = key.iSid;
return ETrue;
}
}
}
return EFalse;
}