|
1 /**************************************************************************** |
|
2 ** |
|
3 ** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies). |
|
4 ** All rights reserved. |
|
5 ** Contact: Nokia Corporation (developer.feedback@nokia.com) |
|
6 ** |
|
7 ** This file is part of the HbCore module of the UI Extensions for Mobile. |
|
8 ** |
|
9 ** GNU Lesser General Public License Usage |
|
10 ** This file may be used under the terms of the GNU Lesser General Public |
|
11 ** License version 2.1 as published by the Free Software Foundation and |
|
12 ** appearing in the file LICENSE.LGPL included in the packaging of this file. |
|
13 ** Please review the following information to ensure the GNU Lesser General |
|
14 ** Public License version 2.1 requirements will be met: |
|
15 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
16 ** |
|
17 ** In addition, as a special exception, Nokia gives you certain additional |
|
18 ** rights. These rights are described in the Nokia Qt LGPL Exception |
|
19 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
20 ** |
|
21 ** If you have questions regarding the use of this file, please contact |
|
22 ** Nokia at developer.feedback@nokia.com. |
|
23 ** |
|
24 ****************************************************************************/ |
|
25 |
|
26 #include "hbvkbgeometrylogic_p.h" |
|
27 |
|
28 #include <QtGlobal> |
|
29 #include <hbglobal.h> |
|
30 |
|
31 const qreal HbCursorLineMargin = 15.0; |
|
32 const qreal HbContainerBorderMargin = 20.0; |
|
33 const qreal HbEditorExtraMargin = 17.0; |
|
34 |
|
35 /*! |
|
36 \class HbVkbGeometryLogicPrivate |
|
37 \brief Calculates screen movement in cases the keyboard would overlap with editor |
|
38 |
|
39 This class contains calculations and logic to move screen in cases, when upcoming |
|
40 keyboard would overlap the editor so, that text written could not be seen. Idea is |
|
41 to minimize the movement as much as possible. |
|
42 |
|
43 */ |
|
44 |
|
45 /*! |
|
46 \internal |
|
47 \brief Construct current state object screen status. |
|
48 |
|
49 Constructor to create status object based on given parameters. These parameters |
|
50 are used to calculate possible movement vector for container. |
|
51 |
|
52 \param screenSize Size of screen. |
|
53 \param keybadSize Size of keyboard. |
|
54 \param sceneArea Size of view area, to which container belongs. |
|
55 \param isVkbOpen Information about current status of VKB. |
|
56 \param hideTitlebar Should titlebar hiding be calculated? |
|
57 \param hideStatusbar Should statusbar hiding be calculated? |
|
58 \param containerArea Area of editor's top item. |
|
59 \param editorArea Area of editor itself. |
|
60 \param cursorArea Area of cursor inside editor. |
|
61 */ |
|
62 HbVkbGeometryLogicPrivate::HbVkbGeometryLogicPrivate( |
|
63 const QSizeF& screenSize, |
|
64 const QSizeF& keypadSize, |
|
65 const QRectF& sceneArea, |
|
66 bool isVkbOpen, |
|
67 bool hideTitlebar, |
|
68 bool hideStatusbar, |
|
69 const QRectF& containerArea, |
|
70 const QRectF& editorArea, |
|
71 const QRectF& cursorArea) |
|
72 { |
|
73 // We need to consider situation, when keyboard is already on the screen, in |
|
74 // which case, titlebar and statusbar are already hidden, thus bigger visible area |
|
75 // is already in use, so no adjustments needed. |
|
76 if ( isVkbOpen ) { |
|
77 mVisibleArea = QRectF(0.0, 0.0, screenSize.width(), screenSize.height() - keypadSize.height()); |
|
78 mAdjust = 0.0; |
|
79 } else if ( hideTitlebar || hideStatusbar ) { |
|
80 // Without titlebar and statusbar, the visible area is from the top of the screen |
|
81 // to the top of the keyboard. Also, container needs to move slightly, when |
|
82 // bars are going to be closed. |
|
83 mVisibleArea = QRectF(0.0, 0.0, screenSize.width(), screenSize.height() - keypadSize.height()); |
|
84 mAdjust = mVisibleArea.top() - sceneArea.top(); |
|
85 } else { |
|
86 // When titlebar and statusbar are visible, visible area is going to be from |
|
87 // bottom of the titlebar to top of the keyboard. No container movement needed. |
|
88 mVisibleArea = QRectF(0.0, 0.0, screenSize.width(), sceneArea.height() - keypadSize.height()); |
|
89 mAdjust = 0.0; |
|
90 } |
|
91 |
|
92 // Find out the container area. |
|
93 mContainerArea = containerArea; |
|
94 mContainerArea.adjust(0.0, -HbContainerBorderMargin, 0.0, HbContainerBorderMargin); |
|
95 mContainerArea.translate(QPointF(0, mAdjust)); |
|
96 |
|
97 // Find out the editor bounding box and add a small margin to height. |
|
98 mEditorArea = editorArea; |
|
99 mEditorArea.adjust(0.0, -HbCursorLineMargin, 0.0, HbCursorLineMargin); |
|
