/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbPlugins module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/
#include <QTimer>
#include <hbinputmethod.h>
#include <hbinputkeymapfactory.h>
#include <hbinputpredictionengine.h>
#include <hbinputbutton.h>
#include "hbinputpredictionqwertyhandler.h"
#include "hbinputpredictionhandler_p.h"
#include "hbinputabstractbase.h"
class HbInputPredictionQwertyHandlerPrivate: public HbInputPredictionHandlerPrivate
{
Q_DECLARE_PUBLIC(HbInputPredictionQwertyHandler)
public:
HbInputPredictionQwertyHandlerPrivate();
~HbInputPredictionQwertyHandlerPrivate();
void deleteOneCharacter();
public:
bool buttonPressed(const QKeyEvent *event);
bool buttonReleased(const QKeyEvent *event);
void init();
public:
int mButton;
HbFnState mFnState;
bool mExactPopupLaunched;
bool mLongPressHappened;
};
HbInputPredictionQwertyHandlerPrivate::HbInputPredictionQwertyHandlerPrivate()
:mButton(0),
mFnState(HbFnOff),
mExactPopupLaunched(false),
mLongPressHappened(false)
{
}
HbInputPredictionQwertyHandlerPrivate::~HbInputPredictionQwertyHandlerPrivate()
{
}
void HbInputPredictionQwertyHandlerPrivate::init()
{
}
bool HbInputPredictionQwertyHandlerPrivate::buttonReleased(const QKeyEvent *event)
{
Q_Q(HbInputPredictionQwertyHandler);
HbInputFocusObject *focusObject = 0;
focusObject = mInputMethod->focusObject();
if (!focusObject) {
qDebug("HbVirtualQwerty::virtualButtonClicked : no focused editor widget!");
return false;
}
if (mLongPressHappened) {
mLongPressHappened = false;
return false;
}
int key = event->key();
bool ret = true;
switch(key) {
case Qt::Key_Alt: //Fn
if (mFnState == HbFnOff) {
mFnState = HbFnNext;
} else if (mFnState == HbFnNext) {
mFnState = HbFnOn;
} else {
mFnState = HbFnOff;
}
break;
case HbInputButton::ButtonKeyCodeShift: {
HbTextCase currentTextCase = (HbTextCase)focusObject->editorInterface().textCase();
HbInputLanguage language = mInputMethod->inputState().language();
// Update the Case Information in HbInputState, it internally updates in HbEditorInterface as well
switch(currentTextCase) {
case HbTextCaseLower:
// For Case-insensitive languages, Shift Key is used to switch between character sets (i.e lower case characters and shifted characters)
if(!language.isCaseSensitiveLanguage()){
currentTextCase = HbTextCaseUpper;
}
else {
currentTextCase = HbTextCaseAutomatic;
}
break;
case HbTextCaseUpper:
currentTextCase = HbTextCaseLower;
break;
case HbTextCaseAutomatic:
currentTextCase = HbTextCaseUpper;
break;
default:
break;
}
HbInputState state = mInputMethod->inputState();
state.setTextCase(currentTextCase);
mInputMethod->activateState(state);
}
break;
case HbInputButton::ButtonKeyCodeSymbol: { // Ctrl/Chr
case HbInputButton::ButtonKeyCodeAlphabet:
mInputMethod->switchSpecialCharacterTable();
}
break;
default: {
HbTextCase currentTextCase = focusObject->editorInterface().textCase();
Qt::KeyboardModifiers modifiers = Qt::NoModifier;
if (mFnState == HbFnNext) {
modifiers |= Qt::AltModifier;
mFnState = HbFnOff;
} else if (mFnState == HbFnOn) {
modifiers |= Qt::AltModifier;
}
// If shift is pressed, the shifted characters have to be input.
if ( HbTextCaseUpper == currentTextCase || HbTextCaseAutomatic == currentTextCase ) {
modifiers |= Qt::ShiftModifier;
}
if (key != HbInputButton::ButtonKeyCodeDelete &&
key != HbInputButton::ButtonKeyCodeEnter &&
mInputMethod->currentKeyboardType() == HbKeyboardSctLandscape) {
q->sctCharacterSelected(QChar(key));
return true;
}
// let's pass it to the base class.
ret = q->HbInputPredictionHandler::filterEvent(event);
mInputMethod->updateState();
}
break;
};
return ret;
}
bool HbInputPredictionQwertyHandlerPrivate::buttonPressed(const QKeyEvent *event)
{
if (event->isAutoRepeat() && mButton == event->key()) {
if (mButton == HbInputButton::ButtonKeyCodeSymbol) {
mInputMethod->selectSpecialCharacterTableMode();
mLongPressHappened = true;
}
if (mLongPressHappened) {
mButton = 0;
return true;
}
}
mButton = event->key();
return false;
}
HbInputPredictionQwertyHandler::HbInputPredictionQwertyHandler(HbInputAbstractMethod *inputMethod)
:HbInputPredictionHandler(* new HbInputPredictionQwertyHandlerPrivate, inputMethod)
{
Q_D(HbInputPredictionQwertyHandler);
d->q_ptr = this;
d->init();
}
HbInputPredictionQwertyHandler::~HbInputPredictionQwertyHandler()
{
}
/*!
Action Handler.
