upnpavcontroller/upnpavcontrollerhelper/src/upnpresourceselector.cpp
author Sampo Huttunen <sampo.huttunen@nokia.com>
Thu, 18 Nov 2010 15:46:57 +0200
branchIOP_Improvements
changeset 44 97caed2372ca
parent 38 5360b7ddc251
permissions -rw-r--r--
Fixed AVController, it was accidentally set to search only for renderers. Now also servers are added to device list. Also some minor changes in package definition xml and platform API xml definition files.

/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:      Interface for selecting a resource within an item
*
*/






// INCLUDE FILES
// dlnasrv / mediaserver api
#include <upnpitem.h>
#include <upnpelement.h>

// dlnasrv / avcontroller helper api
#include "upnpitemutility.h" // ResourceFromItemL, GetResElements
#include "upnpconstantdefs.h" // KElementRes
#include "upnpresourceselector.h"






// ==========================================================================
// METHODS for TUPnPSelectDefaultResource
// ==========================================================================

// --------------------------------------------------------------------------
// TUPnPSelectDefaultResource::SelectResourceL
// this algorithm works BEST
//---------------------------------------------------------------------------
EXPORT_C const CUpnpElement& TUPnPSelectDefaultResource::
    SelectResourceL(
    const CUpnpItem& aItem )
    {
    return UPnPItemUtility::ResourceFromItemL( aItem );
    }


// ==========================================================================
// METHODS for TUPnPSelectFirstResource
// ==========================================================================

// --------------------------------------------------------------------------
// TUPnPSelectFirstResource::SelectResourceL
// this algorithm works FAST
//---------------------------------------------------------------------------
EXPORT_C const CUpnpElement& TUPnPSelectFirstResource::
    SelectResourceL(
    const CUpnpItem& aItem )
    {
    return UPnPItemUtility::FindElementByNameL( aItem, KElementRes );
    }