diff -r 000000000000 -r 2f259fa3e83a psln/Inc/PslnSoundActivator.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/psln/Inc/PslnSoundActivator.h Tue Feb 02 01:00:49 2010 +0200 @@ -0,0 +1,125 @@ +/* +* Copyright (c) 2004-2007 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Handles activation of sound files linked to skins. +* +*/ + + +#ifndef PSLNSOUNDACTIVATOR_H +#define PSLNSOUNDACTIVATOR_H + +#include +#include +#include + +class CPslnProfileSettingsLoader; + +// TYPE DEFINITIONS + +// Struct containing sound activation data. +struct TPslnSoundActivatorEntry + { + // Filename for the audio file. + TFileName iFullName; + // Skin instance id. + TAknsItemID iID; + }; + +/** +* Class that handles the activation of sound files linked to skins. +* +* @since 2.5 +*/ +class CPslnSoundActivator : public CBase + { + public: + + /** + * Two-phased constructor. + * @return new instance of CPslnSoundActivator. + */ + static CPslnSoundActivator* NewLC(); + + /** + * Destructor. + */ + virtual ~CPslnSoundActivator(); + + /** + * Collects sound files of the current. Call to this method + * must precede any other calls (except construction). + * @param aSkinPath path to collect from. + * @param number of sound files found. + */ + void CollectSoundsL( const TDesC& aSkinPath, TInt& aCount ); + + /** + * Activates sound files into profiles. + */ + void ActivateToProfilesL(); + + private: + + /** + * Symbian 2nd phase constructor can leave. + */ + void ConstructL(); + + /** + * Find the complete filename of the given sound file. + */ + void FindSoundFile( + TDes& aFullName, + const TDesC& aSoundFile, + const TDesC& aSkinPath ); + + /** + * Moves the sound files possibly in the skin directory. + */ + void MoveSoundFilesL(); + + /** + * C++ default constructor. + */ + CPslnSoundActivator(); + + private: // Data + + /* + * Array of sound activation entries. + */ + RArray iSoundArray; + + /* + * Has the Profiles Tone Settings DLL already been loaded. + */ + TBool iProfilesDllLoaded; + + /* + * A handle to a dynamically loadable DLL. + */ + RLibrary iProfilesDll; + + /* + * Loads Profiles Tone Settings DLL dynamically to memory. + * Allows use of the DLL through this pointer, but only for + * methods implemented within. + * Own. + */ + CPslnProfileSettingsLoader* iProfilesSetter; + }; + +#endif // PSLNSOUNDACTIVATOR_H + +// End of File