author | William Roberts <williamr@symbian.org> |
Fri, 11 Jun 2010 16:25:04 +0100 | |
branch | GCC_SURGE |
changeset 4 | ae1717029441 |
parent 0 | 16d8024aca5e |
child 5 | 627c4a0fd0e7 |
permissions | -rw-r--r-- |
0
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/**************************************************************************** |
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** |
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** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (developer.feedback@nokia.com) |
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** |
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** This file is part of the HbCore module of the UI Extensions for Mobile. |
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** |
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** GNU Lesser General Public License Usage |
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** This file may be used under the terms of the GNU Lesser General Public |
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** License version 2.1 as published by the Free Software Foundation and |
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** appearing in the file LICENSE.LGPL included in the packaging of this file. |
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** Please review the following information to ensure the GNU Lesser General |
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** Public License version 2.1 requirements will be met: |
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at developer.feedback@nokia.com. |
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** |
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****************************************************************************/ |
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#include "hbvgmaskeffect_p.h" |
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#include "hbvgmaskeffect_p_p.h" |
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#include <QPainter> |
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#include <QPaintEngine> |
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#include <QPaintDevice> |
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|
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/*! |
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* \class HbVgMaskEffect |
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* |
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* \brief OpenVG-based mask effect. |
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* |
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* The mask effect can be used to make a rectangular area or an area |
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* defined by a pixmap's alpha channel transparent. The opacity effect |
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* parameter is ignored. |
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* |
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* \internal |
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*/ |
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|
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HbVgMaskEffectPrivate::HbVgMaskEffectPrivate() |
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: maskRectIsInDeviceCoords(false), maskCallback(0) |
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{ |
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} |
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|
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HbVgMaskEffect::HbVgMaskEffect(QObject *parent) |
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: HbVgEffect(*new HbVgMaskEffectPrivate, parent) |
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{ |
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} |
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HbVgMaskEffect::HbVgMaskEffect(HbVgMaskEffectPrivate &dd, QObject *parent) |
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: HbVgEffect(dd, parent) |
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{ |
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} |
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HbVgMaskEffect::~HbVgMaskEffect() |
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{ |
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} |
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/*! |
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* Turns off masking. Any previously set mask pixmap or rectangle will not be |
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* effective anymore. |
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*/ |
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void HbVgMaskEffect::clear() |
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{ |
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Q_D(HbVgMaskEffect); |
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d->mask = d->scaledMask = d->callbackResult = QPixmap(); |
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d->maskRect = QRectF(); |
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d->maskRectIsInDeviceCoords = false; |
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d->maskCallback = 0; |
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d->maskCallbackParam = 0; |
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} |
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|
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/*! |
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* Returns the mask pixmap set by the previous setMask() call. |
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*/ |
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QPixmap HbVgMaskEffect::mask() const |
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{ |
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Q_D(const HbVgMaskEffect); |
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return d->mask; |
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} |
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/*! |
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* Returns the scaled version of the mask that was used during the previous |
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* paint. Will return a null pixmap if no painting took place since the last |
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* setMask() call. |
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*/ |
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QPixmap HbVgMaskEffect::scaledMask() const |
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{ |
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Q_D(const HbVgMaskEffect); |
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return d->scaledMask; |
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} |
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/*! |
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* Sets the mask pixmap. Only the alpha channel is relevant. Pixels where alpha |
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* is 0 will be set transparent. The pixmap is subject to scaling and therefore |
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* distortion may occur. If this is not acceptable then use the callback |
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* version. Any previously set mask pixmap or rectangle will not be effective |
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* anymore. |
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*/ |
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void HbVgMaskEffect::setMask(const QPixmap &mask) |
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105 |
{ |
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106 |
Q_D(HbVgMaskEffect); |
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clear(); |
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d->mask = mask; |
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updateEffect(); |
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emit maskChanged(mask); |
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} |
