Fixed AVController, it was accidentally set to search only for renderers. Now also servers are added to device list. Also some minor changes in package definition xml and platform API xml definition files.
/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Interface for selecting a resource within an item
*
*/
#ifndef UPNPRESOURCESELECTOR_H
#define UPNPRESOURCESELECTOR_H
// INCLUDES
#include <e32base.h>
// FORWARD DECLARATIONS
class CUpnpItem;
class CUpnpElement;
// CLASS DECLARATION
/**
* An interface for a component that selects a resource from an item.
* In upnp items have multiple resources, and it is not necessarily
* clear which one of them the client wants to display. This interface
* provides a client a clear option to choose whichever resource seems
* best.
*
* @lib upnpavcontrollerhelper.lib
* @since S60 3.2
*/
class MUPnPResourceSelector
{
public: // the interface
/**
* Selects the resource from given item. The implementing class
* should return a reference to one of the elements within the
* given item. If there is some problem in selecting a resource
* (for instance there are NO resources in the item) the method
* should leave
*
* @since S60 3.2
* @param aItem the item where to seek resources
* @return reference to selected resource
*/
virtual const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem ) = 0;
};
/**
* A helper selector that will select the original or most likely
* resource from an item, using UPnPItemUtility::ResourceFromItem.
* Most clients will find this practical.
* This class could be thought as a DEFAULT implementation for
* MUPnPResourceSelector.
*/
class TUPnPSelectDefaultResource
: public MUPnPResourceSelector
{
public:
/**
* see MUPnPResourceSelector
*/
IMPORT_C const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem );
};
/**
* A helper selector that will select the first resource available.
* This selector is handy if it is certain that there is only one
* resource available or if the first resource is always the proper
* one. (as is when sharing a local item)
*
* @since S60 3.2
*/
class TUPnPSelectFirstResource
: public MUPnPResourceSelector
{
public:
/**
* see MUPnPResourceSelector
*/
IMPORT_C const CUpnpElement& SelectResourceL(
const CUpnpItem& aItem );
};
#endif // UPNPRESOURCESELECTOR_H
// End of File