/*
* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef GAMERECOGNIZER_H
#define GAMERECOGNIZER_H
// includes
#include <apmrec.h> // For CApaDataRecognizerType
// constants
const TInt KMimeGameDataRecognizerValue = 0x01005A08;
const TInt KMimeGameDataRecognizerImplementationUid = 0x11005A08;
const TUid KUidMimeGameDataRecognizerValue = { KMimeGameDataRecognizerValue };
// We support only wmlc and wmlsc, but can recognize also
// other types internaly.
const TInt KSupportedGameDataMimetypes(1);
// Exported mimetypes
_LIT8( KGameDataMimeType, "application/x-nokiaGameData");
_LIT( KDotNGD,".ngd");
_LIT8( KGndHeader, "NGDX" );
//
// CGameRecognizer
//
class CGameRecognizer : public CApaDataRecognizerType
{
public: // from CApaDataRecognizerType
CGameRecognizer();
virtual TUint PreferredBufSize();
virtual TDataType SupportedDataTypeL(TInt aIndex) const;
static CApaDataRecognizerType* CreateRecognizerL();
private: // from CApaDataRecognizerType
virtual void DoRecognizeL(const TDesC& aName, const TDesC8& aBuffer);
// New funtions
private:
TBool NameRecognizedL( const TDesC& aName) const;
TBool HeaderRecognized( const TDesC8& aName) const;
};
#endif // GAMERECOGNIZER_H
// END FILE