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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (developer.feedback@nokia.com) |
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6 ** |
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7 ** This file is part of the HbCore module of the UI Extensions for Mobile. |
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8 ** |
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9 ** GNU Lesser General Public License Usage |
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10 ** This file may be used under the terms of the GNU Lesser General Public |
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11 ** License version 2.1 as published by the Free Software Foundation and |
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12 ** appearing in the file LICENSE.LGPL included in the packaging of this file. |
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13 ** Please review the following information to ensure the GNU Lesser General |
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14 ** Public License version 2.1 requirements will be met: |
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15 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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16 ** |
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17 ** In addition, as a special exception, Nokia gives you certain additional |
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18 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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19 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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20 ** |
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21 ** If you have questions regarding the use of this file, please contact |
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22 ** Nokia at developer.feedback@nokia.com. |
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23 ** |
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24 ****************************************************************************/ |
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25 |
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26 #include "hbicon.h" |
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27 #include "hbbadgeiconinfo_p.h" |
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28 #include "hbbadgeicon_p.h" |
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29 #include <QPainter> |
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30 |
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31 /*! |
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32 @beta |
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33 @hbcore |
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34 \internal |
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35 \class HbBadgeIcon |
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36 \brief HbBadgeIcon represents zero or more badge icons to be drawn |
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37 over an HbIcon. |
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38 |
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39 This class uses a QList<HbBadgeIconInfo> in z-order to store the badges |
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40 that must be applied when rendering an HbIcon. |
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41 |
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42 This class is to be used only internally within HbCore. Furthermore, |
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43 This class is not intended to be a superclass for anything else. |
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44 */ |
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45 |
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46 /*! |
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47 Default constructor; needs to do nothing. |
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48 \internal |
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49 */ |
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50 HbBadgeIcon::HbBadgeIcon() |
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51 { |
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52 // This space intentionally left blank |
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53 } |
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54 |
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55 |
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56 /*! |
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57 Destructor; no explicit work needs to be done here. |
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58 \internal |
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59 */ |
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60 HbBadgeIcon::~HbBadgeIcon() |
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61 { |
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62 // This space intentionally left blank |
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63 } |
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64 |
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65 /*! |
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66 Add an icon to be drawn at the specified alignment in the |
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67 given z-plane after scaling a predetermined amount. The |
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68 badges are stored in increasing z-order value. |
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69 |
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70 Note that scaling is here for API compatibility later, but this |
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71 implementation provides no scaling of the badge icon. |
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72 \internal |
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73 */ |
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74 void HbBadgeIcon::addBadge(Qt::Alignment alignment, |
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75 const HbIcon &icon, |
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76 int zValue) |
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77 { |
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78 HbBadgeIconInfo info(icon, alignment, zValue); |
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79 int size = mBadgeIcons.size(); |
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80 if (size == 0) { |
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81 mBadgeIcons.append(info); |
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82 } |
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83 else { |
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84 bool added = false; |
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85 //Find a spot to insert the badgeinfo in the list. |
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86 for (int i = size - 1; i >= 0; i--){ |
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87 if (mBadgeIcons[i].zValue() > zValue){ |
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88 mBadgeIcons.insert(i + 1, info); |
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89 added = true; |
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90 break; |
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91 } |
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92 } |
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93 //Not added anywhere so put it at the top. |
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94 if (!added) { |
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95 mBadgeIcons.prepend(info); |
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96 } |
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97 } |
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98 } |
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99 |
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100 /*! |
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101 Removes all badges with a specific \a _iconName as the HbIcon::iconName(). |
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102 \internal |
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103 */ |
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104 bool HbBadgeIcon::removeBadge(const HbIcon &badge) |
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105 { |
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106 bool result = false; |
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107 // Could make this a binary search, but complexity isn't worth it for normal use cases. |
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108 int count = mBadgeIcons.count(); |
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109 for (int i = count - 1; i >= 0; --i) { |
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110 const HbBadgeIconInfo &info = mBadgeIcons.at(i); |
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111 if (info.icon() == badge) { |
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112 mBadgeIcons.removeAt(i); |
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113 result = true; |
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114 } |
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115 } |
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116 return result; |
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117 } |
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118 |
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119 /*! |
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120 Indicate whether or not this icon is badged. |
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121 \internal |
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122 */ |
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123 bool HbBadgeIcon::isBadged() const |
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124 { |
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125 return mBadgeIcons.size() > 0; |
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126 } |
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127 |
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128 /*! |
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129 Remove all badge icons from this icon |
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130 \internal |
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131 */ |
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132 void HbBadgeIcon::removeAllBadges() |
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133 { |
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134 mBadgeIcons.clear(); |
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135 } |
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136 |
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137 /*! |
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138 Returns the list of all badge icons |
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139 */ |
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140 const QList<HbBadgeIconInfo> HbBadgeIcon::badges() const |
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141 { |
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142 return mBadgeIcons; |
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143 } |
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144 |
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145 /*! |
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146 \internal |
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147 Paint all badges in z-order. |
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148 */ |
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149 void HbBadgeIcon::paint(QPainter *painter, |
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150 const QRectF& rect, |
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151 QIcon::Mode mode, |
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152 QIcon::State state, |
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153 bool mirror) |
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154 { |
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155 int count = mBadgeIcons.count(); |
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156 |
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157 for (int i = count - 1; i >= 0; i--) { |
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158 HbBadgeIconInfo aIcon = mBadgeIcons[i]; |
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159 Qt::Alignment align = aIcon.alignment(); |
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160 Qt::Alignment absAlign = align; |
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161 if (mirror) { |
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162 absAlign = align & ~(Qt::AlignRight | Qt::AlignLeft); |
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163 |
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164 if (align & Qt::AlignLeft) { |
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165 absAlign |= Qt::AlignRight; |
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166 } |
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167 if (align & Qt::AlignRight) { |
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168 absAlign |= Qt::AlignLeft; |
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169 } |
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170 } |
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171 // ... and then draw at the specified location. |
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172 aIcon.icon().paint(painter, |
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173 rect, |
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174 Qt::KeepAspectRatio, |
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175 absAlign, |
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176 mode, |
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177 state); |
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178 } |
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179 } |
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180 |
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181 /*! |
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182 \internal |
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183 */ |
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184 void HbBadgeIcon::externalize(QDataStream& stream) |
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185 { |
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186 int size = mBadgeIcons.size(); |
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187 // Write out how many badges we'll save first |
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188 stream << size; |
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189 // And write each item |
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190 for (int i = 0; i < size; i++) { |
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191 HbBadgeIconInfo aIcon = mBadgeIcons[i]; |
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192 stream << aIcon.icon(); |
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193 stream << (qint32)(aIcon.alignment()); |
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194 stream << aIcon.zValue(); |
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195 } |
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196 } |
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197 |
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198 |
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199 /*! |
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200 \Internal |
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201 */ |
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202 void HbBadgeIcon::internalize(QDataStream& stream) |
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203 { |
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204 int howManyBadges; |
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205 stream >> howManyBadges; |
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206 for (int i = 0; i<howManyBadges; ++i) { |
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207 qint32 align; |
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208 qint32 zValue; |
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209 HbIcon icon; |
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210 stream >> icon; |
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211 stream >> align; |
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212 stream >> zValue; |
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213 |
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214 HbBadgeIconInfo info(icon, (Qt::Alignment)align, zValue); |
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215 mBadgeIcons.append(info); |
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216 }; |
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217 } |