New development branch with e.g. rendering state machine and a simple Qt example application using it.
/** @file
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: UPnP container class implementation
*
*/
// INCLUDE FILES
#include <upnpstring.h>
#include <e32base.h>
#include "upnpcontainer.h"
#include "upnpitem.h"
#include "upnpobjectlist.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CUpnpContainer::CUpnpContainer
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CUpnpContainer::CUpnpContainer()
{
}
// -----------------------------------------------------------------------------
// CUpnpContainer::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CUpnpContainer::ConstructL( )
{
CUpnpObject::ConstructL( );
iObjects = CUpnpObjectList::NewL();
}
// -----------------------------------------------------------------------------
// CUpnpContainer::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
EXPORT_C CUpnpContainer* CUpnpContainer::NewL()
{
CUpnpContainer* self = new( ELeave ) CUpnpContainer;
CleanupStack::PushL( self );
self->ConstructL( );
CleanupStack::Pop();
return self;
}
// Destructor
CUpnpContainer::~CUpnpContainer()
{
delete iObjects;
}
// -----------------------------------------------------------------------------
// CUpnpContainer::AppendObjectL
// Appends object to internal array.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C void CUpnpContainer::AppendObjectL( CUpnpObject& aNewObject )
{
// Set the parent Id to this container
aNewObject.SetParentIdL( Id() );
iObjects->AppendObjectL( aNewObject );
}
// -----------------------------------------------------------------------------
// CUpnpContainer::RemoveObjectL
// Removes object from internal array according to ID.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C void CUpnpContainer::RemoveObjectL( const TDesC8& aObjectId )
{
iObjects->RemoveAndDestroy(aObjectId);
}
// -----------------------------------------------------------------------------
// CUpnpContainer::FindObject
// Finds object from internal array according to id. Is recursive, so goes down
// the object tree.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C CUpnpObject* CUpnpContainer::FindObject( const TDesC8& aObjectId )
{
CUpnpObject* ret = NULL;
if ( Id() == aObjectId )
{
ret = this;
}
else
{
for (TInt i = 0; i < iObjects->ObjectCount(); i++ )
{
if ( (*iObjects)[i]->ObjectType() == EUPnPContainer )
{
// Containers can contain more stuff --> recursive action needed.
CUpnpObject* tmp = (static_cast<CUpnpContainer*>((*iObjects)[i]))
->FindObject( aObjectId );
if ( tmp )
{
ret = tmp;
break;
}
}
else
{
// Need to check items
if ( (*iObjects)[i]->Id() == aObjectId )
{
ret = (*iObjects)[i];
break;
}
}
}
}
return ret;
}
// -----------------------------------------------------------------------------
// CUpnpContainer::ObjectCount
// Counts objects (including containers) from the object tree (recursive / not
// recursive)
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C TInt CUpnpContainer::ObjectCount()
{
return iObjects->ObjectCount();
}
// -----------------------------------------------------------------------------
// CUpnpContainer::ExternalizeL
// Writes the content to stream.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C void CUpnpContainer::ExternalizeL( RWriteStream& aStream ) const
{
BaseExternalizeL( aStream );
}
// -----------------------------------------------------------------------------
// CUpnpContainer::InternalizeL
// Fills container information from stream
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C void CUpnpContainer::InternalizeL( RReadStream& aStream )
{
BaseInternalizeL( aStream );
}
// -----------------------------------------------------------------------------
// CUpnpContainer::ObjectType
// Returns item-type
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TUPnPObjectType CUpnpContainer::ObjectType() const
{
return EUPnPContainer;
}
// -----------------------------------------------------------------------------
// CUpnpContainer::ObjectType
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
EXPORT_C CUpnpObject* CUpnpContainer::operator[](TInt aIndex)
{
return (*iObjects)[aIndex];
}
// End of File