--- a/gst_plugins_base/gst/audioconvert/gstchannelmix.c Tue Aug 31 15:30:33 2010 +0300
+++ b/gst_plugins_base/gst/audioconvert/gstchannelmix.c Wed Sep 01 12:16:41 2010 +0100
@@ -1,6 +1,5 @@
/* GStreamer
* Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
- * Copyright (C) 2008 Sebastian Dröge <slomo@circular-chaos.org>
*
* gstchannelmix.c: setup of channel conversion matrices
*
@@ -115,64 +114,53 @@
};
gint c;
- /* conversions from compatible (but not the same) channel schemes */
+ /* conversions from compatible (but not the same) channel schemes. This
+ * goes two ways: if the sink has both pos1[0,1] and src has pos2[0] or
+ * if the src has both pos1[0,1] and sink has pos2[0], then we do the
+ * conversion. We hereby assume that the existance of pos1[0,1] and
+ * pos2[0] are mututally exclusive. There are no checks for that,
+ * unfortunately. This shouldn't lead to issues (like crashes or so),
+ * though. */
for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
- gint pos1_0 = -1, pos1_1 = -1, pos1_2 = -1;
- gint pos2_0 = -1, pos2_1 = -1, pos2_2 = -1;
- gint n;
+ gint pos1_0 = -1, pos1_1 = -1, pos2_0 = -1, n;
+ /* Try to go from the given 2 channels to the given 1 channel */
for (n = 0; n < this->in.channels; n++) {
if (this->in.pos[n] == conv[c].pos1[0])
pos1_0 = n;
else if (this->in.pos[n] == conv[c].pos1[1])
pos1_1 = n;
- else if (this->in.pos[n] == conv[c].pos2[0])
- pos1_2 = n;
}
for (n = 0; n < this->out.channels; n++) {
- if (this->out.pos[n] == conv[c].pos1[0])
+ if (this->out.pos[n] == conv[c].pos2[0])
pos2_0 = n;
- else if (this->out.pos[n] == conv[c].pos1[1])
- pos2_1 = n;
- else if (this->out.pos[n] == conv[c].pos2[0])
- pos2_2 = n;
+ }
+
+ if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
+ this->matrix[pos1_0][pos2_0] = 1.0;
+ this->matrix[pos1_1][pos2_0] = 1.0;
}
- /* The general idea here is to fill in channels from the same position
- * as good as possible. This means mixing left<->center and right<->center.
- */
-
- /* left -> center */
- if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 == -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 1.0;
- else if (pos1_0 != -1 && pos1_2 != -1 && pos2_0 == -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 0.5;
- else if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 != -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 1.0;
+ /* Try to go from the given 1 channel to the given 2 channels */
+ pos1_0 = -1;
+ pos1_1 = -1;
+ pos2_0 = -1;
- /* right -> center */
- if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 == -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 1.0;
- else if (pos1_1 != -1 && pos1_2 != -1 && pos2_1 == -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 0.5;
- else if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 != -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 1.0;
+ for (n = 0; n < this->out.channels; n++) {
+ if (this->out.pos[n] == conv[c].pos1[0])
+ pos1_0 = n;
+ else if (this->out.pos[n] == conv[c].pos1[1])
+ pos1_1 = n;
+ }
+ for (n = 0; n < this->in.channels; n++) {
+ if (this->in.pos[n] == conv[c].pos2[0])
+ pos2_0 = n;
+ }
- /* center -> left */
- if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 == -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 1.0;
- else if (pos1_2 != -1 && pos1_0 != -1 && pos2_2 == -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 0.5;
- else if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 != -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 1.0;
-
- /* center -> right */
- if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 == -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 1.0;
- else if (pos1_2 != -1 && pos1_1 != -1 && pos2_2 == -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 0.5;
- else if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 != -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 1.0;
+ if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
+ this->matrix[pos2_0][pos1_0] = 1.0;