*/
bool HbInputPredictionQwertyHandler::actionHandler(HbInputModeAction action)
{
Q_D(HbInputPredictionQwertyHandler);
bool ret = true;
switch (action) {
case HbInputModeActionCancelButtonPress:
case HbInputModeActionReset:
break;
case HbInputModeActionFocusRecieved:
HbInputPredictionHandler::actionHandler(HbInputModeActionSetCandidateList);
HbInputPredictionHandler::actionHandler(HbInputModeActionSetKeypad);
break;
case HbInputModeActionFocusLost:
HbInputPredictionHandler::actionHandler(HbInputModeActionFocusLost);
//TODO
/*
if (d->mExactPopupLaunched) {
sendCommitString(d->mCandidates->at(1));
} else {
sendCommitString(d->mCandidates->at(0));
}
*/
// close exactword popup.
d->mInputMethod->closeExactWordPopup();
break;
case HbInputModeActionCommit: {
d->commit();
}
default: ret = HbInputPredictionHandler::actionHandler(action);
}
return ret;
}
/*!
filterEvent for key event.
*/
bool HbInputPredictionQwertyHandler::filterEvent(const QKeyEvent * event)
{
Q_D(HbInputPredictionQwertyHandler);
if (event->type() == QEvent::KeyRelease) {
return d->buttonReleased(event);
} else {
return d->buttonPressed(event);
}
}
/*!
Commits the word and closes the exact popup if it is visible.
*/
void HbInputPredictionQwertyHandler::commitAndUpdate(const QString& string, int replaceFrom, int replaceLength)
{
Q_D(HbInputPredictionQwertyHandler);
HbInputModeHandler::commitAndUpdate(string, replaceFrom, replaceLength);
d->mInputMethod->closeExactWordPopup();
d->mExactPopupLaunched = false;
d->mTailShowing = false;
}
/*!
this function deletes one character and updates the engine and editor.
*/
void HbInputPredictionQwertyHandler::deleteOneCharacter()
{
Q_D(HbInputPredictionHandler);
d->deleteOneCharacter();
}
/*!
this function is called by HbPredictionHandler when HbPredictionHandler encounters a exact word.
*/
void HbInputPredictionQwertyHandler::processExactWord(QString exactWord)
{
Q_D(HbInputPredictionQwertyHandler);
if (exactWord.size()) {
d->mInputMethod->launchExactWordPopup(exactWord);
d->mExactPopupLaunched = true;
} else {
d->mInputMethod->closeExactWordPopup();
d->mExactPopupLaunched = false;
}
}
/*!
this slot should be called when exact word popup is closed.
*/
void HbInputPredictionQwertyHandler::exactWordPopupClosed()
{
commitExactWord();
}
void HbInputPredictionQwertyHandler::sctCharacterSelected(QString character)
{
HbInputPredictionHandler::sctCharacterSelected(character);
}
void HbInputPredictionQwertyHandler::smileySelected(QString smiley)
{
HbInputPredictionHandler::smileySelected(smiley);
}
/*!
Returns true if preidciton engine is available and initialized.
*/
bool HbInputPredictionQwertyHandler::isActive() const
{
Q_D(const HbInputPredictionQwertyHandler);
return d->mEngine != 0;
}
void HbInputPredictionQwertyHandlerPrivate::deleteOneCharacter()
{
mShowTail = true;
mShowTooltip = true;
// A backspace in predictive means updating the engine for the delete key press
// and get the new candidate list from the engine.
if ( mEngine->inputLength() >= 1 ) {
//Only autocomplition part should be deleted when autocompliton part is enable and user pressed a delete key
//To prevent showing autocompletion part while deleting the characters using backspace key
mShowTail = false;
mShowTooltip = false;
//The assumption here is that with deletion of a character we always
//can go on with prediction. This is because when we delete a key press
//we actually reduce ambiguity in the engine and hence we should have
//some word getting predicted as a result to that.
mCanContinuePrediction = true;
if(false == mTailShowing && true == mExactPopupLaunched) {
mEngine->deleteKeyPress();
mEngine->updateCandidates(mBestGuessLocation);
}
if (true == mExactPopupLaunched) {
mBestGuessLocation = 0 ;
}
//When there is a deletion of key press, no need to update the candidate list
//This is because deletion should not cause reprediction.
if(mCandidates->count() && (mCandidates->count()>mBestGuessLocation) && false == mTailShowing && false == mExactPopupLaunched) {
QString currentWord = mCandidates->at(mBestGuessLocation);
if(currentWord.length() > mEngine->inputLength()) {
//chop off the autocompletion part
currentWord = currentWord.left(mEngine->inputLength());
}
if(currentWord.length()) {
currentWord.chop(1);
mEngine->deleteKeyPress();
//We are not supposed to re-construct the candidate list as deletion
//does not cause reprediction. Also, candidate list construction is the
//heaviest operation out of all engine operations.
(*mCandidates)[mBestGuessLocation] = currentWord;
} else {
commit(QString(""),false);
}
} else if(!mCandidates->count() && mEngine->inputLength() >= 1) {
//If Input length greater or equal to one then Append the current word to candidate
mCandidates->append(mEngine->currentWord());
}
// update the editor with the new preedit text.
updateEditor();
return;
} else {
// we come here if their is no data in engine.
// once the word is committed, we can not bring it back to inline edit.
// so if the engine does not have any data, we just send backspace event to the editor.
Q_Q(HbInputPredictionQwertyHandler);
QKeyEvent event = QKeyEvent(QEvent::KeyPress, Qt::Key_Backspace, Qt::NoModifier);
q->sendAndUpdate(event);
event = QKeyEvent(QEvent::KeyRelease, Qt::Key_Backspace, Qt::NoModifier);
q->sendAndUpdate(event);
return;
}
}
//EOF