--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/hbwidgets/widgets/hbtransparentwindow.cpp Mon Apr 19 14:02:13 2010 +0300
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (developer.feedback@nokia.com)
+**
+** This file is part of the HbWidgets module of the UI Extensions for Mobile.
+**
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this file.
+** Please review the following information to ensure the GNU Lesser General
+** Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at developer.feedback@nokia.com.
+**
+****************************************************************************/
+
+#include <QPainter>
+
+#include "hbtransparentwindow.h"
+
+/*!
+ @beta
+ @hbwidgets
+ \class HbTransparentWindow
+ \brief The HbTransparentWindow class provides a easy way to create
+ transparent area to UI.
+
+ A transparent window is transparent area in the UI which will show
+ underlying content through. The HbMainWindow needs to be constructed
+ with Hb::WindowFlagTransparent attribute to get the hole working.
+
+ Transparent window will erase all the pixels in the UI underneath the
+ widget. You can place content on top of transparent window normally.
+
+ This widget is meant to be used when developer has own window surface
+ running underneath the UI and this surface should be show through the
+ hole in the UI e.g. video playback through own surface or HW accelerated
+ 3D content in own surface.
+
+ \sa HbWidget, HbMainWindow, HbMainWindow::nativeBackgroundWindow
+*/
+
+/*!
+ \reimp
+ \fn int HbToolButton::type() const
+ */
+
+/*!
+ Constructs a new HbTransparentWindow with \a parent.
+*/
+HbTransparentWindow::HbTransparentWindow(QGraphicsItem *parent) :
+ HbWidget(parent)
+{
+}
+
+
+/*!
+ Destructs the transparent window.
+ */
+HbTransparentWindow::~HbTransparentWindow()
+{
+}
+
+void HbTransparentWindow::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_UNUSED(widget)
+ QPainter::CompositionMode compositionMode = painter->compositionMode();
+ painter->setCompositionMode(QPainter::CompositionMode_Source);
+ painter->fillRect(option->exposedRect, QColor(0,0,0,0));
+ painter->setCompositionMode(compositionMode);
+}
+
+#include "moc_hbtransparentwindow.cpp"