+ this->matrix[pos2_0][pos1_1] = 1.0;
+ }
}
}
@@ -196,52 +184,43 @@
for (n = 0; n < caps->channels; n++) {
switch (caps->pos[n]) {
case GST_AUDIO_CHANNEL_POSITION_FRONT_MONO:
- f[1] = n;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
*has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
- f[0] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
- f[2] = n;
- *has_f = TRUE;
+ if (f[0] == -1)
+ f[0] = n;
+ else
+ f[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
- c[1] = n;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
*has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
- c[0] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
- c[2] = n;
- *has_c = TRUE;
+ if (c[0] == -1)
+ c[0] = n;
+ else
+ c[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
- r[1] = n;
+ case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
+ case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
*has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
- r[0] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
- r[2] = n;
- *has_r = TRUE;
+ if (r[0] == -1)
+ r[0] = n;
+ else
+ r[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
- s[0] = n;
+ case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
*has_s = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
- s[2] = n;
- *has_s = TRUE;
+ if (s[0] == -1)
+ s[0] = n;
+ else
+ s[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_LFE:
*has_b = TRUE;
- b[1] = n;
+ b[0] = n;
break;
default:
break;
@@ -252,69 +231,55 @@
static void
gst_channel_mix_fill_one_other (gfloat ** matrix,
AudioConvertFmt * from_caps, gint * from_idx,
- AudioConvertFmt * to_caps, gint * to_idx, gfloat ratio)
+ GstAudioChannelPosition from_pos_l,
+ GstAudioChannelPosition from_pos_r,
+ GstAudioChannelPosition from_pos_c,
+ AudioConvertFmt * to_caps, gint * to_idx,
+ GstAudioChannelPosition to_pos_l,
+ GstAudioChannelPosition to_pos_r,
+ GstAudioChannelPosition to_pos_c, gfloat ratio)
{
-
- /* src & dst have center => passthrough */
- if (from_idx[1] != -1 && to_idx[1] != -1) {
- matrix[from_idx[1]][to_idx[1]] = ratio;
- }
+ gfloat in_r, out_r[2] = { 0.f, 0.f };
- /* src & dst have left => passthrough */
- if (from_idx[0] != -1 && to_idx[0] != -1) {
- matrix[from_idx[0]][to_idx[0]] = ratio;
- }
+ /*
+ * The idea is that we add up from the input (which means that if we
+ * have stereo input, we divide their sum by two) and put that in
+ * the matrix for their output ratio (given in $ratio).
+ * For left channels, we need to invert the signal sign (* -1).
+ */
- /* src & dst have right => passthrough */
- if (from_idx[2] != -1 && to_idx[2] != -1) {
- matrix[from_idx[2]][to_idx[2]] = ratio;
+ if (from_caps->pos[from_idx[0]] == from_pos_c)
+ in_r = 1.0;
+ else
+ in_r = 0.5;
+
+ if (to_caps->pos[to_idx[0]] == to_pos_l)
+ out_r[0] = in_r * -ratio;
+ else
+ out_r[0] = in_r * ratio;
+
+ if (to_idx[1] != -1) {
+ if (to_caps->pos[to_idx[1]] == to_pos_l)
+ out_r[1] = in_r * -ratio;
+ else
+ out_r[1] = in_r * ratio;
}
- /* src has left & dst has center => put into center */
- if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[0]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[0]][to_idx[1]] = ratio;
- }
-
- /* src has right & dst has center => put into center */
- if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[2]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[2]][to_idx[1]] = ratio;
- }
-
- /* src has center & dst has left => passthrough */
- if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] != -1) {
- matrix[from_idx[1]][to_idx[0]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] == -1) {
- matrix[from_idx[1]][to_idx[0]] = ratio;
- }
-
- /* src has center & dst has right => passthrough */
- if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] != -1) {
- matrix[from_idx[1]][to_idx[2]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] == -1) {
- matrix[from_idx[1]][to_idx[2]] = ratio;
+ matrix[from_idx[0]][to_idx[0]] = out_r[0];
+ if (to_idx[1] != -1)
