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1 /**************************************************************************** |
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2 ** |
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3 ** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
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4 ** All rights reserved. |
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5 ** Contact: Nokia Corporation (developer.feedback@nokia.com) |
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6 ** |
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7 ** This file is part of the HbCore module of the UI Extensions for Mobile. |
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8 ** |
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9 ** GNU Lesser General Public License Usage |
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10 ** This file may be used under the terms of the GNU Lesser General Public |
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11 ** License version 2.1 as published by the Free Software Foundation and |
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12 ** appearing in the file LICENSE.LGPL included in the packaging of this file. |
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13 ** Please review the following information to ensure the GNU Lesser General |
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14 ** Public License version 2.1 requirements will be met: |
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15 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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16 ** |
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17 ** In addition, as a special exception, Nokia gives you certain additional |
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18 ** rights. These rights are described in the Nokia Qt LGPL Exception |
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19 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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20 ** |
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21 ** If you have questions regarding the use of this file, please contact |
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22 ** Nokia at developer.feedback@nokia.com. |
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23 ** |
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24 ****************************************************************************/ |
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25 |
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26 #include "hbvgblureffect_p.h" |
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27 #include "hbvgblureffect_p_p.h" |
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28 #include <QPainter> |
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29 |
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30 /*! |
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31 * \class HbVgBlurEffect |
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32 * |
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33 * \brief OpenVG-based blur filter effect. |
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34 * |
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35 * \internal |
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36 */ |
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37 |
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38 HbVgBlurEffectPrivate::HbVgBlurEffectPrivate() |
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39 : radius(0, 0) |
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40 { |
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41 } |
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42 |
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43 HbVgBlurEffect::HbVgBlurEffect(QObject *parent) |
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44 : HbVgEffect(*new HbVgBlurEffectPrivate, parent) |
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45 { |
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46 } |
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47 |
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48 HbVgBlurEffect::HbVgBlurEffect(HbVgBlurEffectPrivate &dd, QObject *parent) |
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49 : HbVgEffect(dd, parent) |
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50 { |
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51 } |
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52 |
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53 HbVgBlurEffect::~HbVgBlurEffect() |
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54 { |
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55 } |
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56 |
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57 QPointF HbVgBlurEffect::radius() const |
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58 { |
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59 Q_D(const HbVgBlurEffect); |
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60 return d->radius; |
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61 } |
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62 |
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63 void HbVgBlurEffect::setRadius(const QPointF &radius) |
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64 { |
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65 Q_D(HbVgBlurEffect); |
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66 if (d->radius == radius) |
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67 return; |
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68 d->radius = radius; |
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69 updateEffectBoundingRect(); |
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70 emit radiusChanged(radius); |
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71 } |
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72 |
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73 QRectF HbVgBlurEffect::boundingRectFor(const QRectF &rect) const |
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74 { |
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75 Q_D(const HbVgBlurEffect); |
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76 QSizeF mappedRadius = d->mapSize(QSizeF(d->radius.x(), d->radius.y())); |
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77 qreal deltaX = mappedRadius.width(); |
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78 qreal deltaY = mappedRadius.height(); |
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79 return rect.adjusted(-deltaX, -deltaY, deltaX, deltaY); |
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80 } |
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81 |
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82 #ifdef HB_EFFECTS_OPENVG |
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83 // identity mapping of colour components (i.e. 0->0, 1->1, ..., 255->255) |
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84 VGubyte identityLUT[256] = { |
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85 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, |
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86 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, |
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87 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, |
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88 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, |
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89 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, |
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90 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, |
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91 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, |
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92 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, |
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93 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, |
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94 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, |
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95 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, |
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96 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, |
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97 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, |
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98 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, |
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99 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, |
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100 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF |
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101 }; |
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102 #endif |
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103 |
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104 QPixmap HbVgBlurEffect::makeBlur(const QVariant &vgImage, const QSize &vgImageSize) |
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105 { |
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106 #ifdef HB_EFFECTS_OPENVG |
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107 QPixmap cachedPm = cached(vgImageSize); |
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108 if (!cachedPm.isNull()) |
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109 return cachedPm; |
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110 |
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111 Q_D(HbVgBlurEffect); |
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112 VGImage srcImage = vgImage.value<VGImage>(); |
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113 VGImage dstImage = d->ensurePixmap(&d->dstPixmap, vgImageSize); |
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114 QSizeF mappedRadius = d->mapSize(QSizeF(d->radius.x(), d->radius.y())); |
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115 const VGfloat blurX = (VGfloat) clamp(mappedRadius.width(), HBVG_EPSILON, 16.0f); |
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116 const VGfloat blurY = (VGfloat) clamp(mappedRadius.height(), HBVG_EPSILON, 16.0f); |
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117 const VGfloat opacity = (VGfloat) clamp(d->opacity, 0.0f, 1.0f); |
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118 if (opacity < 1.0f - HBVG_EPSILON) { |
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119 VGImage tmpImage = d->ensurePixmap(&d->tmpPixmap, vgImageSize); |
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120 vgGaussianBlur(tmpImage, srcImage, blurX, blurY, VG_TILE_PAD); |
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121 if (d->paramsChanged) { |
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122 for (int i = 0; i < 256; ++i) |
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123 d->alphaLUT[i] = (VGubyte) (i * opacity); |
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124 } |
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125 vgLookup(dstImage, tmpImage, |
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126 identityLUT, identityLUT, identityLUT, d->alphaLUT, |
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127 VG_TRUE, VG_FALSE); |
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128 } else { |
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129 vgGaussianBlur(dstImage, srcImage, blurX, blurY, VG_TILE_PAD); |
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130 } |
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131 |
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132 tryCache(d->dstPixmap); |
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133 return d->dstPixmap; |
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134 #else |
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135 Q_UNUSED(vgImage); |
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136 Q_UNUSED(vgImageSize); |
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137 return QPixmap(); |
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138 #endif |
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139 } |
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140 |
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141 void HbVgBlurEffect::performEffect(QPainter *painter, |
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142 const QPointF &offset, |
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143 const QVariant &vgImage, |
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144 const QSize &vgImageSize) |
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145 { |
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146 #ifdef HB_EFFECTS_OPENVG |
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147 QPixmap blurred = makeBlur(vgImage, vgImageSize); |
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148 painter->drawPixmap(offset, blurred); |
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149 #else |
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150 Q_UNUSED(painter); |
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151 Q_UNUSED(offset); |
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152 Q_UNUSED(vgImage); |
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153 Q_UNUSED(vgImageSize); |
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154 #endif |
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155 } |