100 mEditorArea.translate(QPointF(0, mAdjust)); |
|
101 |
|
102 // Finally, get cursor size and adjust it little bit |
|
103 mCursorArea = cursorArea; |
|
104 mCursorArea.adjust(0.0, -HbEditorExtraMargin, 0.0, HbEditorExtraMargin); |
|
105 mCursorArea.translate(QPointF(0, mAdjust)); |
|
106 } |
|
107 |
|
108 /*! |
|
109 \internal |
|
110 \brief Check the source area fits inside target area. |
|
111 */ |
|
112 bool HbVkbGeometryLogicPrivate::fitsArea(const QRectF& target, const QRectF& source) const |
|
113 { |
|
114 return source.width() <= target.width() && source.height() <= target.height(); |
|
115 } |
|
116 |
|
117 /*! |
|
118 \internal |
|
119 \brief Checks, whether the container fits into the visible area. |
|
120 |
|
121 When keyboard opens, the screen will contain visible area and the keyboard area. |
|
122 This method checks, whether container will fit the visible area. |
|
123 |
|
124 \return True, when fits. Otherwise false. |
|
125 */ |
|
126 bool HbVkbGeometryLogicPrivate::containerFitsVisibleArea() const |
|
127 { |
|
128 return fitsArea(mVisibleArea, mContainerArea); |
|
129 } |
|
130 |
|
131 /*! |
|
132 \internal |
|
133 \brief Checks, whether the editor fits into the visible area. |
|
134 |
|
135 When keyboard opens, the screen will contain visible area and the keyboard area. |
|
136 This method check, whether editor itself can be fitted to screen. This is needed |
|
137 when the container cannot fit the screen, so the editor needs to be positioned. |
|
138 |
|
139 \return |
|
140 */ |
|
141 bool HbVkbGeometryLogicPrivate::editorFitsVisibleArea() const |
|
142 { |
|
143 return fitsArea(mVisibleArea, mEditorArea); |
|
144 } |
|
145 |
|
146 /*! |
|
147 \internal |
|
148 \brief Check if container is fully visible. |
|
149 |
|
150 \return True, when fully inside visible area, otherwise false. |
|
151 */ |
|
152 bool HbVkbGeometryLogicPrivate::isContainerVisible() const |
|
153 { |
|
154 return mVisibleArea.contains(mContainerArea); |
|
155 } |
|
156 |
|
157 /*! |
|
158 \internal |
|
159 \return True, when editor inside visible area |
|
160 */ |
|
161 bool HbVkbGeometryLogicPrivate::isEditorVisible() const |
|
162 { |
|
163 return mVisibleArea.contains(mEditorArea); |
|
164 } |
|
165 |
|
166 /*! |
|
167 \internal |
|
168 \return True, when cursor inside visible area |
|
169 */ |
|
170 bool HbVkbGeometryLogicPrivate::isCursorVisible() const |
|
171 { |
|
172 // Check wheter cursor inside the visible area. |
|
173 return mVisibleArea.contains(mCursorArea); |
|
174 } |
|
175 |
|
176 /*! |
|
177 \internal |
|
178 \brief Calculates movement vector for viewport. |
|
179 |
|
180 \return True, when container needs to be moved. |
|
181 */ |
|
182 bool HbVkbGeometryLogicPrivate::calculateContainerMovement(QPointF& vector) const |
|
183 { |
|
184 // In case editor or cursor inside visible area, no extra movement needed. |
|
185 if ( isCursorVisible() ) { |
|
186 vector.rx() = 0.0; |
|
187 vector.ry() = mAdjust; |
|
188 return false; |
|
189 } |
|
190 |
|
191 // At this point we know, that cursor is not inside of visible area, |
|
192 // after VKB has been shown. To make it bit prettier, let's check, if we can |
|
193 // move and fit the whole editor into the screen at once. |
|
194 if ( !isEditorVisible() && editorFitsVisibleArea() ) { |
|
195 // Editor is not in screen but fits there, so simply move the whole editor |
|
196 // to screen. Only thing yet to check is, which direction the editor needs |
|
197 // to be moved. |
|
198 if ( mEditorArea.top() <= mVisibleArea.top() ) { |
|
199 vector = QPointF(0.0, -mEditorArea.top()); |
|
200 } else { |
|
201 // In case editor is not inside visible area, move editor until it is. |
|
202 vector = QPointF(0.0, mVisibleArea.bottom() - mEditorArea.bottom()); |
|
203 } |
|
204 |
|
205 vector.ry() += mAdjust; |
|
206 |
|
207 // Vector has been calculated, so finish the story and return. |
|
208 return true; |
|
209 } |
|
210 |
|
211 // At this point we know, that cursor is not visible and the editor does not fit |
|
212 // into the visible area. Here we need to move editor, so that the cursor can be |
|
213 // seen in the visible area. There are two ways to do this. |
|
214 // 1) Move container, until bottom of editor is reached OR |
|
215 // 2) Move container, until cursor hits top of the screen |
|
216 int cursorMove = (int)(mVisibleArea.top() - mCursorArea.top()); |
|
217 int editorMove = (int)(mVisibleArea.bottom() - mEditorArea.bottom()); |
|
218 |
|
219 // Choose smaller movement (notice usage of negative values) |
|
220 vector = QPointF(0.0, cursorMove >= editorMove ? cursorMove : editorMove); |
|
221 |
|
222 vector.ry() += mAdjust; |
|
223 return true; |
|
224 } |