+ matrix[from_idx[0]][to_idx[1]] = out_r[1];
+ if (from_idx[1] != -1) {
+ matrix[from_idx[1]][to_idx[0]] = out_r[0];
+ if (to_idx[1] != -1)
+ matrix[from_idx[1]][to_idx[1]] = out_r[1];
}
}
-#define RATIO_CENTER_FRONT (1.0 / sqrt (2.0))
-#define RATIO_CENTER_SIDE (1.0 / 2.0)
-#define RATIO_CENTER_REAR (1.0 / sqrt (8.0))
-
#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
-#define RATIO_FRONT_SIDE (1.0 / sqrt (2.0))
-#define RATIO_FRONT_REAR (1.0 / 2.0)
-
-#define RATIO_SIDE_CENTER (1.0 / 2.0)
-#define RATIO_SIDE_FRONT (1.0 / sqrt (2.0))
-#define RATIO_SIDE_REAR (1.0 / sqrt (2.0))
-
+#define RATIO_FRONT_REAR (1.0 / sqrt (2.0))
+#define RATIO_FRONT_BASS (1.0)
+#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
-#define RATIO_FRONT_BASS (1.0)
-#define RATIO_SIDE_BASS (1.0 / sqrt (2.0))
-#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
static void
gst_channel_mix_fill_others (AudioConvertCtx * this)
@@ -324,21 +289,16 @@
in_has_rear = FALSE, out_has_rear = FALSE,
in_has_side = FALSE, out_has_side = FALSE,
in_has_bass = FALSE, out_has_bass = FALSE;
- /* LEFT, RIGHT, MONO */
- gint in_f[3] = { -1, -1, -1 };
- gint out_f[3] = { -1, -1, -1 };
- /* LOC, ROC, CENTER */
- gint in_c[3] = { -1, -1, -1 };
- gint out_c[3] = { -1, -1, -1 };
- /* RLEFT, RRIGHT, RCENTER */
- gint in_r[3] = { -1, -1, -1 };
- gint out_r[3] = { -1, -1, -1 };
- /* SLEFT, INVALID, SRIGHT */
- gint in_s[3] = { -1, -1, -1 };
- gint out_s[3] = { -1, -1, -1 };
- /* INVALID, LFE, INVALID */
- gint in_b[3] = { -1, -1, -1 };
- gint out_b[3] = { -1, -1, -1 };
+ gint in_f[2] = { -1, -1 }, out_f[2] = {
+ -1, -1}, in_c[2] = {
+ -1, -1}, out_c[2] = {
+ -1, -1}, in_r[2] = {
+ -1, -1}, out_r[2] = {
+ -1, -1}, in_s[2] = {
+ -1, -1}, out_s[2] = {
+ -1, -1}, in_b[2] = {
+ -1, -1}, out_b[2] = {
+ -1, -1};
/* First see where (if at all) the various channels from/to
* which we want to convert are located in our matrix/array. */
@@ -351,164 +311,124 @@
out_c, &out_has_center, out_r, &out_has_rear,
out_s, &out_has_side, out_b, &out_has_bass);
- /* The general idea here is:
- * - if the source has a channel that the destination doesn't have mix
- * it into the nearest available destination channel
- * - if the destination has a channel that the source doesn't have mix
- * the nearest source channel into the destination channel
- *
- * The ratio for the mixing becomes lower as the distance between the
- * channels gets larger
- */
-
- /* center <-> front/side/rear */
+ /* center/front */
if (!in_has_center && in_has_front && out_has_center) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
- } else if (!in_has_center && !in_has_front && in_has_side && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_c, RATIO_CENTER_SIDE);
- } else if (!in_has_center && !in_has_front && !in_has_side && in_has_rear
- && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_c, RATIO_CENTER_REAR);
+ &this->in, in_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
+ &this->out, out_c,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_FRONT_CENTER);
} else if (in_has_center && !out_has_center && out_has_front) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
- } else if (in_has_center && !out_has_center && !out_has_front && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_s, RATIO_CENTER_SIDE);
- } else if (in_has_center && !out_has_center && !out_has_front && !out_has_side
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_r, RATIO_CENTER_REAR);
- }
-
- /* front <-> center/side/rear */
- if (!in_has_front && in_has_center && !in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
- } else if (!in_has_front && !in_has_center && in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
- } else if (!in_has_front && in_has_center && in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, 0.5 * RATIO_CENTER_FRONT);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
- } else if (!in_has_front && !in_has_center && !in_has_side && in_has_rear
- && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_f, RATIO_FRONT_REAR);
- } else if (in_has_front && out_has_center && !out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
- } else if (in_has_front && !out_has_center && out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
- } else if (in_has_front && out_has_center && out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, 0.5 * RATIO_CENTER_FRONT);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
- } else if (in_has_front && !out_has_center && !out_has_side && !out_has_front
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_f, &this->out,
- out_r, RATIO_FRONT_REAR);
+ &this->in, in_c,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
+ &this->out, out_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_CENTER);
}
- /* side <-> center/front/rear */
- if (!in_has_side && in_has_front && !in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
- } else if (!in_has_side && !in_has_front && in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
- } else if (!in_has_side && in_has_front && in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
+ /* rear/front */
+ if (!in_has_rear && in_has_front && out_has_rear) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, 0.5 * RATIO_SIDE_REAR);
- } else if (!in_has_side && !in_has_front && !in_has_rear && in_has_center
- && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_s, RATIO_CENTER_SIDE);
- } else if (in_has_side && out_has_front && !out_has_rear && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
- } else if (in_has_side && !out_has_front && out_has_rear && !out_has_side) {
+ &this->in, in_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
+ &this->out, out_r,
+ GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_FRONT_REAR);
+ } else if (in_has_rear && !out_has_rear && out_has_front) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
- } else if (in_has_side && out_has_front && out_has_rear && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, 0.5 * RATIO_SIDE_REAR);
- } else if (in_has_side && !out_has_front && !out_has_rear && out_has_center
- && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_s, &this->out,
- out_c, RATIO_CENTER_SIDE);
+ &this->in, in_r,
+ GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
+ &this->out, out_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_REAR);
}
- /* rear <-> center/front/side */
- if (!in_has_rear && in_has_side && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
- } else if (!in_has_rear && !in_has_side && in_has_front && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_r, RATIO_FRONT_REAR);
- } else if (!in_has_rear && !in_has_side && !in_has_front && in_has_center
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_r, RATIO_CENTER_REAR);
- } else if (in_has_rear && !out_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_f, RATIO_FRONT_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && !out_has_front
- && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_c, RATIO_CENTER_REAR);
- }
-
- /* bass <-> any */
+ /* bass/any */
if (in_has_bass && !out_has_bass) {
+ if (out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE,
+ &this->out, out_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_BASS);
+ }
if (out_has_center) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_c, RATIO_CENTER_BASS);
- }
- if (out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_f, RATIO_FRONT_BASS);
- }
- if (out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_s, RATIO_SIDE_BASS);
+ &this->in, in_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE,
+ &this->out, out_c,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_CENTER_BASS);
}
if (out_has_rear) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_r, RATIO_REAR_BASS);
+ &this->in, in_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE,
+ &this->out, out_r,
+ GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_REAR_BASS);
}
} else if (!in_has_bass && out_has_bass) {
