/******************************************************************************** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (developer.feedback@nokia.com)**** This file is part of the HbFeedback module of the UI Extensions for Mobile.**** GNU Lesser General Public License Usage** This file may be used under the terms of the GNU Lesser General Public** License version 2.1 as published by the Free Software Foundation and** appearing in the file LICENSE.LGPL included in the packaging of this file.** Please review the following information to ensure the GNU Lesser General** Public License version 2.1 requirements will be met:** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at developer.feedback@nokia.com.******************************************************************************/#ifndef HBFEEDBACKPLAYER_P_H#define HBFEEDBACKPLAYER_P_H#include <hbfeedbacknamespace.h>#include <QObject>class HbFeedbackSettings;class HbInstantFeedback;class HbContinuousFeedback;class HbFeedbackPlayerPrivate;#define hbFeedbackPlayer HbFeedbackPlayer::instance()class HB_AUTOTEST_EXPORT HbFeedbackPlayer : public QObject{ Q_OBJECTpublic: static HbFeedbackPlayer* instance(); HbFeedbackPlayer(); virtual ~HbFeedbackPlayer();public: HbFeedbackSettings* settings(); void playInstantFeedback(const HbInstantFeedback& feedback); int startContinuousFeedback(const HbContinuousFeedback& feedback); void updateContinuousFeedback(int identifier, const HbContinuousFeedback& feedback); void cancelContinuousFeedback(int identifier); bool continuousFeedbackOngoing(int identifier); void cancelContinuousFeedbacks();private: HbFeedbackPlayerPrivate* const d;};#endif // HBFEEDBACKPLAYER_P_H