tacticonserver/server/src/tacticonsession.cpp
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     1 /*
       
     2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 * 
       
    14 * Description: Tacticon server session implementation.
       
    15 * Part of    : Tacticon Server
       
    16 */
       
    17 
       
    18 #include "tacticonsession.h"
       
    19 #include "tacticonserver.h"
       
    20 #include "tacticondefs.h"
       
    21 #include "tacticontrace.h"
       
    22 
       
    23 // --------------------------------------------------------------------------
       
    24 // CTacticonSession::CTacticonSession
       
    25 // C++ constructor.
       
    26 // --------------------------------------------------------------------------
       
    27 //
       
    28 CTacticonSession::CTacticonSession() 
       
    29     {
       
    30     }
       
    31 
       
    32 // --------------------------------------------------------------------------
       
    33 // CTacticonSession::CTacticonSession
       
    34 // C++ destructor.
       
    35 // --------------------------------------------------------------------------
       
    36 //
       
    37 CTacticonSession::~CTacticonSession()
       
    38     {
       
    39     Server().RemoveSession();
       
    40     }
       
    41 
       
    42 // --------------------------------------------------------------------------
       
    43 // CTacticonSession::ServiceL
       
    44 // From CSession2, passes the request forward to DispatchMessageL.
       
    45 // --------------------------------------------------------------------------
       
    46 //
       
    47 void CTacticonSession::ServiceL( const RMessage2& aMessage )
       
    48     {
       
    49     TRACE( "CTacticonSession::ServiceL - Begin" );
       
    50     TRAPD( err,DispatchMessageL( aMessage ) );
       
    51     aMessage.Complete( err );
       
    52         
       
    53     TRACE( "CTacticonSession::ServiceL - End" );
       
    54     }
       
    55 
       
    56 // --------------------------------------------------------------------------
       
    57 // CTacticonSession::DispatchMessageL
       
    58 // Handles the request from client.
       
    59 // --------------------------------------------------------------------------
       
    60 //
       
    61 void CTacticonSession::DispatchMessageL( const RMessage2& aMessage )
       
    62     {
       
    63     TRACE( "CTacticonSession::DispatchMessageL - Begin" );
       
    64     switch( aMessage.Function() )
       
    65         {
       
    66         case EPlayTacticon:
       
    67             Server().PlayTacticon( ( TTacticonType )aMessage.Int0() );
       
    68             break;
       
    69         case EStopTacticon:            
       
    70             Server().StopTacticon();
       
    71             break;        
       
    72         case EEnableTacticons:
       
    73             EnableTacticonsL( aMessage );
       
    74             break;
       
    75         case ETacticonsEnabled:
       
    76             TacticonsEnabledL( aMessage );
       
    77             break;
       
    78         default:
       
    79             User::Leave( KErrArgument );
       
    80             break;
       
    81         }
       
    82     TRACE( "CTacticonSession::DispatchMessageL - End" );
       
    83     }
       
    84 
       
    85 // --------------------------------------------------------------------------
       
    86 // CTacticonSession::EnableTacticonsL
       
    87 // Set tacticons enabled/disabled.
       
    88 // ECapabilityWriteDeviceData capability is needed to use this function.
       
    89 // --------------------------------------------------------------------------
       
    90 //    
       
    91 void CTacticonSession::EnableTacticonsL( const RMessage2& aMessage )
       
    92     {
       
    93     if ( aMessage.HasCapability( ECapabilityWriteDeviceData ) )
       
    94         {
       
    95         Server().EnableTacticons( aMessage.Int0() );
       
    96         }
       
    97     else
       
    98         {
       
    99         User::Leave( KErrPermissionDenied );
       
   100         }
       
   101     }
       
   102     
       
   103 // --------------------------------------------------------------------------
       
   104 // CTacticonSession::TacticonsEnabled
       
   105 // Returns boolean value whether tacticons are enabled or disabled.
       
   106 // --------------------------------------------------------------------------
       
   107 //    
       
   108 void CTacticonSession::TacticonsEnabledL( const RMessage2& aMessage )
       
   109     {
       
   110     TBool enabled = Server().TacticonsEnabled();
       
   111     TPckg<TBool> enabledBuf( enabled );    
       
   112     aMessage.WriteL( 0, enabledBuf );
       
   113     }
       
   114         
       
   115 // --------------------------------------------------------------------------
       
   116 // CTacticonSession::CreateL
       
   117 // From CSession2, used to increase server's session count.
       
   118 // --------------------------------------------------------------------------
       
   119 //
       
   120 void CTacticonSession::CreateL()
       
   121     {
       
   122     TRACE( "CTacticonSession::CreateL - Begin" );
       
   123     Server().AddSession();
       
   124     TRACE( "CTacticonSession::CreateL - End" );
       
   125     }    
       
   126     
       
   127 // --------------------------------------------------------------------------
       
   128 // CTacticonSession::Server
       
   129 // Reference to server.
       
   130 // --------------------------------------------------------------------------
       
   131 //
       
   132 CTacticonServer& CTacticonSession::Server()
       
   133     {   
       
   134     return *static_cast<CTacticonServer*>
       
   135            ( const_cast<CServer2*>( CSession2::Server() ) );
       
   136     }    
       
   137         
       
   138 
       
   139 // End of file