--- a/profilesservices/RingingTone3DPlugin/inc/C3DAudioPattern.h Tue Feb 02 00:22:03 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Handles accessing 3D motion pattern data.
-*
-*/
-
-
-#ifndef C3DAUDIOPATTERN_H
-#define C3DAUDIOPATTERN_H
-
-// INCLUDES
-#include <e32base.h> // CBase
-
-// FORWARD DECLARATIONS
-class RReadStream;
-class RWriteStream;
-
-// DATA TYPES
-
-// Struct representing position in three dimensional space.
-struct T3DPosition
- {
- // X-coordinate
- TInt iX;
- // Y-coordinate
- TInt iY;
- // Z-coordinate
- TInt iZ;
- };
-
-// Struct representing velocity.
-struct T3DVelocity
- {
- // Boolean indicating is scalar velocity in use
- TBool iScalar;
- // Scalar velocity
- TInt iScalarVelocity;
- // Velocity along x-axis.
- TInt iXVector;
- // Velocity along y-axis.
- TInt iYVector;
- // Velocity along z-axis.
- TInt iZVector;
- };
-
-// Struct representing update in motion pattern.
-struct T3DScriptUpdate
- {
- // Position of the trajectory.
- T3DPosition iPosition;
- // Velocity
- T3DVelocity iVelocity;
- // Time the pattern stays in this position.
- TInt iDTime;
- };
-
-// Struct representing loop in pattern.
-struct T3DLoop
- {
- // Position where to start the loop.
- TInt iLoopStart;
- // Position where to end the loop.
- TInt iLoopEnd;
- // How many times the loop is to be gone through.
- TInt iCount;
- };
-
-
-// CLASS DECLARATION
-
-/**
-* Handles accessing 3D motion pattern data.
-*
-* @lib RingingTone3DPlugin.dll
-* @since 5.0
-*/
-NONSHARABLE_CLASS (C3DAudioPattern): public CBase
- {
-
- public: // Constructors and destructor
-
- /**
- * Two-phased constructor.
- */
- static C3DAudioPattern* NewL();
-
- /**
- * Two-phased constructor.
- */
- static C3DAudioPattern* NewLC();
-
- /**
- * Two-phased constructor.
- * @param aStream Stream used to internalise the pattern.
- */
- static C3DAudioPattern* NewL( RReadStream& aStream );
-
- /**
- * Two-phased constructor.
- * @param aStream Stream used to internalise the pattern.
- */
- static C3DAudioPattern* NewLC( RReadStream& aStream );
-
- /**
- * Destructor
- */
- virtual ~C3DAudioPattern();
-
- private:
-
- /**
- * C++ default constructor.
- */
- C3DAudioPattern();
-
- private:
-
- /**
- * Internalizes the pattern from readstream.
- * @param aStream Readstream from which to internalize the pattern.
- */
- void InternalizeL( RReadStream& aStream );
-
- public:
-
- /**
- * Externalizes the pattern.
- * @param aStream Writestream to externalize the pattern to.
- */
- void ExternalizeL( RWriteStream& aStream ) const;
-
- /**
- * Sets the name of the pattern.
- * @param aName Descriptor containing the name of the pattern.
- */
- void SetNameL( const TDesC8& aName );
-
- /**
- * Getter for name of the pattern.
- * @return Descriptor containing name of the pattern.
- */
- const TDesC8& Name();
-
- /**
- * Sets the doppler of the pattern.
- * @param aDoppler Boolean whether doppler is available or not.
- */
- void SetDoppler( const TBool aDoppler );
-
- /**
- * Queries if doppler-effect is available in the pattern.
- * @return Boolean indicating whether doppler is available.
- */
- TBool DopplerAvailable() const;
-
- /**
- * Sets the reververation of pattern.
- * @param aReverb Index of reverberation used with CEnvironmentalReverbUtility.
- */
- void SetReverb( const TUint aReverb );
-
- /**
- * Queries reverberation preset of the pattern.
- * @return Reverberation preset used in pattern.
- */
- TInt Reverb() const;
-
- /**
- * Adds a new update to script.
- * @param aUpdate Update to add to the script.
- */
- void AddUpdateL( T3DScriptUpdate& aUpdate );
-
- /**
- * Used to indicate a start of a loop in pattern.
- * @param aCount Amount of times the loop takes place.
- */
- void StartLoopL( TUint& aCount );
-
- /**
- * Used to indicate end of a loop in pattern.
- */
- void EndLoop();
-
- /**
- * Getter for script containg motion pattern.
- * @return Array containing timeframes of pattern.
- */
- RArray< T3DScriptUpdate > Script();
-
-
- private: // Data
-
- // Name of the pattern.
- HBufC8* iName;
- // Initial status of doppler-effect.
- TBool iInitialDoppler;
- // Initial reverb preset.
- TUint iInitialReverb;
- // Array containing indexes of open loops.
- RArray< TInt > iOpenLoops;
- // Array containing loops in the pattern.
- RArray< T3DLoop > iLoops;
- // Array containing the whole pattern as timeframes.
- RArray< T3DScriptUpdate > iScript;
-
- };
-
-#endif // C3DAUDIOPATTERN_H
-
-// End of File