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112 |
|
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113 |
/*! |
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* Returns the currently set mask callback pointer. |
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*/ |
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HbVgMaskEffect::MaskCallback HbVgMaskEffect::maskCallback() const |
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117 |
{ |
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Q_D(const HbVgMaskEffect); |
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return d->maskCallback; |
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} |
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121 |
|
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122 |
/*! |
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* Returns the currently set custom parameter that will be passed to the |
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* callback. |
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*/ |
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void *HbVgMaskEffect::maskCallbackParam() const |
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127 |
{ |
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Q_D(const HbVgMaskEffect); |
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return d->maskCallbackParam; |
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} |
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131 |
|
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132 |
/*! |
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133 |
* If the user of the API is able to generate a mask pixmap for a given size, |
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* use this function instead of setMask(). The callback will be invoked during |
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* painting to get the mask pixmap. It should return a pixmap that has a size |
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* that is same as the size that has been passed to the callback. The effect |
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* tries to reduce the number of calls by calling only when a new callback is |
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* set or when the size of the source item is different than before. Any |
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* previously set mask pixmap or rectangle will not be effective anymore. |
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140 |
*/ |
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141 |
void HbVgMaskEffect::setMaskCallback(MaskCallback callback, void *param) |
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142 |
{ |
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Q_D(HbVgMaskEffect); |
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if (d->maskCallback == callback) |
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return; |
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146 |
clear(); |
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d->maskCallback = callback; |
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d->maskCallbackParam = param; |
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updateEffect(); |
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emit maskCallbackChanged(callback); |
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151 |
} |
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152 |
|
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153 |
/*! |
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* Returns the mask rectangle set by the previous setMaskRect() call. |
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155 |
*/ |
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156 |
QRectF HbVgMaskEffect::maskRect() const |
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157 |
{ |
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158 |
Q_D(const HbVgMaskEffect); |
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return d->maskRectIsInDeviceCoords ? QRectF() : d->maskRect; |
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160 |
} |
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161 |
|
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162 |
/*! |
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* Returns the mask rectangle set by the previous setMaskDeviceRect() call. |
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164 |
*/ |
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165 |
QRectF HbVgMaskEffect::maskDeviceRect() const |
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166 |
{ |
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167 |
Q_D(const HbVgMaskEffect); |
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return d->maskRectIsInDeviceCoords ? d->maskRect : QRectF(); |
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169 |
} |
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170 |
|
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171 |
/*! |
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172 |
* Sets the mask rectangle. The area defined by the rectangle will be made |
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* transparent inside the source item. Any previously set mask pixmap or |
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* rectangle will not be effective anymore. |
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175 |
*/ |
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176 |
void HbVgMaskEffect::setMaskRect(const QRectF &rect) |
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177 |
{ |
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178 |
Q_D(HbVgMaskEffect); |
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if (rect == d->maskRect && !d->maskRectIsInDeviceCoords) |
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180 |
return; |
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181 |
clear(); |
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d->maskRect = rect; |
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d->maskRectIsInDeviceCoords = false; |
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184 |
updateEffect(); |
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185 |
emit maskRectChanged(rect); |
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186 |
} |
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187 |
|
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188 |
/*! |
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189 |
* Similar to setMask() but the rectangle is assumed to be in device coordinates |
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190 |
* (i.e. relative to the entire screen instead of the source item), meaning that |
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191 |
* the source item will be clipped where it intersects with \a rect. |
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192 |
*/ |
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193 |
void HbVgMaskEffect::setMaskDeviceRect(const QRectF &rect) |
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194 |
{ |
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195 |
Q_D(HbVgMaskEffect); |
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if (rect == d->maskRect && d->maskRectIsInDeviceCoords) |
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197 |
return; |
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198 |
clear(); |
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199 |
d->maskRect = rect; |
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d->maskRectIsInDeviceCoords = true; |
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201 |
updateEffect(); |
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202 |
emit maskRectChanged(rect); |
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203 |
} |
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204 |
|
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205 |
/*! |
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206 |
* \reimp |
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207 |
