equal
deleted
inserted
replaced
1094 if ( permissionList[i]->iParentUID ) |
1094 if ( permissionList[i]->iParentUID ) |
1095 { |
1095 { |
1096 if ( i == 0 ) |
1096 if ( i == 0 ) |
1097 { |
1097 { |
1098 // No need to check if the parent UID is a duplicate |
1098 // No need to check if the parent UID is a duplicate |
1099 parentUidList.AppendL ( permissionList[i]->iParentUID ); |
1099 parentUidList.Append( permissionList[i]->iParentUID ); |
1100 } |
1100 } |
1101 else |
1101 else |
1102 { |
1102 { |
1103 // Check parent UID list whether we have already stored the |
1103 // Check parent UID list whether we have already stored the |
1104 // UID or not |
1104 // UID or not |
1130 } |
1130 } |
1131 |
1131 |
1132 for ( k = 0; k < permissionTempList.Count(); k++ ) |
1132 for ( k = 0; k < permissionTempList.Count(); k++ ) |
1133 { |
1133 { |
1134 // Store the pointer to the main list of permissions |
1134 // Store the pointer to the main list of permissions |
1135 permissionList.AppendL ( permissionTempList[k] ); |
1135 permissionList.Append( permissionTempList[k] ); |
1136 } |
1136 } |
1137 |
1137 |
1138 // Close the temporary pointer array so that the referenced |
1138 // Close the temporary pointer array so that the referenced |
1139 // objects of it will not be deleted in the next round of the |
1139 // objects of it will not be deleted in the next round of the |
1140 // loop because the method for getting database entries deletes |
1140 // loop because the method for getting database entries deletes |