upnpmediaserver/avobjects/src/upnpcontainer.cpp
changeset 0 7f85d04be362
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/upnpmediaserver/avobjects/src/upnpcontainer.cpp	Thu Dec 17 08:52:00 2009 +0200
@@ -0,0 +1,197 @@
+/** @file
+* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies  this distribution, and is available 
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  UPnP container class implementation
+*
+*/
+
+
+// INCLUDE FILES
+#include    <upnpstring.h>
+#include    <e32base.h>
+#include    "upnpcontainer.h"
+#include    "upnpitem.h"
+#include    "upnpobjectlist.h"
+
+
+
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::CUpnpContainer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CUpnpContainer::CUpnpContainer()
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+//
+void CUpnpContainer::ConstructL(  )
+    {
+    CUpnpObject::ConstructL(  );
+    iObjects = CUpnpObjectList::NewL();
+    }
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+
+EXPORT_C CUpnpContainer* CUpnpContainer::NewL()
+    {
+    CUpnpContainer* self = new( ELeave ) CUpnpContainer;
+
+    CleanupStack::PushL( self );
+    self->ConstructL( );
+    CleanupStack::Pop();
+
+    return self;
+    }
+    
+// Destructor
+CUpnpContainer::~CUpnpContainer()
+    {
+    delete iObjects;
+    }
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::AppendObjectL
+// Appends object to internal array.
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CUpnpContainer::AppendObjectL( CUpnpObject& aNewObject )
+    {
+    // Set the parent Id to this container 
+    aNewObject.SetParentIdL( Id() );
+    iObjects->AppendObjectL( aNewObject );
+    }
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::RemoveObjectL
+// Removes object from internal array according to ID.
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CUpnpContainer::RemoveObjectL( const TDesC8& aObjectId )
+    {
+    iObjects->RemoveAndDestroy(aObjectId);
+    }
+             
+// -----------------------------------------------------------------------------
+// CUpnpContainer::FindObject
+// Finds object from internal array according to id. Is recursive, so goes down
+// the object tree.
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CUpnpObject* CUpnpContainer::FindObject( const TDesC8& aObjectId )
+    {
+    CUpnpObject* ret = NULL;
+    if ( Id() == aObjectId )
+        {
+        ret = this;
+        }
+    else
+        {
+        for (TInt i = 0; i < iObjects->ObjectCount(); i++ )
+            {
+            if ( (*iObjects)[i]->ObjectType() == EUPnPContainer )
+                {
+                // Containers can contain more stuff --> recursive action needed.
+                CUpnpObject* tmp = (static_cast<CUpnpContainer*>((*iObjects)[i]))
+                                    ->FindObject( aObjectId );
+                if ( tmp )
+                    {
+                    ret = tmp;
+                    break;
+                    }
+                }
+            else
+                {
+                // Need to check items
+                if ( (*iObjects)[i]->Id() == aObjectId )
+                    {
+                    ret = (*iObjects)[i];
+                    break;
+                    }
+                }
+            }
+        }
+    return ret;
+    }
+        
+// -----------------------------------------------------------------------------
+// CUpnpContainer::ObjectCount
+// Counts objects (including containers) from the object tree (recursive / not 
+// recursive)
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C TInt CUpnpContainer::ObjectCount()
+    {
+    return iObjects->ObjectCount();
+    }
+    
+// -----------------------------------------------------------------------------
+// CUpnpContainer::ExternalizeL
+// Writes the content to stream.
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CUpnpContainer::ExternalizeL( RWriteStream& aStream ) const
+    {
+    BaseExternalizeL( aStream );
+    }
+
+// -----------------------------------------------------------------------------
+// CUpnpContainer::InternalizeL
+// Fills container information from stream
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//	
+EXPORT_C void CUpnpContainer::InternalizeL( RReadStream& aStream )
+    {
+    BaseInternalizeL( aStream );
+    }
+    
+// -----------------------------------------------------------------------------
+// CUpnpContainer::ObjectType
+// Returns item-type
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+TUPnPObjectType CUpnpContainer::ObjectType() const
+    {
+    return EUPnPContainer;
+    }
+// -----------------------------------------------------------------------------
+// CUpnpContainer::ObjectType
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CUpnpObject* CUpnpContainer::operator[](TInt aIndex)
+    {
+    return (*iObjects)[aIndex];
+    }
+  
+   
+//  End of File