*/ |
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208 |
QRectF HbVgMaskEffect::boundingRectFor(const QRectF &rect) const |
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209 |
{ |
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210 |
return rect; |
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} |
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212 |
|
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/*! |
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* Returns the OpenVG Y coordinate for a rectangle with the given Qt Y |
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* coordinate and height. |
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* |
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* \internal |
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*/ |
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inline int toVgYH(int y, int h, QPaintDevice *pdev) |
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{ |
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return pdev->height() - 1 - y - h; |
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} |
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223 |
|
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/*! |
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* \reimp |
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*/ |
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void HbVgMaskEffect::performEffect(QPainter *painter, |
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const QPointF &offset, |
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const QVariant &vgImage, |
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const QSize &vgImageSize) |
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{ |
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#ifdef HB_EFFECTS_OPENVG |
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Q_UNUSED(vgImage); |
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Q_D(HbVgMaskEffect); |
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|
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// Initialize scaledMask if the mask has changed or the size of the source |
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// is different than before. |
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if (!d->mask.isNull()) { |
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if (d->scaledMask.isNull()) |
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d->scaledMask = d->mask; |
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// Scale only when really needed, i.e. when the size is different than |
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// before (or there is a new mask). |
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if (d->scaledMask.size() != vgImageSize) |
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d->scaledMask = d->mask.scaled(vgImageSize); |
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} |
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246 |
|
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vgSeti(VG_MASKING, VG_TRUE); |
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QPaintDevice *pdev = painter->paintEngine()->paintDevice(); |
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// Set the mask for the entire surface to 1 (i.e. nothing is transparent). |
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vgMask(VG_INVALID_HANDLE, VG_FILL_MASK, |
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0, 0, pdev->width(), pdev->height()); |
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252 |
|
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// If there is a pixmap then use that, otherwise use the rectangle. If none |
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// of these is set then try the callback, if that is not set either then |
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// just draw the source normally. |
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QPixmap *maskPtr = 0; |
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int ox = (int) offset.x(); |
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int oy = (int) offset.y(); |
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if (d->scaledMask.isNull() && !d->maskRect.isNull()) { |
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int x1 = (int) d->maskRect.x(); |
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int y1 = (int) d->maskRect.y(); |
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int w = (int) d->maskRect.width(); |
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int h = (int) d->maskRect.height(); |
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if (!d->maskRectIsInDeviceCoords) { |
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x1 += ox; |
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y1 += oy; |
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} |
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// Make the area defined by the rectangle transparent. Passing |
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// VG_CLEAR_MASK results in writing 0 to the mask which results in |
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// transparent pixels at that position. |
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vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, |
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x1, toVgYH(y1, h, pdev), |
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w, h); |
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} else if (!d->scaledMask.isNull()) { |
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maskPtr = &d->scaledMask; |
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} else if (d->maskCallback) { |
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// Invoke the callback but only if it has just been set or the size of |
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// the source is different than before. |
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if (d->callbackResult.isNull() || d->callbackResult.size() != vgImageSize) |
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d->callbackResult = d->maskCallback(vgImageSize, d->maskCallbackParam); |
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maskPtr = &d->callbackResult; |
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} |
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283 |
|
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if (maskPtr) { |
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int w = vgImageSize.width(); |
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int h = vgImageSize.height(); |
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// Will use the alpha channel from the image, alpha=0 => 0 in the mask |
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// => transparent pixel, alpha=255 => 1 in the mask => opaque pixel. |
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vgMask(qPixmapToVGImage(*maskPtr), VG_SET_MASK, |
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ox, toVgYH(oy, h, pdev), |
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w, h); |
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} |
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293 |
|
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// Draw the source item with masking enabled. |
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painter->drawPixmap(offset, d->srcPixmap); |
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vgSeti(VG_MASKING, VG_FALSE); |
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297 |
|
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#else |
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Q_UNUSED(painter); |
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Q_UNUSED(offset); |
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Q_UNUSED(vgImage); |
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Q_UNUSED(vgImageSize); |
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#endif |
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} |