+ if (in_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
+ &this->out, out_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_FRONT_BASS);
+ }
if (in_has_center) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_b, RATIO_CENTER_BASS);
- }
- if (in_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_b, RATIO_FRONT_BASS);
- }
- if (in_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_b, RATIO_REAR_BASS);
+ &this->in, in_c,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
+ &this->out, out_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_CENTER_BASS);
}
if (in_has_rear) {
gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_b, RATIO_REAR_BASS);
+ &this->in, in_r,
+ GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
+ &this->out, out_b,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_INVALID,
+ GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_REAR_BASS);
}
}
+
+ /* FIXME: side */
}
/*
@@ -533,9 +453,6 @@
}
/* normalize to this */
- if (top == 0.0)
- return;
-
for (j = 0; j < this->out.channels; j++) {
for (i = 0; i < this->in.channels; i++) {
this->matrix[i][j] /= top;
@@ -543,39 +460,6 @@
}
}
-static gboolean
-gst_channel_mix_fill_special (AudioConvertCtx * this)
-{
- AudioConvertFmt *in = &this->in, *out = &this->out;
-
- /* Special, standard conversions here */
-
- /* Mono<->Stereo, just a fast-path */
- if (in->channels == 2 && out->channels == 1 &&
- ((in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- in->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- in->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
- this->matrix[0][0] = 0.5;
- this->matrix[1][0] = 0.5;
- return TRUE;
- } else if (in->channels == 1 && out->channels == 2 &&
- ((out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- out->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- out->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
- this->matrix[0][0] = 1.0;
- this->matrix[0][1] = 1.0;
- return TRUE;
- }
-
- /* TODO: 5.1 <-> Stereo and other standard conversions */
-
- return FALSE;
-}
-
/*
* Automagically generate conversion matrix.
*/
@@ -583,16 +467,10 @@
static void
gst_channel_mix_fill_matrix (AudioConvertCtx * this)
{
- if (gst_channel_mix_fill_special (this))
- return;
-
gst_channel_mix_fill_identical (this);
-
- if (!this->in.unpositioned_layout) {
- gst_channel_mix_fill_compatible (this);
- gst_channel_mix_fill_others (this);
- gst_channel_mix_fill_normalize (this);
- }
+ gst_channel_mix_fill_compatible (this);
+ gst_channel_mix_fill_others (this);
+ gst_channel_mix_fill_normalize (this);
}
/* only call after this->out and this->in are filled in */
@@ -604,6 +482,7 @@
gst_channel_mix_setup_matrix (AudioConvertCtx * this)
{
gint i, j;
+ GString *s;
/* don't lose memory */
gst_channel_mix_unset_matrix (this);
@@ -626,30 +505,25 @@
/* setup the matrix' internal values */
gst_channel_mix_fill_matrix (this);
-#ifndef GST_DISABLE_GST_DEBUG
/* debug */
- {
- GString *s;
- s = g_string_new ("Matrix for");
- g_string_append_printf (s, " %d -> %d: ",
- this->in.channels, this->out.channels);
- g_string_append (s, "{");
- for (i = 0; i < this->in.channels; i++) {
- if (i != 0)
+ s = g_string_new ("Matrix for");
+ g_string_append_printf (s, " %d -> %d: ",
+ this->in.channels, this->out.channels);
+ g_string_append (s, "{");
+ for (i = 0; i < this->in.channels; i++) {
+ if (i != 0)
+ g_string_append (s, ",");
+ g_string_append (s, " {");
+ for (j = 0; j < this->out.channels; j++) {
+ if (j != 0)
g_string_append (s, ",");
- g_string_append (s, " {");
- for (j = 0; j < this->out.channels; j++) {
- if (j != 0)
- g_string_append (s, ",");
- g_string_append_printf (s, " %f", this->matrix[i][j]);
- }
- g_string_append (s, " }");
+ g_string_append_printf (s, " %f", this->matrix[i][j]);
}
g_string_append (s, " }");
- GST_DEBUG (s->str);
- g_string_free (s, TRUE);
}
-#endif
+ g_string_append (s, " }");
+ GST_DEBUG (s->str);
+ g_string_free (s, TRUE);
}
#ifdef __SYMBIAN32__
EXPORT_C