/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef HGVGSKINRENDERER_H_
#define HGVGSKINRENDERER_H_
// INCLUDES
#include <e32base.h>
#include <VG/openvg.h>
#include <AknUtils.h>
// FORWARD DECLARATIONS
class CHgVgDrawBuffer;
/**
* Helper class for rendering skin to media wall.
*/
NONSHARABLE_CLASS(CHgVgSkinRenderer) : CBase
{
public:
/**
* Creates new CHgVgSkinRenderer.
*
* @param aRect window rectangle.
* @return HgVgSkinRenderer-object.
*/
static CHgVgSkinRenderer* NewL (const TRect& aRect);
// Destructor.
virtual ~CHgVgSkinRenderer();
void SetRect( const TRect& aRect );
public: // Methods
/**
* Draws skin to draw buffer. Should be called from controls Draw method.
*
* @param aProvider provider
* @param aControl control
*/
void UpdateSkinL(const MObjectProvider* aProvider,
const CCoeControl* aControl);
/**
* Renders skin using vg.
*
* @param aRect window rectangle.
*/
void Draw() const;
/**
*
*/
void EnableLanscapeRendering(TBool aLandscape);
protected: // Constructors
CHgVgSkinRenderer(const TRect& aRect);
void ConstructL ();
private: // Data
CHgVgDrawBuffer* iDrawBuffer;
VGImage iSkinImage;
TRect iRect;
TBool iLandscape;
};
#endif /* HGVGSKINRENDERER */