src/hbcore/inputfw/hbinputmodeproperties.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Thu, 27 May 2010 13:10:59 +0300
changeset 3 11d3954df52a
parent 2 06ff229162e9
child 6 c3690ec91ef8
permissions -rw-r--r--
Revision: 201019 Kit: 2010121

/****************************************************************************
**
** Copyright (C) 2008-2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (developer.feedback@nokia.com)
**
** This file is part of the HbCore module of the UI Extensions for Mobile.
**
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at developer.feedback@nokia.com.
**
****************************************************************************/

#ifndef HB_INPUT_MODE_PROPERTIES_H
#define HB_INPUT_MODE_PROPERTIES_H

#include <hbinputdef.h>
#include <hbinputlanguage.h>

/*!
@alpha
@hbcore
\class HbInputModeProperties
\brief Binds together all the properties that define an input mode.

This class is needed when the framework resolves input state handler. An input method
plugin reports a set of implemented input modes as an array of HbInputModeProperties
coverted to strings.

This class is not needed in application code.

\sa HbInputState
\sa HbInputMethod
*/
class HbInputModeProperties
{
public:
    HbInputModeProperties()
    {
    }

    HbInputModeProperties(HbInputModeType mode, const HbInputLanguage &language, HbKeyboardType keyboard)
        : iMode(mode), iLanguage(language), iKeyboard(keyboard)
    {
    }

    HbInputModeProperties& operator=(const HbInputModeProperties& other) {
        iMode = other.iMode;
        iLanguage = other.iLanguage;
        iKeyboard = other.iKeyboard;
        return *this;
    }

    bool operator==(const HbInputModeProperties& other) const {
        if (iMode == other.iMode
            && iLanguage == other.iLanguage
            && iKeyboard == other.iKeyboard) {
                return true;
        }
        return false;
    }

    bool operator!=(const HbInputModeProperties& other) const {
        if (iMode != other.iMode
            || iLanguage != other.iLanguage
            || iKeyboard != other.iKeyboard) {
                return true;
        }
        return false;
    }

    /*!
    Returns input mode.
    */
    HbInputModeType inputMode() const { return iMode; }

    /*!
    Sets input mode.
    */
    void setInputMode(HbInputModeType newInputMode) { iMode = newInputMode; }

    /*!
    Return language.
    */
    HbInputLanguage language() const { return HbInputLanguage(iLanguage); }

    /*!
    Sets language.
    */
    void setLanguage(const HbInputLanguage &newLanguage) { iLanguage = newLanguage; } 

    /*!
    Returns keyboard type.
    */
    HbKeyboardType keyboard() const { return iKeyboard; }

    /*!
    Sets keyboard type.
    */
    void setKeyboard(HbKeyboardType newKeyboard) { iKeyboard = newKeyboard; }

    /*!
    Returns mode properties in string format. This is used for input method resolving and
    only needed by input method developers.
    */
    QString asString() const {
        return iLanguage.asString() + QString(" ") + QString::number(iMode) + QString(" ") + QString::number(iKeyboard);
    }

private:
    HbInputModeType iMode;
    HbInputLanguage iLanguage;
    HbKeyboardType iKeyboard;
};

#endif // HB_INPUT_MODE_PROPERTIES_H

// End of file