Fixed AVController, it was accidentally set to search only for renderers. Now also servers are added to device list. Also some minor changes in package definition xml and platform API xml definition files.
/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Tool for resolving local or remote items
*
*/
#ifndef UPNPITEMRESOLVER_H
#define UPNPITEMRESOLVER_H
// INCLUDES
#include <e32base.h>
// FORWARD DECLARATIONS
class MUPnPAVController;
class MUPnPAVBrowsingSession;
class MUPnPResourceSelector;
class MUPnPItemResolverObserver;
class CUpnpItem;
class CUpnpElement;
class CUpnpAVDevice;
// CLASS DECLARATION
/**
* An interface for resolving either remote or local content.
* The interface takes in some identification of the content,
* resolves the content and asynchronously notifies when the
* content is available. The content itself is provided by
* CUpnpItem, which contains item metadata, resource and URI,
* and it can be used directly in AVController interface to
* play content on remote renderer or download content.
*
* @lib upnpavcontrollerhelper.lib
* @since S60 3.2
*/
class MUPnPItemResolver
{
public: // construction/destruction
/**
* virtual destructor
* for deleting the resolver implementation using the API pointer
*/
virtual ~MUPnPItemResolver() {}
public: // the interface
/**
* Starts resolving an object id using given session.
* given Callback is notified when result objects are available,
* or in case of an error.
* @since S60 3.2
* @param aObserver interface that will receive result callback
* @param aSelector selects the desider resource
*/
virtual void ResolveL(
MUPnPItemResolverObserver& aObserver, CUpnpAVDevice* aDevice=NULL ) = 0;
/**
* access to the resolved item.
* Note that if the object represents an item, it is not necessarily
* safe to query the resource in this item, instead you should use
* this item to query all metadata.
* Use this method after receiving MetadataBrowseComplete( KErrNone )
* @return reference to the item with the given ID
*/
virtual const CUpnpItem& Item() const = 0;
/**
* access to the pointed item's resource.
* The resource may be in the original or in the pointed item.
* This is the easiest and recommended way for accessing the
* resource.
* example:
* const TDesC& uri = browseUtil->Res().Value();
* Use this method after receiving MetadataBrowseComplete( KErrNone )
* @return reference to the upnp element of <res> type.
*/
virtual const CUpnpElement& Resource() const = 0;
};
#endif // UPNPITEMRESOLVER_H
// End of File