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1 /* |
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2 * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Tacticon server session implementation. |
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15 * Part of : Tacticon Server |
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16 */ |
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17 |
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18 #include "tacticonsession.h" |
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19 #include "tacticonserver.h" |
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20 #include "tacticondefs.h" |
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21 #include "tacticontrace.h" |
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22 |
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23 // -------------------------------------------------------------------------- |
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24 // CTacticonSession::CTacticonSession |
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25 // C++ constructor. |
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26 // -------------------------------------------------------------------------- |
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27 // |
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28 CTacticonSession::CTacticonSession() |
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29 { |
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30 } |
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31 |
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32 // -------------------------------------------------------------------------- |
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33 // CTacticonSession::CTacticonSession |
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34 // C++ destructor. |
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35 // -------------------------------------------------------------------------- |
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36 // |
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37 CTacticonSession::~CTacticonSession() |
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38 { |
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39 Server().RemoveSession(); |
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40 } |
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41 |
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42 // -------------------------------------------------------------------------- |
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43 // CTacticonSession::ServiceL |
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44 // From CSession2, passes the request forward to DispatchMessageL. |
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45 // -------------------------------------------------------------------------- |
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46 // |
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47 void CTacticonSession::ServiceL( const RMessage2& aMessage ) |
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48 { |
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49 TRACE( "CTacticonSession::ServiceL - Begin" ); |
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50 TRAPD( err,DispatchMessageL( aMessage ) ); |
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51 aMessage.Complete( err ); |
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52 |
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53 TRACE( "CTacticonSession::ServiceL - End" ); |
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54 } |
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55 |
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56 // -------------------------------------------------------------------------- |
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57 // CTacticonSession::DispatchMessageL |
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58 // Handles the request from client. |
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59 // -------------------------------------------------------------------------- |
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60 // |
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61 void CTacticonSession::DispatchMessageL( const RMessage2& aMessage ) |
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62 { |
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63 TRACE( "CTacticonSession::DispatchMessageL - Begin" ); |
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64 switch( aMessage.Function() ) |
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65 { |
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66 case EPlayTacticon: |
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67 Server().PlayTacticon( ( TTacticonType )aMessage.Int0() ); |
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68 break; |
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69 case EStopTacticon: |
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70 Server().StopTacticon(); |
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71 break; |
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72 case EEnableTacticons: |
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73 EnableTacticonsL( aMessage ); |
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74 break; |
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75 case ETacticonsEnabled: |
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76 TacticonsEnabledL( aMessage ); |
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77 break; |
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78 default: |
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79 User::Leave( KErrArgument ); |
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80 break; |
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81 } |
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82 TRACE( "CTacticonSession::DispatchMessageL - End" ); |
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83 } |
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84 |
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85 // -------------------------------------------------------------------------- |
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86 // CTacticonSession::EnableTacticonsL |
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87 // Set tacticons enabled/disabled. |
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88 // ECapabilityWriteDeviceData capability is needed to use this function. |
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89 // -------------------------------------------------------------------------- |
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90 // |
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91 void CTacticonSession::EnableTacticonsL( const RMessage2& aMessage ) |
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92 { |
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93 if ( aMessage.HasCapability( ECapabilityWriteDeviceData ) ) |
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94 { |
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95 Server().EnableTacticons( aMessage.Int0() ); |
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96 } |
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97 else |
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98 { |
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99 User::Leave( KErrPermissionDenied ); |
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100 } |
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101 } |
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102 |
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103 // -------------------------------------------------------------------------- |
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104 // CTacticonSession::TacticonsEnabled |
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105 // Returns boolean value whether tacticons are enabled or disabled. |
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106 // -------------------------------------------------------------------------- |
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107 // |
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108 void CTacticonSession::TacticonsEnabledL( const RMessage2& aMessage ) |
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109 { |
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110 TBool enabled = Server().TacticonsEnabled(); |
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111 TPckg<TBool> enabledBuf( enabled ); |
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112 aMessage.WriteL( 0, enabledBuf ); |
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113 } |
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114 |
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115 // -------------------------------------------------------------------------- |
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116 // CTacticonSession::CreateL |
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117 // From CSession2, used to increase server's session count. |
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118 // -------------------------------------------------------------------------- |
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119 // |
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120 void CTacticonSession::CreateL() |
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121 { |
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122 TRACE( "CTacticonSession::CreateL - Begin" ); |
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123 Server().AddSession(); |
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124 TRACE( "CTacticonSession::CreateL - End" ); |
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125 } |
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126 |
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127 // -------------------------------------------------------------------------- |
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128 // CTacticonSession::Server |
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129 // Reference to server. |
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130 // -------------------------------------------------------------------------- |
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131 // |
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132 CTacticonServer& CTacticonSession::Server() |
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133 { |
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134 return *static_cast<CTacticonServer*> |
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135 ( const_cast<CServer2*>( CSession2::Server() ) ); |
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136 } |
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137 |
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138 |
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139 // End of file |