/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Helper for upnp SHOW command
*
*/
// INCLUDE FILES
#include <upnpcommandobserver.h>
#include "upnpcommandcallbackadapter.h"
// --------------------------------------------------------------------------
// CUpnpCommandCallbackAdapter::CUpnpCommandCallbackAdapter
// Constructor
// --------------------------------------------------------------------------
//
CUpnpCommandCallbackAdapter::CUpnpCommandCallbackAdapter(
MUpnpCommandObserver* aObserver )
{
iObserver = aObserver;
}
// --------------------------------------------------------------------------
// CUpnpCommandCallbackAdapter::~CUpnpCommandCallbackAdapter
// Destructor
// --------------------------------------------------------------------------
//
CUpnpCommandCallbackAdapter::~CUpnpCommandCallbackAdapter()
{
}
// --------------------------------------------------------------------------
// CUpnpCommandCallbackAdapter::CommandEvent
// Indicates that the command has been completed.
// --------------------------------------------------------------------------
//
void CUpnpCommandCallbackAdapter::CommandEvent(
UpnpCommand::TUpnpCommandEvent aEventType,
TInt aStatusCode )
{
// If there is an observer, forward the callback
if ( iObserver )
{
if ( aEventType == UpnpCommand::EEventComplete )
{
iObserver->CommandComplete( aStatusCode );
}
else if ( aEventType == UpnpCommand::EEventProgress
&& aStatusCode > 0 )
{
// Convert progress events to CommandComplete methods of the observer
// ONLY if the progress code is a positive value. Therefore it does not
// get mixed up with real CommandComplete notifications with either
// KErrNone or an error value.
iObserver->CommandComplete( aStatusCode );
}
else
{
// eat the event
}
}
}
// End of File