tactilefeedback/tactilefeedbackresolver/inc/tactilefeedbacksession.h
changeset 0 d54f32e146dd
child 21 f35d4b6d212e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tactilefeedback/tactilefeedbackresolver/inc/tactilefeedbacksession.h	Thu Dec 17 08:53:38 2009 +0200
@@ -0,0 +1,132 @@
+/*
+* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Session class for Tactile Feedback server.
+* Part of:      Tactile Feedback.
+*
+*/
+
+
+#ifndef C_TACTILEFEEDBACKSESSION_H
+#define C_TACTILEFEEDBACKSESSION_H
+
+#include <e32base.h>
+
+class CTactileFeedbackSrv;
+
+/**
+ *  Session class for Tactile Feedback server.
+ *
+ *  @since S60 5.2
+ */
+class CTactileFeedbackSession : public CSession2
+    {
+public:
+    /**
+     * C++ constructor.
+     */
+    CTactileFeedbackSession();
+    
+    /**
+     * From CSession2, passes the request forward to DispatchMessageL.
+     * @since S60 5.2
+     * @param aMessage, a message from client.
+     */
+    void ServiceL( const RMessage2& aMessage );
+    
+    /**
+     * Handles the request from client.
+     * @since S60 5.2
+     * @param aMessage, a message from client.
+     */
+    void DispatchMessageL( const RMessage2& aMessage );
+    
+    /**
+     * From CSession2, adds session to server's counter.
+     * @since S60 5.2 
+     */
+    void CreateL();    
+
+private:
+    /**
+     * Play feedback.
+     */
+    void PlayFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Start continuous feedback.
+     */    
+    void StartFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Modify continuous feedback.
+     */    
+    void ModifyFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Stop continuous feedback.
+     */    
+    void StopFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Set feedback enabled/disabled for the device.
+     */    
+    void SetFBEnabledForDeviceL( const RMessage2& aMessage );
+    
+    /**
+     * Get feedback enabled/disabled state.
+     */    
+    void FeedbackEnabledForDeviceL( const RMessage2& aMessage );
+    
+    /**
+     * Play preview feedback.
+     */    
+    void PlayPreviewFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Start preview of continuous feedback.
+     */    
+    void StartPreviewFeedback( const RMessage2& aMessage );
+    
+    /**
+     * Modify preview of continuous feedback.
+     */    
+    void ModifyPreviewFeedback( const RMessage2& aMessage );
+
+    /**
+     * Stop preview of continuous feedback.
+     */
+    void StopPreviewFeedback( const RMessage2& aMessage );
+
+private:
+    /**
+    * C++ destructor.
+    */
+    virtual ~CTactileFeedbackSession(); 
+
+    /*
+    * Reference to Tactile Feedback Server.
+    */
+    CTactileFeedbackSrv& Server();
+        
+private:
+    /**
+     * This flag is used for making sure that continuous feedback 
+     * is stopped if the client, which started it, is closed.
+     */
+    TBool iFeedbackStarted;
+    };
+
+#endif // C_TACTILEFEEDBACKSESSION_H
+
+// End of file.