/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Interface for selecting a resource within an item
*
*/
#ifndef UPNPRESOURCESELECTOR_H
#define UPNPRESOURCESELECTOR_H
// INCLUDES
#include <e32base.h>
// FORWARD DECLARATIONS
class CUpnpItem;
class CUpnpElement;
// CLASS DECLARATION
/**
* An interface for a component that selects a resource from an item.
* In upnp items have multiple resources, and it is not necessarily
* clear which one of them the client wants to display. This interface
* provides a client a clear option to choose whichever resource seems
* best.
*
* @lib upnpavcontrollerhelper.lib
* @since S60 3.2
*/
class MUPnPResourceSelector
{
public: // the interface
/**
* Selects the resource from given item. The implementing class
* should return a reference to one of the elements within the
* given item. If there is some problem in selecting a resource
* (for instance there are NO resources in the item) the method
* should leave
*
* @since S60 3.2
* @param aItem the item where to seek resources
* @return reference to selected resource
*/
virtual const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem ) = 0;
};
/**
* A helper selector that will select the original or most likely
* resource from an item, using UPnPItemUtility::ResourceFromItem.
* Most clients will find this practical.
* This class could be thought as a DEFAULT implementation for
* MUPnPResourceSelector.
*/
class TUPnPSelectDefaultResource
: public MUPnPResourceSelector
{
public:
/**
* see MUPnPResourceSelector
*/
IMPORT_C const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem );
};
/**
* A helper selector that will select the first resource available.
* This selector is handy if it is certain that there is only one
* resource available or if the first resource is always the proper
* one. (as is when sharing a local item)
*
* @since S60 3.2
*/
class TUPnPSelectFirstResource
: public MUPnPResourceSelector
{
public:
/**
* see MUPnPResourceSelector
*/
IMPORT_C const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem );
};
#endif // UPNPRESOURCESELECTOR_H
// End of File